9 Commits

Author SHA1 Message Date
nossr50
03661fb651 Release of 1.0.00 2011-08-16 02:33:34 -07:00
nossr50
16ca9c8aa7 New stuff :) 2011-08-14 01:37:03 -07:00
nossr50
64e7bb4213 I should be more descriptive with my commits. So here goes.
Made mcMMO play nice with servers not running Spout.
Moved onCommand stuff into its own Object.
Changed a few things around involving passing plugin.
2011-08-08 19:25:52 -07:00
nossr50
7b838fe040 Version 1.0.49 2011-07-25 06:34:54 -07:00
NuclearW
98fcfec1bb Be sure to make the FlatFileStuff directory. 2011-07-25 00:15:45 -04:00
NuclearW
399a5accfc Party changes
First player to join a party is the owner.
/party lock (useable by party owner)
/party unlock (useable by party owner)
/party password <password> (useable by party owner, party must be locked)
/party password "" (useable by party owner, party must be locked, disables password)
/party kick <player> (useable by party owner, party must be locked, cannot kick a user with mcmmo.admin without having mcmmo.admin)
/party owner <player> (useable by party owner, transfers ownership)
/party <party> <password> (useable by any, to join a password protected and locked party)
/party ? (extended help)
/invite and /accept work with new system

Parties delete themselves if no members (online and offline) are in the party.

From old versions:
Old parties will give owner to first person to use /party command in it.  Users will be "added" into parties as they use /party


Note, all new messages will need a locale/color treatment.  I was not sure how to properly do this, so I instead marked all messages with a //TODO

Also included, commented out in code, but can be uncommented to compile+use:
/party dump (dumps everything from the hashtables to chat)
2011-07-22 19:37:54 -04:00
nossr50
daf139f560 A WIP of 1.0.35 (Massive changes to the code) 2011-07-16 00:12:26 -07:00
nossr50
5194f23df1 Version 1.0.33 2011-07-09 17:18:00 -07:00
nossr50
44a37b6181 Renamed/Organized a lot of stuff 2011-04-20 13:56:25 -07:00