mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-30 09:06:46 +01:00
Locale file update!
This commit is contained in:
parent
003c89c3a4
commit
fbe3c70b85
@ -1,35 +1,30 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Elegantni pristani**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Uskocil jsi**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Valeni
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Effect.1=Redukuje nebo ru\u0161\u00ed zran\u011bn\u00ed zp\u016fsoben\u00e9 p\u00e1dem
|
||||
Acrobatics.Effect.2=\u0160\u0165astn\u00fd kotoul
|
||||
Acrobatics.Effect.3=Dvojt\u00e1 effectivita ne\u017e norm\u00e1ln\u00ed
|
||||
Acrobatics.Effect.4=\u00dahyb
|
||||
Acrobatics.Effect.5=Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed o polovinu
|
||||
Acrobatics.Listener=Akrobacie:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Valis se**
|
||||
Acrobatics.SkillName=AKROBACIE
|
||||
Acrobatics.Skillup=[[YELLOW]]Dovednost akrobacie byla navysena o {0}. Celkem ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Sance na obnovu sipu: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Bonusov\u00e9 zran\u011bn\u00ed p\u0159esn\u00e9 trefy: [[YELLOW]]{0}
|
||||
Archery.Effect.0=P\u0159esn\u00e1 trefa
|
||||
Archery.Effect.1=Zv\u00fd\u0161en\u00e9 po\u0161kozen\u00ed lukem
|
||||
Archery.Effect.2=Om\u00e1men\u00ed (Hr\u00e1\u010di)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.3=Dezorientuje nepratele a zpusobi 4 DMG
|
||||
Archery.Effect.4=Sb\u011br \u0161\u00edp\u016f
|
||||
Archery.Effect.5=\u0160ance na navr\u00e1cen\u00ed \u0161\u00edp\u016f z mrtvol.
|
||||
Archery.Listener=Lukostrelba
|
||||
Archery.SkillName=LUKOSTRELBA
|
||||
Archery.Skillup=[[YELLOW]]Dovednost lukostrelba byla navysena o {0}. Celkem ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Mistr sekyr
|
||||
Axes.Ability.Bonus.1=Bonusove zraneni {0}
|
||||
Axes.Ability.Bonus.2=Ucinek
|
||||
@ -37,105 +32,97 @@ Axes.Ability.Bonus.3=Zpusobi bonusove zraneni o velkosi {0} do brneni
|
||||
Axes.Ability.Bonus.4=Vyssi ucinek
|
||||
Axes.Ability.Bonus.5=Zpusobi bonusove zraneni o velkosi {0} vsem neozbrojenym nepratelum
|
||||
Axes.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVOU SEKERU**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Ability.Ready=[[GREEN]]**P\u0158IPRAVUJE\u0160 SI SVOJ\u00cd SEKERU!**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Zas\u00e1hnut ROZ\u0160T\u00cdPNUT\u00cdM!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]Byl jsi KRITICKY zasazen!
|
||||
Axes.Combat.CritChance=[[RED]]Sance na kriticky uder: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.CriticalHit=[[RED]]KRITICK\u00dd Z\u00c1SAH!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**\u00daDER VELKOU SILOU**
|
||||
Axes.Combat.GI.Struck=[[RED]]**ZASAZENI S VYSSIM UCINKEM**
|
||||
Axes.Combat.SS.Length=[[RED]]Delka trvani Drtice lebek: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.0=[[GREEN]]**Drtic lebek byl AKTIVOVAN**\n
|
||||
Axes.Effect.1=Ud\u011bl AoE zran\u011bn\u00ed
|
||||
Axes.Effect.2=Kriticky zasah
|
||||
Axes.Effect.3=Dvojite zraneni
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.4=Mistr sekyr
|
||||
Axes.Effect.5=Pridava bonusove zraneni
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.6=\u00da\u010dinek
|
||||
Axes.Effect.7=Zas\u00e1hnout s dostate\u010dnou silou pro rozdrcen\u00ed brn\u011bn\u00ed
|
||||
Axes.Effect.8=Vyssi ucinek
|
||||
Axes.Effect.9=Zpusobi bonusove zraneni neozbrojenym nepratelum.
