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https://github.com/mcMMO-Dev/mcMMO.git
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Merge pull request #326 from Glitchfinder/fixes
More fixes and patches.
This commit is contained in:
commit
fd5de7b218
@ -36,13 +36,13 @@ public class AcrobaticsCommand extends SkillCommand {
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DecimalFormat df = new DecimalFormat("#.0");
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// DODGE
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if(skillValue >= dodgeMaxBonusLevel) dodgeChance = df.format(dodgeChanceMax);
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else dodgeChance = df.format((dodgeChanceMax / dodgeMaxBonusLevel) * skillValue);
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else dodgeChance = df.format(((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * (double) skillValue);
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// ROLL
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if(skillValue >= rollMaxBonusLevel) rollChance = df.format(rollChanceMax);
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else rollChance = df.format((rollChanceMax / rollMaxBonusLevel) * skillValue);
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else rollChance = df.format(((double) rollChanceMax / (double) rollMaxBonusLevel) * (double) skillValue);
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// GRACEFULROLL
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if(skillValue >= gracefulRollMaxBonusLevel) gracefulRollChance = df.format(gracefulRollChanceMax);
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else gracefulRollChance = df.format((gracefulRollChanceMax / gracefulRollMaxBonusLevel) * skillValue);
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else gracefulRollChance = df.format(((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * (double) skillValue);
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}
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@Override
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@ -39,17 +39,17 @@ public class ArcheryCommand extends SkillCommand {
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("#.0");
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// SkillShot
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double bonus = (int)(skillValue / skillShotIncreaseLevel) * skillShotIncreasePercentage;
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double bonus = (int)((double) skillValue / (double) skillShotIncreaseLevel) * (double) skillShotIncreasePercentage;
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if (bonus > skillShotBonusMax) skillShotBonus = percent.format(skillShotBonusMax);
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else skillShotBonus = percent.format(bonus);
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// Daze
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if(skillValue >= dazeMaxBonusLevel) dazeChance = df.format(dazeBonusMax);
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else dazeChance = df.format((dazeBonusMax / dazeMaxBonusLevel) * skillValue);
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else dazeChance = df.format(((double) dazeBonusMax / (double) dazeMaxBonusLevel) * (double) skillValue);
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// Retrieve
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if(skillValue >= retrieveMaxBonusLevel) retrieveChance = df.format(retrieveBonusMax);
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else retrieveChance = df.format((retrieveBonusMax / retrieveMaxBonusLevel) * skillValue);
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else retrieveChance = df.format(((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * (double) skillValue);
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}
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@Override
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@ -42,14 +42,14 @@ public class AxesCommand extends SkillCommand {
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DecimalFormat df = new DecimalFormat("#.0");
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int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel);
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impactDamage = String.valueOf(1 + ((int) skillValue / greaterImpactIncreaseLevel));
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skullSplitterLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel));
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impactDamage = String.valueOf(1 + ((double) skillValue / (double) greaterImpactIncreaseLevel));
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skullSplitterLength = String.valueOf(2 + ((double) skillValue / (double) abilityLengthIncreaseLevel));
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greaterImpactDamage = "2";
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if (skillValue >= critMaxBonusLevel) critChance = df.format(critMaxChance);
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else critChance = String.valueOf((critMaxChance / critMaxBonusLevel) * (float)skillCheck);
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else critChance = String.valueOf(((double) critMaxChance / (double) critMaxBonusLevel) * (double) skillCheck);
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if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax);
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else bonusDamage = String.valueOf((int) skillValue / (bonusDamageAxesMaxBonusLevel / bonusDamageAxesBonusMax));
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else bonusDamage = String.valueOf((double) skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax));
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}
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@Override
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@ -22,7 +22,7 @@ public class ExcavationCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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gigaDrillBreakerLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel));
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gigaDrillBreakerLength = String.valueOf(2 + ((double) skillValue / (double) abilityLengthIncreaseLevel));
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}
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@Override
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@ -30,10 +30,10 @@ public class FishingCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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lootTier = Fishing.getFishingLootTier(profile);
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magicChance = percent.format((float) lootTier / 15);
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magicChance = percent.format((double) lootTier / 15D);
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int dropChance = Fishing.getShakeChance(lootTier);
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if (player.hasPermission("mcmmo.perks.lucky.fishing")) {
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dropChance = (int) (dropChance * 1.25);
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dropChance = (int) ((double) dropChance * 1.25D);
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}
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shakeChance = String.valueOf(dropChance);
