GJ
3252137ed7
Update locale files.
2013-10-18 10:20:38 -04:00
GJ
68c4b99d1b
Oops.
2013-10-18 10:16:51 -04:00
GJ
f282891d0a
More info for armor errors.
2013-10-18 10:15:23 -04:00
GJ
7f4e3fedb3
Need different methods for mod files and regular files.
2013-10-18 10:12:55 -04:00
GJ
2042e0cdbd
How did I not realize this would loop forever...
2013-10-18 10:02:11 -04:00
GJ
2662fee9fb
ACTUALLY use the proper path.
2013-10-18 10:02:10 -04:00
TfT_02
e8e2dcff46
-levelsChanged instead of - levelsChanged
2013-10-18 15:26:15 +02:00
TfT_02
3b09012b35
Also use getServer() here as well
2013-10-18 15:26:14 +02:00
GJ
a774733af4
Use proper path
2013-10-18 09:23:10 -04:00
GJ
b8c1f868f5
Event updates
2013-10-18 08:54:06 -04:00
GJ
3f56a8fbcf
Importing Bukkit.java is bad, always use getServer() instead
2013-10-18 08:54:05 -04:00
Bestle
d8e86d0fc7
Fix logic error in fireworkParticleShower
...
If a player is inside a vehicle, the y position of the spawned firework should be modified, not the x
2013-10-18 12:59:21 +01:00
TfT_02
e125700b43
Fixed Fishing ability "Shake"
2013-10-18 12:25:49 +02:00
Bestle
4bc446e306
Add missing ignoreCancelled checks
...
If a plugin cancels a piston retract or extend event, mcMMO still considers that block or blocks to have moved.
This allow players to gain xp and double drops from blocks that they shouldn't. Checking for cancelled events fixes this.
2013-10-17 21:05:29 +01:00
riking
b4f4de4628
Get all logs in Tree Feller, and optimize performance
...
Tree Feller has been shown, both anecdotally and with timings, to put a strain on the server, and therefore is worthy of the effort of optimization.
Prior to this change, on jungle trees, Tree Feller would take around 20-40 milliseconds to process a Jungle Tree after the JIT kicked in, and around 15-25 milliseconds for a normal tree.
Additionally, logs would be left up in the air for jungle trees.
After this change, Tree Feller takes 2-5 milliseconds on normal trees, and 10-15 milliseconds on jungle trees, and no logs are left up in the air.
2013-10-16 00:59:11 +02:00
TfT_02
b9c652ef2b
This check shouldn't be inverted
...
Fixes #1545
2013-10-16 00:57:56 +02:00
GJ
bf4e8d43ea
Because the entity that exploded might be null (or might not be TNT)
2013-10-15 13:10:29 -04:00
GJ
468fbdab56
SkillUtils cleanup, EventUtils creation
...
Move some functions in SkillUtils to more relevant locations.
Begin work on utility class to handle all event calls.
2013-10-15 13:03:33 -04:00
GJ
309dfd50cd
Revert change to smoke particle handling
...
Have to do it this way, because not all block directions are valid for
smoke
2013-10-15 08:38:59 -04:00
riking
44e3e4d1e1
Localize several command results
...
Also don't nullcheck the null-guarded mcMMOPlayer in PartyManager
2013-10-14 20:48:36 +02:00
riking
476f426590
Remove RepairableManagerFactory until we actually need it
...
Let's hold off on the factory pattern until we actually offer choices.
2013-10-14 20:48:35 +02:00
riking
766f1f4127
Oh! So that's why it's never used here
2013-10-14 20:48:35 +02:00
riking
b3cf9bf839
When an error occurs updating the leaderboards, print out the current player name if possible
2013-10-14 09:53:42 -07:00
GJ
056f7cc93b
Nicer handling of some particle effect code.
2013-10-14 11:29:25 -04:00
TfT_02
741f629ab8
Don't spawn fireworks under a boat (for real this time)
...
Fixes #1534
2013-10-14 17:07:15 +02:00
TfT_02
dd64c4008b
Account for Master Angler config values in /fishing
...
Fixes #1537
2013-10-14 16:28:48 +02:00
TfT_02
3a5de8e2ce
This should be on LOWEST
2013-10-14 09:28:16 +02:00
TfT_02
2d78c0738d
Color party leader names only once
2013-10-12 20:50:42 +02:00
TfT_02
77617ebee2
Add bow to fishing treasures
2013-10-12 20:29:52 +02:00
TfT_02
67e9d9c535
Fishing TNT traps should not destroy blocks
2013-10-12 03:30:10 +02:00
TfT_02
800786111c
Fix apostrophe issues
...
Fixes #1523
2013-10-12 02:41:13 +02:00
TfT_02
ed8197bd50
Remove level based bonus from Master Angler
...
Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
2013-10-12 02:41:13 +02:00
TfT_02
82f8c4ce36
Fishing Treasure Hunter overhaul
2013-10-12 02:41:13 +02:00
TfT_02
b1cf7d0348
Fire FakeBlockBreakEvent when using Hylian Luck
...
Fixes #1528
2013-10-11 23:47:42 +02:00
GJ
ae77313007
We forgot one...
...
Fixes #1527
2013-10-11 15:46:34 -04:00
TfT_02
49cbaad47f
Clean up advanced.yml comments and keys
2013-10-11 16:22:30 +02:00
TfT_02
1d96ed72dc
Move Acrobatics XP settings to experience.yml
2013-10-11 15:18:57 +02:00
TfT_02
ec378d046f
Reformat advanced.yml making the keys consistent
2013-10-11 15:18:56 +02:00
GJ
a25dc24c6c
No reason to have this many functions...
2013-10-11 15:18:56 +02:00
TfT_02
68eb51a3d0
Removed Shake_UnlockLevel config option
...
because it is no longer needed.
2013-10-11 15:18:56 +02:00
TfT_02
2eda3a9c83
Add extra tiers! Every ability now has 8 tiers
2013-10-11 15:18:55 +02:00
GJ
ad8e200a84
Make sure we update the blocks config after this too.
2013-10-09 11:45:49 -04:00
GJ
0c83bf2a80
Improve our drop handling.
2013-10-09 11:44:45 -04:00
GJ
6eaec5ffab
We don't need this anymore.
2013-10-09 10:27:06 -04:00
GJ
8a2c5fb051
Check 0 first.
2013-10-09 10:26:51 -04:00
GJ
9485869014
Move these functions to SkillType.
2013-10-09 09:20:32 -04:00
GJ
e1bf55b077
Backup old mod configs & replace with new.
2013-10-08 13:10:09 -04:00
GJ
81140824e4
Backup and replace updated treasures.yml file.
2013-10-07 13:09:46 -04:00
GJ
d5545de81f
Backup & replace the repair config files that have been updated.
2013-10-07 13:04:36 -04:00
GJ
8632baed27
No reason to handle this ourselves, Bukkit does it for us.
2013-10-07 11:54:23 -04:00