|
||||
Axes.Listener=Sekery:
|
||||
Axes.SkillName=SEKERY
|
||||
Axes.Skills.SS.Off=[[RED]]**Drtic lebek byl deaktivovan**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Drtic lebek byl AKTIVOVAN**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Schopnost [[YELLOW]]Drtic lebek [[GREEN]]byla obnovena!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Drti\u010d lebek[[GREEN]] byl deaktivovan na [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Drtice lebek!
|
||||
Axes.Skillup=[[YELLOW]]Dovednost v sekerach byla navysena o {0}. Celkem ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Lower=[[GRAY]]**Sklonil jsi svoji lopatu**
|
||||
Excavation.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOU LOPATU**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.0=Giga Vrtacka (SCHOPNOST)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Hleda\u010d poklad\u016f
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.3=Schopnost kopat poklady
|
||||
Excavation.Effect.Length=[[RED]]Delka trvani Giga Drill Breaker: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Kopani:
|
||||
Excavation.SkillName=KOPANI
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga vrta\u010dka selhala**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER BYL AKTIVOVAN**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
|
||||
#FISHING
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Tvoje schopnost [[YELLOW]]Giga Vrta\u010dka [[GREEN]]byla obnovena!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Ni\u010ditel hl\u00edny[[GREEN]] je vy\u010derp\u00e1n do [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]Giga Vrta\u010dku!
|
||||
Excavation.Skillup=[[YELLOW]]Dovednost v kopani byla navysena o {0}. Celkem ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=UZAMKNUTO DO UROVNE DOVEDNOSTI 150+ (SHAKE)
|
||||
Fishing.Ability.Info=[[RED]]Magick\u00fd lovec: [[GRAY]] **Zvy\u0161uje se s dovednost\u00ed Lovec poklad\u016f**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Lovec Poklad\u016f Level: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Lovec pokladu (pasivni)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magicky Lovec
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.3=Na\u0161el si o\u010darovanou v\u011bc
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.5=Vyklepni p\u0159edm\u011bty z p\u0159\u00ed\u0161er s prutem
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Nasel si poklad!
|
||||
Fishing.Listener=Rybareni:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.MagicFound=[[GRAY]]C\u00edt\u00edte dotek magie s t\u00edmto \u00falovkem...
|
||||
Fishing.SkillName=RYBARENI
|
||||
Fishing.Skillup=[[YELLOW]]Dovednost v rybareni byla navysena o {0}. Celkem ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farm\u00e1\u0159\u016fv apetit: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]D\u00e9lka trv\u00e1n\u00ed Zelen\u00e9 planety: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**ZAHRADN\u00cdK SELHAL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**ZAHRADNIK**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**SKLONIL JSI SVOJI MOTYKU**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOU MOTYKU**
|
||||
Herbalism.Effect.0=Green Terra (SCHOPNOST)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.1=\u0160\u00ed\u0159en\u00ed planety, 3x v\u00edce drop\u016f
|
||||
Herbalism.Effect.2=Zahradnik (Wheat)
|
||||
Herbalism.Effect.3=Pri sklizeni automaticky zasadi wheat
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Zahradn\u00edk (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Zar\u016fst cihly mechem, nebo nebo nechat vyr\u016fst tr\u00e1vu
|
||||
Herbalism.Effect.6=Farm\u00e1\u0159\u016fv apetit
|
||||
Herbalism.Effect.7=Zvysuje obnovu hladu ze sklizenych jidel
|
||||
Herbalism.Effect.8=Dvojnasobny zisk (vsechny byliny)
|
||||
Herbalism.Effect.9=Zdvojnasobi normalni zisk
|
||||
Herbalism.Listener=Bylinarstvi:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.SkillName=Bylinkarstvi
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra byla deaktivovana**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**ZELEN\u00c1 TERRA AKTIVOV\u00c1NA**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Schopnost [[YELLOW]]Green Terra [[GREEN]]je obnovena!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] byla deaktivovana [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]Green Terra!
|
||||
Herbalism.Skillup=[[DARK_RED]]Dovednost v bylinarstvi byla navysena o {0}. Celkem ({1}).