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@ -43,20 +43,20 @@ public class HerbalismCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("#.0");
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greenTerraLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel));
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greenTerraLength = String.valueOf(2 + ((double) skillValue / (double) abilityLengthIncreaseLevel));
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//FARMERS DIET
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if(skillValue >= farmersDietMaxLevel) farmersDietRank = "5";
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else farmersDietRank = String.valueOf((int)skillValue / farmersDietRankChange);
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else farmersDietRank = String.valueOf((double) skillValue / (double) farmersDietRankChange);
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//GREEN THUMB
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if(skillValue >= greenThumbStageMaxLevel) greenThumbStage = "4";
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else greenThumbStage = String.valueOf((int)skillValue / greenThumbStageChange);
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else greenThumbStage = String.valueOf((double) skillValue / (double) greenThumbStageChange);
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if(skillValue >= greenThumbMaxLevel) greenThumbChance = String.valueOf(greenThumbMaxBonus);
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else greenThumbChance = String.valueOf((greenThumbMaxBonus / greenThumbMaxLevel) * skillValue);
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else greenThumbChance = String.valueOf(((double) greenThumbMaxBonus / (double) greenThumbMaxLevel) * (double) skillValue);
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//DOUBLE DROPS
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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else doubleDropChance = df.format(((double) doubleDropsMaxBonus / (double) doubleDropsMaxLevel) * (double) skillValue);
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}
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@Override
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@ -46,9 +46,9 @@ public class MiningCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("#.0");
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superBreakerLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel));
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superBreakerLength = String.valueOf(2 + ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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else doubleDropChance = df.format(((double) doubleDropsMaxBonus / (double) doubleDropsMaxLevel) * (double) skillValue);
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if (skillValue >= blastMiningRank8) {
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blastMiningRank = "8";
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@ -35,6 +35,7 @@ public class RepairCommand extends SkillCommand {
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private boolean canRepairString;
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private boolean canRepairLeather;
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private boolean canRepairWood;
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private boolean arcaneBypass;
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private int salvageLevel;
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private int diamondLevel;
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@ -63,10 +64,10 @@ public class RepairCommand extends SkillCommand {
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salvageLevel = Config.getInstance().getSalvageUnlockLevel();
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if(skillValue >= repairMasteryMaxBonusLevel) repairMasteryBonus = df.format(repairMasteryChanceMax);
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else repairMasteryBonus = df.format((repairMasteryChanceMax / repairMasteryMaxBonusLevel) * skillValue);
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else repairMasteryBonus = df.format(((double) repairMasteryChanceMax / (double) repairMasteryMaxBonusLevel) * (double) skillValue);
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if(skillValue >= superRepairMaxBonusLevel) superRepairChance = df.format(superRepairChanceMax);
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else superRepairChance = df.format((superRepairChanceMax / superRepairMaxBonusLevel) * skillValue);
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else superRepairChance = df.format(((double) superRepairChanceMax / (double) superRepairMaxBonusLevel) * (double) skillValue);
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arcaneForgingRank = Repair.getArcaneForgingRank(profile);
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}
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@ -84,6 +85,7 @@ public class RepairCommand extends SkillCommand {
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canRepairString = permInstance.stringRepair(player);
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canRepairLeather = permInstance.leatherRepair(player);
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canRepairWood = permInstance.woodRepair(player);
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arcaneBypass = permInstance.arcaneBypass(player);
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}
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@Override
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@ -154,11 +156,11 @@ public class RepairCommand extends SkillCommand {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Rank", new Object[] { arcaneForgingRank }));
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if (Config.getInstance().getArcaneForgingEnchantLossEnabled()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", new Object[] { Repair.getEnchantChance(arcaneForgingRank) }));
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Success", new Object[] { (arcaneBypass ? 100 : Repair.getEnchantChance(arcaneForgingRank)) }));
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}
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if (Config.getInstance().getArcaneForgingDowngradeEnabled()) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", new Object[] { Repair.getDowngradeChance(arcaneForgingRank) }));
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Chance.Downgrade", new Object[] { (arcaneBypass ? 0 : Repair.getDowngradeChance(arcaneForgingRank)) }));
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}
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}
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}
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@ -37,16 +37,16 @@ public class SwordsCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("#.0");
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serratedStrikesLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel));
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serratedStrikesLength = String.valueOf(2 + ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks);
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else bleedLength = String.valueOf(bleedBaseTicks);
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if(skillValue >= bleedMaxLevel) bleedChance = df.format(bleedChanceMax);
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else bleedChance = df.format((bleedChanceMax / bleedMaxLevel) * skillValue);
