GJ
de964a3a60
This naming bothers me.
2013-10-07 07:53:42 -04:00
t00thpick1
ce3bc07aa8
Reasonably sure this needs to be this way
2013-10-06 17:46:45 -04:00
TfT_02
5a6bb363cf
Don't spawn fireworks under the player if they're in a vehicle
2013-10-06 12:08:22 +02:00
TfT_02
3f9c98d72e
Update changelog & minor formatting fixes
2013-10-06 10:25:28 +02:00
riking
96b54387fe
SQL database - split loadProfile to have retry flag
...
Instead of assuming that newUser() worked as intended, we cycle back around into the method.
This also removes the possibility of infinite loops from the writeMissingRows() code path.
2013-10-06 10:09:09 +02:00
riking
70eb67dd6a
Flatfile loadProfile - place newUser() inside of try block
...
This fixes incorrect behavior in the edge-case where an IOException occurs when reading (but not writing) the flatfile database.
2013-10-06 10:09:09 +02:00
riking
77f9f40065
Do not save an un-loaded PlayerProfile
2013-10-06 10:09:09 +02:00
riking
14ae1a69c4
Attempt clean recovery from an unloaded PlayerProfile
...
This change should cause McMMOPlayer to create a graceful recovery when the database is temporarily unavailable.
When a McMMOPlayer is constructed and recieves an unloaded PlayerProfile, it schedules a task to re-attempt profile retrieval. This task can run for a maximum of 5 seconds, after which a second warning is printed indicating that it has given up (and a message given to the user).
2013-10-06 10:09:09 +02:00
riking
c9858dfd49
Do not mark a PlayerProfile as clean if it failed to save
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DatabaseManager.saveUser() now returns a success value, which is used by PlayerProfile to determine whether or not it should be considered clean.
2013-10-06 10:09:09 +02:00
riking
f75fe3cc89
Potential fix for loss of data due to SQL connection dropping
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The idea behind this change is to send a ping every hour, which is shorter than the driver's 'dead connection' threshold of 8 hours.
As a side effect, this also will fix a subset of the situations where the MySQL server is restarted.
2013-10-06 10:09:08 +02:00
TfT_02
c19ccbccac
Use only 1 extra durability by default, instead of 2
2013-10-06 10:08:06 +02:00
TfT_02
2f90e533a5
Improve validation messages of treasures.yml
2013-10-06 09:51:33 +02:00
Kane York
0cd0919447
/mcconvert: Fix mismatched type in list.remove() call
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The databaseTypes collection is a List<String>, so attempting to remove a DatabaseType object will have no effect.
2013-10-05 14:07:06 -07:00
TfT_02
e8b886fcc6
This check somehow got removed
2013-10-05 01:18:51 +02:00
GJ
b8e937a234
ALWAYS remove pots broken by swords.
2013-10-04 13:16:41 -04:00
GJ
eb2e0d3abf
Fixed Hylian Luck not working at all.
...
Fixes #1508
2013-10-04 10:27:18 -04:00
GJ
3365da7f8d
MCPC+ checks, notify server owners that they're missing out.
2013-10-04 09:50:49 -04:00
TfT_02
a0e37a4a09
I forgot to invert this check
2013-10-03 22:04:39 +02:00
GJ
5541c15753
Try/catch was stupid.
2013-10-02 09:07:30 -04:00
GJ
f87110749e
ACTUALLY fix the NPE here.
2013-10-02 09:03:09 -04:00
GJ
a0ef0d5708
Check vanilla's maxDurability here as well, just to be safe.
...
Fixes #1504
2013-10-02 08:56:48 -04:00
TfT_02
2e2abcd645
Handle this nicer
2013-10-02 10:42:06 +02:00
TfT_02
6baf820afa
Cleanup and formatting
2013-10-01 22:14:29 +02:00
Kane York
288287badf
Add holiday celebration for the console
2013-10-01 22:06:51 +02:00
TfT_02
ca4feca073
Cleanup changelog.txt a bit
2013-10-01 15:09:45 +02:00
GJ
7c9356955e
ACTUALLY handle SQL passwords (or other fields) with '#' in them properly.
2013-09-30 16:17:44 -04:00
GJ
57541ec233
This can never be null, and there's no reason to pass that as a variable.
2013-09-30 14:19:07 -04:00
TfT_02
9c6d1ce020
Fixing these infinite recursing methods
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Oops, that was silly. Thanks @t00thpick1
2013-09-30 19:38:22 +02:00
TfT_02
c72ead9d0a
Prevent breaking other plugins who use this API
2013-09-30 19:03:44 +02:00
TfT_02
4262a1b2a5
Added two more treasures to Excavation
2013-09-30 16:24:21 +02:00
TfT_02
eb589b6e78
Renamed some config options in the Commands section.
...
The following keys have been renamed:
* General => Generic
* p => partychat
* a => adminchat
2013-09-30 15:43:37 +02:00
GJ
98e5e53fda
Ignore "#" in SQL passwords.
2013-09-30 08:36:32 -04:00
TfT_02
00918fbdc1
Change this back, getPlayerExact() is faster
2013-09-30 14:04:34 +02:00
TfT_02
5ad0f2c624
Do a little bit of localebending
2013-09-30 11:32:35 +02:00
TfT_02
babb9baa2b
Handle joining disbanded parties properly
2013-09-30 11:22:15 +02:00
TfT_02
45143836e5
Fixed /party kick
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Fixes #1499
2013-09-30 10:39:33 +02:00
TfT_02
ceacd7dc52
Fixed /party disband
2013-09-30 10:39:14 +02:00
TfT_02
6eb255632f
Clean this up a little bit
2013-09-30 10:24:36 +02:00
TfT_02
3a37d0e092
Fixing an error due to confusingly named check
...
Refactored healthBarEnabled to healthBarPluginEnabled to avoid this
from happening again.
2013-09-29 23:57:13 +02:00
TfT_02
4c7fb1854d
addRawXP should use float instead of int
2013-09-29 15:48:11 +02:00
TfT_02
763cff6898
Fixed a bug where Repair wasn't asking for confirmation
2013-09-28 19:46:47 +02:00
riking
fa34d06341
Clear child skill FamilyTree on reload
2013-09-27 15:46:19 -07:00
TfT_02
1ca53da0e2
Also try to count recipe ingredients regardless of repairMaterial
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when the normal counting and the config value result in 0
Fixes #1484
2013-09-27 13:42:50 +02:00
TfT_02
57dfa00541
Fixed a NPE when an invalid repair material was entered
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#1484
2013-09-27 10:46:54 +02:00
TfT_02
36ae84eada
Update README.md
2013-09-26 23:06:07 +02:00
GJ
7f290504ad
Set random jump strength for horses as well.
2013-09-26 10:43:45 -04:00
GJ
92b4be9a01
We don't use these parts of the updater.
2013-09-26 09:39:13 -04:00
GJ
8cb8dea642
Move Updater to independent package due to custom changes being overwritten by other plugins using the updater.
2013-09-26 09:37:31 -04:00
GJ
a63f745c73
Add custom mobs automatically as they're killed.
2013-09-26 15:06:36 +02:00
GJ
4a0fee5796
Use class names to better find custom entities.
2013-09-26 15:06:21 +02:00