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Trvani Super Breaker: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**SLOZIL SI SVUJ KRUMPAC**
|
||||
Mining.Ability.Ready=[[GREEN]]**KRUMPAC PRIPRAVEN**
|
||||
Mining.Effect.0=Super Breaker (SCHOPNOST)
|
||||
@ -148,41 +135,37 @@ Mining.Effect.6=V\u011bt\u0161\u00ed bomby
|
||||
Mining.Effect.7=Navysuje vzdalenost exploze TNT
|
||||
Mining.Effect.8=Odborn\u00e1 demolice
|
||||
Mining.Effect.9=Snizuje zraneni zpusobene vybuchem TNT
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.Decrease=[[RED]]Sn\u00ed\u017een\u00ed \u0161kod Demoli\u010dn\u00edho experta: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}%
|
||||
Mining.Listener=Dolovani:
|
||||
Mining.SkillName=DOLOVANI
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Ni\u010den\u00ed vyprchalo**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER BYL AKTIVOVAN**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Mega Ni\u010den\u00ed
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Schopnost [[YELLOW]]Super Breaker [[GREEN]]obnovena!
|
||||
Mining.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**VYBUCH**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.0=+35% rud
|
||||
Mining.Blast.Effect.1=+40% rud
|
||||
Mining.Blast.Effect.2=+45% rud, bez suti
|
||||
Mining.Blast.Effect.3=+50% rud, bez suti
|
||||
Mining.Blast.Effect.4=+55% rud, bez suti, dvojit\u00e9 dropy
|
||||
Mining.Blast.Effect.5=+60% rud, bez suti, dvojit\u00e9 dropy
|
||||
Mining.Blast.Effect.6=+65% rud, bez suti, trojit\u00e9 dropy
|
||||
Mining.Blast.Effect.7=+70% rud, bez suti, trojit\u00e9 dropy
|
||||
Mining.Blast.Radius.Increase=[[RED]]Navyseni radiusu vybuchu: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Rank=[[RED]]V\u00fdbu\u0161n\u00e9 t\u011b\u017een\u00ed [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pou\u017eil [[RED]]V\u00fdbu\u0161n\u00e9 T\u011b\u017een\u00ed!
|
||||
Mining.Blast.Refresh=[[GREEN]]Dovednost [[YELLOW]]Dolovani vybuchem [[GREEN]]je nyni obnovena!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Opravovani
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
Repair.Effect.11=Repair Gold Tools & Armor
|
||||
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||
Repair.Effect.13=Repair Iron Tools & Armor
|
||||
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||
Repair.Effect.15=Repair Stone Tools
|
||||
Repair.Effect.1=Oprava zbroje a n\u00e1stroj\u016f
|
||||
Repair.Effect.10=Oprava zlata ({0}+ SKILL)
|
||||
Repair.Effect.11=Oprava zlat\u00fdch n\u00e1stroj\u016f a brn\u011bn\u00ed
|
||||
Repair.Effect.12=Oprava \u017eeleza ({0}+ SKILL)
|
||||
Repair.Effect.13=Oprava \u017eelezn\u00fdch nastroju a brneni
|
||||
Repair.Effect.14=Oprava kamene ({0}+ SKILL)
|
||||
Repair.Effect.15=Oprava kamenn\u00fdch n\u00e1stroj\u016f
|
||||
Repair.Effect.2=Mistrovstvi v opravovani
|
||||
Repair.Effect.3=Zvysena efektivita opravy
|
||||
Repair.Effect.4=Superopravovani
|
||||
@ -193,189 +176,173 @@ Repair.Effect.8=Tajemne kovani
|
||||
Repair.Effect.9=Oprava enchantovanych predmetu
|
||||
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||
Repair.Effect.17=Salvage Tools & Armor
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener.Anvil=[[DARK_RED]]Polo\u017eil si kovadlinu, na kovadlin\u011b m\u016f\u017ee\u0161 opravovat n\u00e1stroje a zbroj.
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Opravovani:
|
||||
Repair.SkillName=OPRAVOVANI
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Diamantovych predmetu.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Zlatych predmetu.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]Nejsi dostatecne zkuseny na opravu s Ironem.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]Nemas dostatek dovednosti pro opravu Kamennych predmetu.
|
||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.Adept=[[RED]]Mus\u00ed\u0161 m\u00edt level [[YELLOW]]{0}[[RED]] k oprav\u011b [[YELLOW]]{1}
|
||||
Repair.Skills.FeltEasy=[[GRAY]]To bylo snadn\u00e9.
