Damage from failed Tree Feller is now random (but never kills)

This commit is contained in:
nossr50
2012-03-02 12:35:12 -08:00
parent 505df87014
commit feb073d159
2 changed files with 2 additions and 1 deletions

View File

@ -79,7 +79,7 @@ public class WoodCutting
player.sendMessage(ChatColor.RED+"YOUR AXE SPLINTERS INTO DOZENS OF PIECES");
if(player.getHealth() >= 2)
Combat.dealDamage(player, player.getHealth()-1);
Combat.dealDamage(player, (int)(Math.random() * (player.getHealth()-1)));
player.updateInventory(); //Not sure if needed
return;
}