RandomChanceUtil Refactor part 2

This commit is contained in:
nossr50
2021-02-17 16:32:40 -08:00
parent f7640938df
commit fe889cf1c5
23 changed files with 48 additions and 46 deletions

View File

@@ -83,7 +83,7 @@ public class AxesManager extends SkillManager {
* @param damage The amount of damage initially dealt by the event
*/
public double criticalHit(LivingEntity target, double damage) {
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_CRITICAL_STRIKES, getPlayer())) {
return 0;
}
@@ -119,7 +119,7 @@ public class AxesManager extends SkillManager {
for (ItemStack armor : target.getEquipment().getArmorContents()) {
if (armor != null && ItemUtils.isArmor(armor)) {
if (SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
if (SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_ARMOR_IMPACT, getPlayer())) {
SkillUtils.handleDurabilityChange(armor, durabilityDamage, 1);
}
}
@@ -137,7 +137,7 @@ public class AxesManager extends SkillManager {
*/
public double greaterImpact(@NotNull LivingEntity target) {
//static chance (3rd param)
if (!SkillUtils.isSkillRNGSuccessful(SkillProbabilityType.DYNAMIC_CONFIGURABLE, SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
if (!SkillUtils.isSkillRNGSuccessful(SubSkillType.AXES_GREATER_IMPACT, getPlayer())) {
return 0;
}