|
||||
Repair.Skills.FullDurability=[[GRAY]]Tento p\u0159edm\u011bt nen\u00ed po\u0161kozen\u00fd.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Nem\u016f\u017ee\u0161 opravovat nestackovan\u00e9 p\u0159edm\u011bty.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Dovednost v opravovani byla navysena o {0}. Celkem ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Sance na degradovani magicke sily predmetu: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Mira uspesnosti AF: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Magick\u00e1 s\u00edla tohoto p\u0159edm\u011btu zesl\u00e1bla.
|
||||
Repair.Arcane.Fail=[[RED]]Predmet ztratil navzdy svou magickou silu.
|
||||
Repair.Arcane.Lost=[[RED]]Nemel jsi dostatocnou dovednost pro zachovani ocarovani predmetu.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Repair.Arcane.Perfect=[[GREEN]]Udr\u017eel jsi nezn\u00e1mou enegii v tomto p\u0159edm\u011btu.
|
||||
Repair.Arcane.Rank=[[RED]]Tajemne kov\u00e1n\u00ed: [[YELLOW]]Level {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**ODLOZIL JSI SVUJ MEC**
|
||||
Swords.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVUJ MEC**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]D\u00e9lka krv\u00e1cen\u00ed: [[YELLOW]]{0} tik\u016f
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 trva 2 sekundy
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] Krv\u00e1c\u00ed\u0161!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Krvaceni bylo [[GREEN]]zastaveno[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**NEPRITEL KRVACI**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Sance na protiutok: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Zasa\u017een proti\u00fatokem!
|
||||
Swords.Combat.Countered=[[GREEN]]**PROTIUTOK**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Zasazen Hrozivym utokem!
|
||||
Swords.Effect.0=Protiutok
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.1=Odra\u017e 50% zran\u011bn\u00ed
|
||||
Swords.Effect.2=Hrozivy utok (SCHOPNOST)
|
||||
Swords.Effect.3=25% zraneni AoE, Krvaceni+ AoE
|
||||
Swords.Effect.4=Hrozivy utok krvaceni+
|
||||
Swords.Effect.5=Krvaceni po dobu 5 ticku
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Effect.6=Krv\u00e1cen\u00ed
|
||||
Swords.Effect.7=Aplikuj krv\u00e1cejic\u00ed DoTku
|
||||
Swords.Listener=Mece:
|
||||
Swords.SkillName=MECE
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.Off=[[RED]]**Hroziv\u00fd \u00fatok byl deaktivov\u00e1n**
|
||||
Swords.Skills.SS.On=[[GREEN]]**HROZIVY UTOK BYL AKTIVOVAN**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Tvoje schopnost [[YELLOW]]Serrated Strikes [[GREEN]]je obnovena!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Hrozivy utok[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Hrozivy utok!
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]D\u00e9lka Hroziv\u00e9ho \u00datoku: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Ekologicky informovane
|
||||
Taming.Ability.Bonus.1=Vlci, vyhn\u011bte se nebezpe\u010d\u00ed
|
||||
Taming.Ability.Bonus.2=Husta srst
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.3=1/2 Zran\u011bn\u00ed, odolnost proti ohni
|
||||
Taming.Ability.Bonus.4=Otresuvzdorny
|
||||
Taming.Ability.Bonus.5=V\u00fdbu\u0161niny d\u00e1vaj\u00ed 1/6 norm\u00e1ln\u00edho zran\u011bn\u00ed
|
||||
Taming.Ability.Bonus.6=Nabrousene drapy
|
||||
Taming.Ability.Bonus.7=+2 Zraneni
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=UZAMCENO DO UROVNE DOVEDNOSTI 250+ (HUSTA SRST)
|
||||
Taming.Ability.Locked.2=UZAMCENO DO UROVNE DOVEDNOSTI 500+ (OTRESUVZDORNY)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Ability.Bonus.8=Rychl\u00e9 Ob\u010derstven\u00ed
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Tradice \u0161elem
|
||||
Taming.Effect.1=Na\u0159\u00edznut\u00ed kost\u00ed kontroluje vlky & oceloty
|
||||
Taming.Effect.10=Otresuvzdorny
|
||||
Taming.Effect.11=Po\u0161kozen\u00ed Exploz\u00ed Sn\u00ed\u017eeno
|
||||
Taming.Effect.12=Vol\u00e1n\u00ed divociny
|
||||
Taming.Effect.13=Privolej zv\u00edrata na svou stranu
|
||||
Taming.Effect.13=Privolej zvirata na svou stranu
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} rybami v ruce
|
||||
Taming.Effect.15=[[GRAY]]COTW (Ocelot): Skrc se a levym-klikem s {0} kostmi v ruce
|
||||
Taming.Effect.16=Rychl\u00e9 Ob\u010derstven\u00ed
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Effect.17=\u0160ance na vyl\u00e9\u010den\u00ed vlka p\u0159i \u00fatoku
|
||||
Taming.Effect.2=Krveprolit\u00ed
|
||||
Taming.Effect.3=Kritick\u00fd \u00fader, kter\u00fd aplikuje krv\u00e1cen\u00ed
|
||||
Taming.Effect.4=Nabrousene drapy
|
||||
Taming.Effect.5=Bonus k zran\u011bn\u00ed
|
||||
Taming.Effect.6=Ekologicky informovane
|
||||
Taming.Effect.7=Kaktusov\u00e1/L\u00e1vov\u00e1 f\u00f3bie, Imunita proti zran\u011bn\u00ed p\u00e1dem
|
||||
Taming.Effect.8=Husta srst
|
||||
Taming.Effect.9=Sn\u00ed\u017een\u00e9 zran\u011bn\u00ed,Odolnost proti ohni
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Vlk vlk pribehl zpatky k tobe...
