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Damage from failed Tree Feller is now random (but never kills)
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@ -11,6 +11,7 @@ Version 2.0.00-dev
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+ Added Ocelots to Taming XP tables.
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+ Added Ocelots to Taming XP tables.
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! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells
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! Changed Tree Feller to hand out 1/4 of normal XP for each JUNGLE LOG block it fells
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! Changed Tree Feller to only fell trees if you have enough durability
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! Changed Tree Feller to only fell trees if you have enough durability
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! Changed Tree Feller to cause injury if your axe splinters from a failed Tree Feller attempt
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! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour
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! Changed invincibility checks in EntityDamage listeners to accommodate for vanilla MC behaviour
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! Changed Ignition to add fire ticks rather than replacing them.
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! Changed Ignition to add fire ticks rather than replacing them.
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@ -79,7 +79,7 @@ public class WoodCutting
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player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");
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player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");
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if(player.getHealth() >= 2)
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if(player.getHealth() >= 2)
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Combat.dealDamage(player, player.getHealth()-1);
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Combat.dealDamage(player, (int)(Math.random() * (player.getHealth()-1)));
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player.updateInventory(); //Not sure if needed
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player.updateInventory(); //Not sure if needed
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return;
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return;
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}
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}
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