RandomChanceUtil Refactor part 2

This commit is contained in:
nossr50 2021-02-17 16:32:40 -08:00
parent f7640938df
commit fe889cf1c5
23 changed files with 48 additions and 46 deletions

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@ -29,7 +29,7 @@ public class AcrobaticsCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// ACROBATICS_DODGE
if (canDodge) {
String[] dodgeStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_DODGE);
String[] dodgeStrings = getAbilityDisplayValues(player, SubSkillType.ACROBATICS_DODGE);
dodgeChance = dodgeStrings[0];
dodgeChanceLucky = dodgeStrings[1];
}
@ -70,7 +70,7 @@ public class AcrobaticsCommand extends SkillCommand {
graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs);
//damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
String[] rollStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_ROLL);
String[] rollStrings = getAbilityDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
//Format
double rollChanceLucky = rollChance * 1.333D;

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@ -32,14 +32,14 @@ public class ArcheryCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// ARCHERY_ARROW_RETRIEVAL
if (canRetrieve) {
String[] retrieveStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
String[] retrieveStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
retrieveChance = retrieveStrings[0];
retrieveChanceLucky = retrieveStrings[1];
}
// ARCHERY_DAZE
if (canDaze) {
String[] dazeStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ARCHERY_DAZE);
String[] dazeStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_DAZE);
dazeChance = dazeStrings[0];
dazeChanceLucky = dazeStrings[1];
}

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@ -47,7 +47,7 @@ public class AxesCommand extends SkillCommand {
// CRITICAL HIT
if (canCritical) {
String[] criticalHitStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.AXES_CRITICAL_STRIKES);
String[] criticalHitStrings = getAbilityDisplayValues(player, SubSkillType.AXES_CRITICAL_STRIKES);
critChance = criticalHitStrings[0];
critChanceLucky = criticalHitStrings[1];
}

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@ -44,7 +44,7 @@ public class HerbalismCommand extends SkillCommand {
// DOUBLE DROPS
if (canDoubleDrop) {
String[] doubleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_DOUBLE_DROPS);
String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_DOUBLE_DROPS);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}
@ -65,21 +65,21 @@ public class HerbalismCommand extends SkillCommand {
if (canGreenThumbBlocks || canGreenThumbPlants) {
greenThumbStage = RankUtils.getRank(player, SubSkillType.HERBALISM_GREEN_THUMB);
String[] greenThumbStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_GREEN_THUMB);
String[] greenThumbStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_GREEN_THUMB);
greenThumbChance = greenThumbStrings[0];
greenThumbChanceLucky = greenThumbStrings[1];
}
// HYLIAN LUCK
if (hasHylianLuck) {
String[] hylianLuckStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_HYLIAN_LUCK);
String[] hylianLuckStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_HYLIAN_LUCK);
hylianLuckChance = hylianLuckStrings[0];
hylianLuckChanceLucky = hylianLuckStrings[1];
}
// SHROOM THUMB
if (canShroomThumb) {
String[] shroomThumbStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_SHROOM_THUMB);
String[] shroomThumbStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_SHROOM_THUMB);
shroomThumbChance = shroomThumbStrings[0];
shroomThumbChanceLucky = shroomThumbStrings[1];
}

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@ -56,14 +56,14 @@ public class MiningCommand extends SkillCommand {
// Mastery TRIPLE DROPS
if (canMotherLode) {
String[] masteryTripleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.MINING_MOTHER_LODE);
String[] masteryTripleDropStrings = getAbilityDisplayValues(player, SubSkillType.MINING_MOTHER_LODE);
tripleDropChance = masteryTripleDropStrings[0];
tripleDropChanceLucky = masteryTripleDropStrings[1];
}
// DOUBLE DROPS
if (canDoubleDrop) {
String[] doubleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.MINING_DOUBLE_DROPS);
String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.MINING_DOUBLE_DROPS);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}