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else bleedChance = df.format(((double) bleedChanceMax / (double) bleedMaxLevel) * (double) skillValue);
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if(skillValue >= counterMaxLevel) counterAttackChance = df.format(counterChanceMax);
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else counterAttackChance = df.format((counterChanceMax / counterMaxLevel) * skillValue);
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else counterAttackChance = df.format(((double) counterChanceMax / (double) counterMaxLevel) * (double) skillValue);
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serratedStrikesLength = String.valueOf(serratedBleedTicks);
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}
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@ -40,7 +40,7 @@ public class TamingCommand extends SkillCommand {
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("#.0");
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if(skillValue >= goreMaxLevel) goreChance = df.format(goreChanceMax);
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else goreChance = df.format((goreChanceMax / goreMaxLevel) * skillValue);
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else goreChance = df.format(((double) goreChanceMax / (double) goreMaxLevel) * (double) skillValue);
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}
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@Override
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@ -36,16 +36,16 @@ public class UnarmedCommand extends SkillCommand {
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@Override
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("#.0");
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berserkLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel));
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berserkLength = String.valueOf(2 + ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= disarmMaxLevel) disarmChance = df.format(disarmChanceMax);
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else disarmChance = df.format((disarmChanceMax / disarmMaxLevel) * skillValue);
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else disarmChance = df.format(((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillValue);
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if(skillValue >= deflectMaxLevel) deflectChance = df.format(deflectChanceMax);
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else deflectChance = df.format((deflectChanceMax / deflectMaxLevel) * skillValue);
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else deflectChance = df.format(((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillValue);
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if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus);
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else ironArmBonus = String.valueOf(3 + ((int) skillValue / ironArmIncreaseLevel));
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else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel));
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}
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@Override
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@ -33,9 +33,9 @@ public class WoodcuttingCommand extends SkillCommand {
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protected void dataCalculations() {
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DecimalFormat df = new DecimalFormat("0.0");
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treeFellerLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel));
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treeFellerLength = String.valueOf(2 + ((double) skillValue / (double) abilityLengthIncreaseLevel));
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if(skillValue >= doubleDropsMaxLevel) doubleDropChance = df.format(doubleDropsMaxBonus);
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else doubleDropChance = df.format((doubleDropsMaxBonus / doubleDropsMaxLevel) * skillValue);
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else doubleDropChance = df.format(((double) doubleDropsMaxBonus / (double) doubleDropsMaxLevel) * (double) skillValue);
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}
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@Override
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@ -57,7 +57,7 @@ public class ArcheryManager {
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if (player.hasPermission("mcmmo.perks.lucky.archery")) {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (retrieveBonusMax / retrieveMaxBonusLevel) * skillLevel;
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final float chance = (float) (((double) retrieveBonusMax / (double) retrieveMaxBonusLevel) * (double) skillLevel);
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.addToTracker();
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}
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@ -88,7 +88,7 @@ public class ArcheryManager {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (dazeBonusMax / dazeMaxBonusLevel) * skillLevel;
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final float chance = (float) (((double) dazeBonusMax / (double) dazeMaxBonusLevel) * (double) skillLevel);
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if (chance > Archery.getRandom().nextInt(randomChance)) {
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eventHandler.handleDazeEffect();
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eventHandler.sendAbilityMessages();
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@ -40,7 +40,7 @@ public class Axes {
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final int INCREASE_LEVEL = MAX_LEVEL / MAX_BONUS;
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/* Add 1 DMG for every 50 skill levels */
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int bonus = Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / INCREASE_LEVEL;
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int bonus = (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) INCREASE_LEVEL);
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if (bonus > MAX_BONUS) {
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bonus = MAX_BONUS;
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@ -87,7 +87,7 @@ public class Axes {
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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int randomChance = 100;
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double chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillCheck;
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double chance = ((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillCheck;
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if (attacker.hasPermission("mcmmo.perks.lucky.axes")) {
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randomChance = (int) (randomChance * 0.75);
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@ -130,7 +130,7 @@ public class Axes {
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/* Every 30 Skill Levels you gain 1 durability damage */
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int impactIncreaseLevel = advancedConfig.getGreaterImpactIncreaseLevel();
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durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/impactIncreaseLevel;
