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RandomChanceUtil Refactor part 2
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@@ -29,7 +29,7 @@ public class AcrobaticsCommand extends SkillCommand {
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protected void dataCalculations(Player player, float skillValue) {
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// ACROBATICS_DODGE
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if (canDodge) {
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String[] dodgeStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_DODGE);
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String[] dodgeStrings = getAbilityDisplayValues(player, SubSkillType.ACROBATICS_DODGE);
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dodgeChance = dodgeStrings[0];
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dodgeChanceLucky = dodgeStrings[1];
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}
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@@ -70,7 +70,7 @@ public class AcrobaticsCommand extends SkillCommand {
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graceChance = RandomChanceUtil.getRandomChanceExecutionChance(grace_rcs);
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//damageThreshold = AdvancedConfig.getInstance().getRollDamageThreshold();
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String[] rollStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ACROBATICS_ROLL);
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String[] rollStrings = getAbilityDisplayValues(player, SubSkillType.ACROBATICS_ROLL);
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//Format
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double rollChanceLucky = rollChance * 1.333D;
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@@ -32,14 +32,14 @@ public class ArcheryCommand extends SkillCommand {
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protected void dataCalculations(Player player, float skillValue) {
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// ARCHERY_ARROW_RETRIEVAL
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if (canRetrieve) {
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String[] retrieveStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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String[] retrieveStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_ARROW_RETRIEVAL);
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retrieveChance = retrieveStrings[0];
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retrieveChanceLucky = retrieveStrings[1];
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}
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// ARCHERY_DAZE
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if (canDaze) {
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String[] dazeStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.ARCHERY_DAZE);
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String[] dazeStrings = getAbilityDisplayValues(player, SubSkillType.ARCHERY_DAZE);
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dazeChance = dazeStrings[0];
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dazeChanceLucky = dazeStrings[1];
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}
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@@ -47,7 +47,7 @@ public class AxesCommand extends SkillCommand {
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// CRITICAL HIT
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if (canCritical) {
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String[] criticalHitStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.AXES_CRITICAL_STRIKES);
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String[] criticalHitStrings = getAbilityDisplayValues(player, SubSkillType.AXES_CRITICAL_STRIKES);
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critChance = criticalHitStrings[0];
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critChanceLucky = criticalHitStrings[1];
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}
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@@ -44,7 +44,7 @@ public class HerbalismCommand extends SkillCommand {
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// DOUBLE DROPS
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if (canDoubleDrop) {
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String[] doubleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_DOUBLE_DROPS);
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String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_DOUBLE_DROPS);
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doubleDropChance = doubleDropStrings[0];
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doubleDropChanceLucky = doubleDropStrings[1];
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}
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@@ -65,21 +65,21 @@ public class HerbalismCommand extends SkillCommand {
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if (canGreenThumbBlocks || canGreenThumbPlants) {
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greenThumbStage = RankUtils.getRank(player, SubSkillType.HERBALISM_GREEN_THUMB);
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String[] greenThumbStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_GREEN_THUMB);
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String[] greenThumbStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_GREEN_THUMB);
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greenThumbChance = greenThumbStrings[0];
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greenThumbChanceLucky = greenThumbStrings[1];
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}
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// HYLIAN LUCK
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if (hasHylianLuck) {
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String[] hylianLuckStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_HYLIAN_LUCK);
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String[] hylianLuckStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_HYLIAN_LUCK);
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hylianLuckChance = hylianLuckStrings[0];
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hylianLuckChanceLucky = hylianLuckStrings[1];
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}
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// SHROOM THUMB
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if (canShroomThumb) {
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String[] shroomThumbStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.HERBALISM_SHROOM_THUMB);
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String[] shroomThumbStrings = getAbilityDisplayValues(player, SubSkillType.HERBALISM_SHROOM_THUMB);
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shroomThumbChance = shroomThumbStrings[0];
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shroomThumbChanceLucky = shroomThumbStrings[1];
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}
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@@ -56,14 +56,14 @@ public class MiningCommand extends SkillCommand {
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// Mastery TRIPLE DROPS
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if (canMotherLode) {
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String[] masteryTripleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.MINING_MOTHER_LODE);
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String[] masteryTripleDropStrings = getAbilityDisplayValues(player, SubSkillType.MINING_MOTHER_LODE);
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tripleDropChance = masteryTripleDropStrings[0];
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tripleDropChanceLucky = masteryTripleDropStrings[1];
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}
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// DOUBLE DROPS
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if (canDoubleDrop) {
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String[] doubleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.MINING_DOUBLE_DROPS);
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String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.MINING_DOUBLE_DROPS);
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doubleDropChance = doubleDropStrings[0];
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doubleDropChanceLucky = doubleDropStrings[1];
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}
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@@ -67,7 +67,7 @@ public class RepairCommand extends SkillCommand {
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// SUPER REPAIR
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if (canSuperRepair) {