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@ -67,7 +67,7 @@ public class RepairCommand extends SkillCommand {
// SUPER REPAIR
if (canSuperRepair) {
String[] superRepairStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.REPAIR_SUPER_REPAIR);
String[] superRepairStrings = getAbilityDisplayValues(player, SubSkillType.REPAIR_SUPER_REPAIR);
superRepairChance = superRepairStrings[0];
superRepairChanceLucky = superRepairStrings[1];
}

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@ -38,14 +38,14 @@ public class SmeltingCommand extends SkillCommand {
// FLUX MINING
/*if (canFluxMine) {
String[] fluxMiningStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SMELTING_FLUX_MINING);
String[] fluxMiningStrings = getAbilityDisplayValues(player, SubSkillType.SMELTING_FLUX_MINING);
str_fluxMiningChance = fluxMiningStrings[0];
str_fluxMiningChanceLucky = fluxMiningStrings[1];
}*/
// SECOND SMELT
if (canSecondSmelt) {
String[] secondSmeltStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SMELTING_SECOND_SMELT);
String[] secondSmeltStrings = getAbilityDisplayValues(player, SubSkillType.SMELTING_SECOND_SMELT);
str_secondSmeltChance = secondSmeltStrings[0];
str_secondSmeltChanceLucky = secondSmeltStrings[1];
}

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@ -36,7 +36,7 @@ public class SwordsCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// SWORDS_COUNTER_ATTACK
if (canCounter) {
String[] counterStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SWORDS_COUNTER_ATTACK);
String[] counterStrings = getAbilityDisplayValues(player, SubSkillType.SWORDS_COUNTER_ATTACK);
counterChance = counterStrings[0];
counterChanceLucky = counterStrings[1];
}
@ -45,7 +45,7 @@ public class SwordsCommand extends SkillCommand {
if (canBleed) {
bleedLength = UserManager.getPlayer(player).getSwordsManager().getRuptureBleedTicks();
String[] bleedStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SWORDS_RUPTURE);
String[] bleedStrings = getAbilityDisplayValues(player, SubSkillType.SWORDS_RUPTURE);
bleedChance = bleedStrings[0];
bleedChanceLucky = bleedStrings[1];
}

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@ -34,7 +34,7 @@ public class TamingCommand extends SkillCommand {
@Override
protected void dataCalculations(Player player, float skillValue) {
if (canGore) {
String[] goreStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.TAMING_GORE);
String[] goreStrings = getAbilityDisplayValues(player, SubSkillType.TAMING_GORE);
goreChance = goreStrings[0];
goreChanceLucky = goreStrings[1];
}

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@ -39,7 +39,7 @@ public class UnarmedCommand extends SkillCommand {
protected void dataCalculations(Player player, float skillValue) {
// UNARMED_ARROW_DEFLECT
if (canDeflect) {
String[] deflectStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.UNARMED_ARROW_DEFLECT);
String[] deflectStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_ARROW_DEFLECT);
deflectChance = deflectStrings[0];
deflectChanceLucky = deflectStrings[1];
}
@ -53,7 +53,7 @@ public class UnarmedCommand extends SkillCommand {
// UNARMED_DISARM
if (canDisarm) {
String[] disarmStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.UNARMED_DISARM);
String[] disarmStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_DISARM);
disarmChance = disarmStrings[0];
disarmChanceLucky = disarmStrings[1];
}
@ -65,7 +65,7 @@ public class UnarmedCommand extends SkillCommand {
// IRON GRIP
if (canIronGrip) {
String[] ironGripStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.UNARMED_IRON_GRIP);
String[] ironGripStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_IRON_GRIP);
ironGripChance = ironGripStrings[0];
ironGripChanceLucky = ironGripStrings[1];
}

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@ -42,7 +42,7 @@ public class WoodcuttingCommand extends SkillCommand {
//Clean Cuts
if(canTripleDrop) {
String[] tripleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
String[] tripleDropStrings = getAbilityDisplayValues(player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
tripleDropChance = tripleDropStrings[0];
tripleDropChanceLucky = tripleDropStrings[1];
}
@ -56,7 +56,7 @@ public class WoodcuttingCommand extends SkillCommand {
}
private void setDoubleDropClassicChanceStrings(Player player) {
String[] doubleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
doubleDropChance = doubleDropStrings[0];
doubleDropChanceLucky = doubleDropStrings[1];
}

