Damage from failed Tree Feller is now random (but never kills)

This commit is contained in:
nossr50 2012-03-02 12:35:12 -08:00
parent 505df87014
commit feb073d159
2 changed files with 2 additions and 1 deletions

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@ -11,6 +11,7 @@ Version 2.0.00-dev
+ Added Ocelots to Taming XP tables. + Added Ocelots to Taming XP tables.
! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells ! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells
! Changed Tree Feller to only fell trees if you have enough durability ! Changed Tree Feller to only fell trees if you have enough durability
! Changed Tree Feller to cause injury if your axe splinters from a failed Tree Feller attempt
! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour ! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour
! Changed Ignition to add fire ticks rather than replacing them. ! Changed Ignition to add fire ticks rather than replacing them.

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@ -79,7 +79,7 @@ public class WoodCutting
player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES"); player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");
if(player.getHealth() >= 2) if(player.getHealth() >= 2)
Combat.dealDamage(player, player.getHealth()-1); Combat.dealDamage(player, (int)(Math.random() * (player.getHealth()-1)));
player.updateInventory(); //Not sure if needed player.updateInventory(); //Not sure if needed
return; return;
} }