Commit Graph

57 Commits

Author SHA1 Message Date
GJ
0a68b82078 Fixes wolves gaining combat bonuses based on their owner's held item.
Closes #713
2013-02-22 09:53:18 -05:00
GJ
c589c5556b MASSIVE config overhaul - most keys are now based on the "proper" name
given to a material or entity by Bukkit.

This WILL wipe some custom values you may have set, so please verify
that your values are what you want them to be after the new config file
is generated.
2013-02-20 16:44:15 -05:00
GJ
17a85c94c6 Override toString() for upcoming config changes. Also, this ability is
"Skull Splitter," not "Skull Spliiter"
2013-02-20 13:29:41 -05:00
GJ
400c93fb7d Clean up our particle effects a bit. 2013-02-20 10:40:47 -05:00
GJ
79bcd76aa0 Change ability particles due to confusion over glass-breaking sound. 2013-02-20 08:42:25 -05:00
GJ
fd47d77800 Add chat toggles for the events we have particle effects for. 2013-02-19 13:25:59 -05:00
GJ
f189907ff8 Added visual effects for ability enabling. Also readded chat messages
for people who have particle effects disabled.
2013-02-19 13:02:08 -05:00
GJ
701822c69f MASSIVE Permissions overhaul. Added a handful of new permissions,
renamed a few more. Changed Green Terra to handle blocks based on
perms rather than the config file.

For more details, read the diff.
2013-02-19 01:02:29 -05:00
bm01
2eab93292e Removed some shouldBeAffected calls
I'm pretty sure they aren't needed there
2013-02-19 02:20:12 +01:00
bm01
29fb8b83c2 Fixed combat exp gain when hitting a friendly wolf 2013-02-19 02:06:31 +01:00
bm01
ad68f50b14 Removed isNPCPlayer, isNPCEntity is identical 2013-02-19 01:47:05 +01:00
Glitchfinder
519485f155 Converting entity tracking to use Bukkit metadata. Should greatly reduce lag on chunk loading and unloading. 2013-02-18 16:19:31 -08:00
GJ
d9aad67ca5 Fix splash potions not properly affecting the player that threw them. 2013-02-18 15:09:25 -05:00
GJ
083a89c1a3 Handle all our donor perks in one class. 2013-02-18 11:41:44 -05:00
GJ
671be42472 SkillTools, not Misc 2013-02-18 10:32:29 -05:00
GJ
1da1bb7218 These fit better in SkillTools. Plus, we had already duplicated one of
them.
2013-02-18 10:26:19 -05:00
GJ
d0d9527d39 These functions fit better in CombatTools. 2013-02-18 10:22:16 -05:00
GJ
c39827ed59 Don't need the same function in two places. 2013-02-18 10:11:43 -05:00
GJ
5d6a35d4ef Remove unused import. 2013-02-18 10:08:38 -05:00
GJ
05a9c8b7e5 Make McMMOPlayerLevelUpEvent fully cancellable. 2013-02-18 08:35:52 -05:00
NuclearW
57e6e5400b nope.avi
Revert "Protect placeStore. It's ugly and still needs work."

This reverts commit 1fe182babe.
2013-02-17 10:05:35 -05:00
GJ
946513cb66 Remove unused import. 2013-02-17 00:40:54 -05:00
GJ
1fe182babe Protect placeStore. It's ugly and still needs work. 2013-02-17 00:40:17 -05:00
GJ
f6b38ab32a Added hidden.yml option for using potion-based buffs instead of
enchantment-based buffs.
2013-02-16 14:36:46 -05:00
GJ
6f96a5026b Take a player, not an item. Also avoids potential for NPE. 2013-02-16 11:34:39 -05:00
GJ
bf4d70e8be That was an incredibly stupid way to get those permissions. 2013-02-15 14:29:32 -05:00
GJ
284002bf8b No reason to String.valueOf() these. 2013-02-15 13:56:30 -05:00
GJ
1ef1d53fd9 Make our commands respect localized skill names. 2013-02-15 09:26:01 -05:00
GJ
caa1b0d14c Duplicate code is bad, m'kay? 2013-02-14 19:02:50 -05:00
GJ
6cc2497182 THis wasn't removing when it should have. 2013-02-14 16:29:49 -05:00
GJ
615288e635 Things in inventory can be null. 2013-02-14 16:02:42 -05:00
GJ
01e26f321d Fix issues with enchant-based Superbreaker implementation. 2013-02-14 14:35:53 -05:00
GJ
e8319aee81 Changed Super Breaker & Giga Drill Breaker to be an enchantment-based
boost, rather than an instabreak.
2013-02-14 13:12:15 -05:00
GJ
55b88f0274 These belong better in SkillTools than Misc 2013-02-13 16:45:49 -05:00
GJ
f4da69a205 Fix some missing default cases and possible fall-through issues. 2013-02-13 16:34:36 -05:00
GJ
0879e1f326 Fixed bug where fired arrows could raise skill levels other than Archery 2013-02-13 12:25:57 -05:00
GJ
8312570825 Fixed bug where splash potions could raise a player's unarmed level.
Fixes #678
2013-02-13 12:10:10 -05:00
GJ
2ad73e9b2c Optimized our String/number conversions a bit. Also moved all
String-related util functions from Misc.java to StringUtils.java
2013-02-13 11:45:48 -05:00
GJ
aa0acf767b Log ALL the things! 2013-02-12 22:18:47 -05:00
bm01
6d9db06305 Removed getSkillLevel, it doesn't belong to SkillType 2013-02-08 13:04:26 +01:00
NuclearW
af1288b6f8 Add Friendly Fire permission for parties
This removes the friendly fire config option previously created
Both attacker and defender must have this option

Closes #648
2013-02-07 18:46:41 -05:00
GJ
6c266a8926 We don't need two functions that do the exact same thing. 2013-02-07 12:17:18 -05:00
GJ
a13d28a6ec Entity config files aren't working properly yet - temporary solution is
to use a 1.0 base for any entity with an UNKNOWN type.
2013-02-06 15:33:24 -05:00
GJ
bbfbe1e72c Remove max level check - Bukkit now does the checking for us. 2013-02-05 23:58:15 -05:00
GJ
bb88812668 Added basic support for Mo' Creatures (and other entity mods) - specify
mob info in entities.yml
2013-02-05 22:40:19 -05:00
TfT_02
89eef2ce07 Added new config options to allow friendly fire in parties. 2013-02-05 14:47:09 +01:00
GJ
4aceadd777 == is faster than .equals() for enums. 2013-02-04 11:35:52 -05:00
bm01
35cdcb62b7 Removed needs for SkillType.ALL
Also apparently made /Skillreset work on offline players and fixed
missing permissions check
2013-02-04 16:33:34 +01:00
GJ
44b862c0bb Get rid of all the deprecated instances of Users.getProfile() 2013-02-04 08:09:24 -05:00
GJ
a42a1f4a9f Fixed trying to cast player to SpoutPlayer - need to use
SpoutManager.getPlayer(player) instead.
2013-02-02 19:20:31 -05:00