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@ -124,14 +124,14 @@ public class Roll extends AcrobaticsSubSkill {
float skillValue = playerProfile.getSkillLevel(getPrimarySkill());
boolean isLucky = Permissions.lucky(player, getPrimarySkill());
String[] rollStrings = RandomChanceUtil.calculateAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_ROLL);
String[] rollStrings = RandomChanceUtil.calculateAbilityDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
rollChance = rollStrings[0];
rollChanceLucky = rollStrings[1];
/*
* Graceful is double the odds of a normal roll
*/
String[] gracefulRollStrings = RandomChanceUtil.calculateAbilityDisplayValuesCustom(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_ROLL, 2.0D);
String[] gracefulRollStrings = RandomChanceUtil.calculateAbilityDisplayValuesCustom(player, SubSkillType.ACROBATICS_ROLL, 2.0D);
gracefulRollChance = gracefulRollStrings[0];
gracefulRollChanceLucky = gracefulRollStrings[1];
@ -198,7 +198,7 @@ public class Roll extends AcrobaticsSubSkill {
double modifiedDamage = calculateModifiedRollDamage(damage, AdvancedConfig.getInstance().getRollDamageThreshold());
if (!isFatal(player, modifiedDamage)
&& SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.ACROBATICS_ROLL, player)) {
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.ACROBATICS_ROLL, player)) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Roll.Text");
SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS);
//player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));

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@ -179,7 +179,7 @@ public class EntityListener implements Listener {
}
}
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.ARCHERY_ARROW_RETRIEVAL, player)) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.ARCHERY_ARROW_RETRIEVAL, player)) {
projectile.setMetadata(mcMMO.trackedArrow, mcMMO.metadataValue);
}
}

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@ -86,7 +86,8 @@ public class AcrobaticsManager extends SkillManager {
double modifiedDamage = Acrobatics.calculateModifiedDodgeDamage(damage, Acrobatics.dodgeDamageModifier);
Player player = getPlayer();
if (!isFatal(modifiedDamage) && SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.ACROBATICS_DODGE, player)) {
if (!isFatal(modifiedDamage)
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.ACROBATICS_DODGE, player)) {
ParticleEffectUtils.playDodgeEffect(player);
if (mmoPlayer.useChatNotifications()) {

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@ -88,7 +88,7 @@ public class ArcheryManager extends SkillManager {
* @param defender The {@link Player} being affected by the ability
*/
public double daze(Player defender) {
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.ARCHERY_DAZE, getPlayer())) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.ARCHERY_DAZE, getPlayer())) {
return 0;
}

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@ -83,7 +83,7 @@ public class AxesManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public double criticalHit(LivingEntity target, double damage) {
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
return 0;
}
@ -119,7 +119,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (armor != null && ItemUtils.isArmor(armor)) {
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
SkillUtils.handleDurabilityChange(armor, durabilityDamage, 1);
}
}
@ -137,7 +137,7 @@ public class AxesManager extends SkillManager {
*/
public double greaterImpact(@NotNull LivingEntity target) {
//static chance (3rd param)
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
return 0;
}

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@ -587,7 +587,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processGreenThumbBlocks(BlockState blockState) {
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_GREEN_THUMB, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.GTh.Fail");
return false;
}
@ -602,7 +602,7 @@ public class HerbalismManager extends SkillManager {
* @return true if the ability was successful, false otherwise
*/
public boolean processHylianLuck(BlockState blockState) {
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_HYLIAN_LUCK, getPlayer())) {
return false;
}
@ -658,7 +658,7 @@ public class HerbalismManager extends SkillManager {
playerInventory.removeItem(new ItemStack(Material.RED_MUSHROOM));
player.updateInventory();
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.HERBALISM_SHROOM_THUMB, player)) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE_FAILED, "Herbalism.Ability.ShroomThumb.Fail");
return false;
}