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durabilityDamage += (int) ((double) Users.getProfile(attacker).getSkillLevel(SkillType.AXES) / (double) impactIncreaseLevel);
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if (!hasArmor(targetPlayer)) {
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applyGreaterImpact(attacker, target, event);
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@ -329,7 +329,7 @@ public class Mining {
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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int randomChance = 100;
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int chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillLevel;
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int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
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if (player.hasPermission("mcmmo.perks.lucky.mining")) {
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randomChance = (int) (randomChance * 0.75);
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@ -345,7 +345,7 @@ public class WoodCutting {
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Material mat = Material.getMaterial(block.getTypeId());
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int randomChance = 100;
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int chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillLevel;
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int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
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if (player.hasPermission("mcmmo.perks.lucky.woodcutting")) {
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randomChance = (int) (randomChance * 0.75);
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@ -91,6 +91,10 @@ public class Repair {
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* @param is Item being repaired
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*/
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protected static void addEnchants(Player player, ItemStack is) {
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if(permInstance.arcaneBypass(player)) {
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player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect"));
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return;
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}
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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if (enchants.size() == 0) {
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@ -122,7 +126,7 @@ public class Repair {
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int enchantLevel = enchant.getValue();
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if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) {
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if (random.nextInt(100) < getDowngradeChance(rank)) {
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if (random.nextInt(randomChance) < getDowngradeChance(rank)) {
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is.addEnchantment(enchantment, --enchantLevel);
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downgraded = true;
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}
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@ -209,7 +213,7 @@ public class Repair {
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// float bonus = (float) skillLevel / 500;
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float bonus;
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if(skillLevel >= repairMasteryMaxBonusLevel) bonus = repairMasteryChanceMax;
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else bonus = (repairMasteryChanceMax / repairMasteryMaxBonusLevel) * skillLevel;
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else bonus = ((float) skillLevel / (float) repairMasteryMaxBonusLevel) * (float) repairMasteryChanceMax;
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if (permInstance.repairMastery(player)) {
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bonus = (repairAmount * bonus);
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@ -242,7 +246,7 @@ public class Repair {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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int randomChance = 100;
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int chance = (MAX_CHANCE / MAX_BONUS_LEVEL) * skillLevel;
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int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * (double) skillLevel);
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if (skillLevel >= MAX_BONUS_LEVEL) chance = MAX_CHANCE;
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if (player.hasPermission("mcmmo.perks.lucky.repair")) randomChance = (int) (randomChance * 0.75);
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@ -50,7 +50,7 @@ public class SwordsManager {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (bleedChanceMax / bleedMaxLevel) * skillLevel;
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final float chance = (float) (((double) bleedChanceMax / (double) bleedMaxLevel) * (double) skillLevel);
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if (chance > Swords.getRandom().nextInt(randomChance)) {
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eventHandler.addBleedTicks();
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eventHandler.sendAbilityMessages();
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@ -81,7 +81,7 @@ public class SwordsManager {
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randomChance = (int) (randomChance * 0.75);
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}
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final float chance = (counterChanceMax / counterMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) counterChanceMax / (double) counterMaxLevel) * (double) skillLevel);
|
||||
if (chance > Swords.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.dealDamage();
|
||||
eventHandler.sendAbilityMessages();
|
||||
|
@ -111,7 +111,7 @@ public class TamingManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (goreChanceMax / goreMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) goreChanceMax / (double) goreMaxLevel) * (double) skillLevel);
|
||||
if (chance > Taming.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.modifyEventDamage();
|
||||
eventHandler.applyBleed();
|
||||
|
@ -51,7 +51,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (disarmChanceMax / disarmMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * (double) skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
if (!hasIronGrip(defender)) {
|
||||
eventHandler.sendAbilityMessage();
|
||||
@ -88,7 +88,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (deflectChanceMax / deflectMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * (double) skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.cancelEvent();
|
||||
eventHandler.sendAbilityMessage();
|
||||
@ -144,7 +144,7 @@ public class UnarmedManager {
|
||||
randomChance = (int) (randomChance * 0.75);
|
||||
}
|
||||
|
||||
final float chance = (ironGripChanceMax / ironGripMaxLevel) * skillLevel;
|
||||
final float chance = (float) (((double) ironGripChanceMax / (double) ironGripMaxLevel) * (double) skillLevel);
|
||||
if (chance > Unarmed.getRandom().nextInt(randomChance)) {
|
||||
eventHandler.sendAbilityMessages();
|
||||
return true;
|
||||
|
Loading…
Reference in New Issue
Block a user