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String[] superRepairStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.REPAIR_SUPER_REPAIR);
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String[] superRepairStrings = getAbilityDisplayValues(player, SubSkillType.REPAIR_SUPER_REPAIR);
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superRepairChance = superRepairStrings[0];
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superRepairChanceLucky = superRepairStrings[1];
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}
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@@ -38,14 +38,14 @@ public class SmeltingCommand extends SkillCommand {
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// FLUX MINING
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/*if (canFluxMine) {
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String[] fluxMiningStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SMELTING_FLUX_MINING);
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String[] fluxMiningStrings = getAbilityDisplayValues(player, SubSkillType.SMELTING_FLUX_MINING);
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str_fluxMiningChance = fluxMiningStrings[0];
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str_fluxMiningChanceLucky = fluxMiningStrings[1];
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}*/
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// SECOND SMELT
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if (canSecondSmelt) {
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String[] secondSmeltStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SMELTING_SECOND_SMELT);
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String[] secondSmeltStrings = getAbilityDisplayValues(player, SubSkillType.SMELTING_SECOND_SMELT);
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str_secondSmeltChance = secondSmeltStrings[0];
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str_secondSmeltChanceLucky = secondSmeltStrings[1];
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}
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@@ -36,7 +36,7 @@ public class SwordsCommand extends SkillCommand {
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protected void dataCalculations(Player player, float skillValue) {
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// SWORDS_COUNTER_ATTACK
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if (canCounter) {
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String[] counterStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SWORDS_COUNTER_ATTACK);
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String[] counterStrings = getAbilityDisplayValues(player, SubSkillType.SWORDS_COUNTER_ATTACK);
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counterChance = counterStrings[0];
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counterChanceLucky = counterStrings[1];
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}
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@@ -45,7 +45,7 @@ public class SwordsCommand extends SkillCommand {
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if (canBleed) {
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bleedLength = UserManager.getPlayer(player).getSwordsManager().getRuptureBleedTicks();
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String[] bleedStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.SWORDS_RUPTURE);
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String[] bleedStrings = getAbilityDisplayValues(player, SubSkillType.SWORDS_RUPTURE);
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bleedChance = bleedStrings[0];
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bleedChanceLucky = bleedStrings[1];
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}
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@@ -34,7 +34,7 @@ public class TamingCommand extends SkillCommand {
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@Override
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protected void dataCalculations(Player player, float skillValue) {
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if (canGore) {
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String[] goreStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.TAMING_GORE);
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String[] goreStrings = getAbilityDisplayValues(player, SubSkillType.TAMING_GORE);
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goreChance = goreStrings[0];
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goreChanceLucky = goreStrings[1];
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}
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@@ -39,7 +39,7 @@ public class UnarmedCommand extends SkillCommand {
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protected void dataCalculations(Player player, float skillValue) {
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// UNARMED_ARROW_DEFLECT
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if (canDeflect) {
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String[] deflectStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.UNARMED_ARROW_DEFLECT);
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String[] deflectStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_ARROW_DEFLECT);
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deflectChance = deflectStrings[0];
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deflectChanceLucky = deflectStrings[1];
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}
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@@ -53,7 +53,7 @@ public class UnarmedCommand extends SkillCommand {
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// UNARMED_DISARM
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if (canDisarm) {
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String[] disarmStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.UNARMED_DISARM);
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String[] disarmStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_DISARM);
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disarmChance = disarmStrings[0];
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disarmChanceLucky = disarmStrings[1];
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}
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@@ -65,7 +65,7 @@ public class UnarmedCommand extends SkillCommand {
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// IRON GRIP
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if (canIronGrip) {
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String[] ironGripStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.UNARMED_IRON_GRIP);
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String[] ironGripStrings = getAbilityDisplayValues(player, SubSkillType.UNARMED_IRON_GRIP);
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ironGripChance = ironGripStrings[0];
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ironGripChanceLucky = ironGripStrings[1];
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}
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@@ -42,7 +42,7 @@ public class WoodcuttingCommand extends SkillCommand {
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//Clean Cuts
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if(canTripleDrop) {
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String[] tripleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
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String[] tripleDropStrings = getAbilityDisplayValues(player, SubSkillType.WOODCUTTING_CLEAN_CUTS);
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tripleDropChance = tripleDropStrings[0];
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tripleDropChanceLucky = tripleDropStrings[1];
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}
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@@ -56,7 +56,7 @@ public class WoodcuttingCommand extends SkillCommand {
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}
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private void setDoubleDropClassicChanceStrings(Player player) {
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String[] doubleDropStrings = getAbilityDisplayValues(SkillProbabilityType.DYNAMIC_CONFIGURABLE, player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
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String[] doubleDropStrings = getAbilityDisplayValues(player, SubSkillType.WOODCUTTING_HARVEST_LUMBER);
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doubleDropChance = doubleDropStrings[0];
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doubleDropChanceLucky = doubleDropStrings[1];
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}
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