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@ -289,7 +289,7 @@ public class RepairManager extends SkillManager {
if(!RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.REPAIR_SUPER_REPAIR))
return false;
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.REPAIR_SUPER_REPAIR, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Repair.Skills.FeltEasy");
return true;
}

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@ -27,7 +27,7 @@ public class SmeltingManager extends SkillManager {
public boolean isSecondSmeltSuccessful() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.SMELTING_SECOND_SMELT)
&& SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.SMELTING_SECOND_SMELT, getPlayer());
}
/*

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@ -61,7 +61,7 @@ public class SwordsManager extends SkillManager {
*/
public void ruptureCheck(@NotNull LivingEntity target) throws IllegalStateException {
if(BleedTimerTask.isBleedOperationAllowed()) {
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.SWORDS_RUPTURE, getPlayer())) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.SWORDS_RUPTURE, getPlayer())) {
if (target instanceof Player) {
Player defender = (Player) target;
@ -128,7 +128,7 @@ public class SwordsManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public void counterAttackChecks(@NotNull LivingEntity attacker, double damage) {
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.SWORDS_COUNTER_ATTACK, getPlayer())) {
CombatUtils.dealDamage(attacker, damage / Swords.counterAttackModifier, getPlayer());
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Countered");

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@ -146,7 +146,7 @@ public class TamingManager extends SkillManager {
* @param damage The damage being absorbed by the wolf
*/
public void fastFoodService(@NotNull Wolf wolf, double damage) {
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.TAMING_FAST_FOOD_SERVICE, getPlayer())) {
return;
}
@ -167,7 +167,7 @@ public class TamingManager extends SkillManager {
*/
public double gore(@NotNull LivingEntity target, double damage) {
if(BleedTimerTask.isBleedOperationAllowed()) {
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.TAMING_GORE, getPlayer())) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.TAMING_GORE, getPlayer())) {
return 0;
}

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@ -103,7 +103,7 @@ public class UnarmedManager extends SkillManager {
* @param defender The defending player
*/
public void disarmCheck(@NotNull Player defender) {
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_DISARM, getPlayer()) && !hasIronGrip(defender)) {
if (EventUtils.callDisarmEvent(defender).isCancelled()) {
return;
}
@ -126,7 +126,7 @@ public class UnarmedManager extends SkillManager {
* Check for arrow deflection.
*/
public boolean deflectCheck() {
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_ARROW_DEFLECT, getPlayer())) {
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.ArrowDeflect");
return true;
}
@ -183,7 +183,7 @@ public class UnarmedManager extends SkillManager {
private boolean hasIronGrip(@NotNull Player defender) {
if (!Misc.isNPCEntityExcludingVillagers(defender)
&& Permissions.isSubSkillEnabled(defender, SubSkillType.UNARMED_IRON_GRIP)
&& SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.UNARMED_IRON_GRIP, defender)) {
&& SkillUtils.isSkillRNGSuccessful(SubSkillType.UNARMED_IRON_GRIP, defender)) {
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Defender");
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Unarmed.Ability.IronGrip.Attacker");

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@ -69,11 +69,11 @@ public class WoodcuttingManager extends SkillManager {
}
private boolean checkHarvestLumberActivation() {
return SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
return SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer());
}
private boolean checkCleanCutsActivation() {
return SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer());
return SkillUtils.isSkillRNGSuccessful(SubSkillType.WOODCUTTING_CLEAN_CUTS, getPlayer());
}
/**
@ -327,7 +327,8 @@ public class WoodcuttingManager extends SkillManager {
if(RankUtils.hasReachedRank(2, player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
if(AdvancedConfig.getInstance().isKnockOnWoodXPOrbEnabled()) {
if(RandomChanceUtil.rollDiceSimple(10, 100)) {
//TODO: Test the results of this RNG, should be 10%
if(SkillUtils.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, player, 10)) {
int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
}