|
||||
Taming.Listener=Ochocovani:
|
||||
Taming.SkillName=OCHOCOVANI
|
||||
Taming.Skillup=[[YELLOW]]Dovednost v ochocovani byla navysena o {0}. Celkem ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Vyvol\u00e1n\u00ed hotovo
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]M\u00e1\u0161 pobl\u00ed\u0161 p\u0159\u00edli\u0161 moc, abys povolal dal\u0161\u00edho.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]M\u00e1\u0161 p\u0159\u00edli\u0161 mnoho vlk\u016f v okol\u00ed k tomu, aby jsi p\u0159ivolal dal\u0161\u00ed.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Delka trvani Besneni: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Bonus.0=Styl \u017eelezn\u00e9 pa\u017ee
|
||||
Unarmed.Ability.Bonus.1=+{0} Zv\u00fd\u0161en\u00ed zran\u011bn\u00ed
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Sance na vychyleni sipu: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**SKL\u00c1N\u00cd\u0160 SV\u00c9 P\u011aSTI**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**PRIPRAVIL JSI SVOJE PESTI**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.0=B\u011bsn\u011bn\u00ed (SCHOPNOST)
|
||||
Unarmed.Effect.1=+50% DMG, Nici slabsi materiali
|
||||
Unarmed.Effect.2=Odzbrojit (Hr\u00e1ce)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Odra\u017een\u00ed \u0161\u00edp\u016f
|
||||
Unarmed.Effect.3=Vyraz\u00ed nep\u0159\u00e1tel\u016fm p\u0159edm\u011bt kter\u00fd dr\u017e\u00ed v ruce
|
||||
Unarmed.Effect.4=Styl \u017eelezn\u00e9 pa\u017ee
|
||||
Unarmed.Effect.5=Na \u010das ti zatvrd\u00ed ruku
|
||||
Unarmed.Effect.6=Vych\u00fdlen\u00ed \u0161\u00edpu
|
||||
Unarmed.Effect.7=Odrazeni sipu
|
||||
Unarmed.Listener=Neozbrojeny:
|
||||
Unarmed.SkillName=NEOZBROJENY
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Besneni bylo deaktivovano**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BESNENI AKTIVOVANO**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Besneni[[GREEN]] bylo deaktivovano [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Besneni!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Tvoje [[YELLOW]]schopnost B\u011bsn\u011bn\u00ed [[GREEN]]byla obnovena!
|
||||
Unarmed.Skillup=[[YELLOW]]Dovednost v boji rukou byla navy\u0161ena o {0}. Celkem ({1})
|
||||
Woodcutting.Ability.0=Vyfoukavac
|
||||
Woodcutting.Ability.1=Odfoukne listi
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=UZAMCENO DO UROVNE DOVEDNOSTI 100+ (VYFOUKAVAC)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Drevorubectvi
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Sance na dvojity zisk: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]D\u00e9lka Tree felleru: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Ni\u010ditel strom\u016f (ABILITA)
|
||||
Woodcutting.Effect.1=Odp\u00e1l\u00ed strom
|
||||
Woodcutting.Effect.2=Vyfoukavac
|
||||
Woodcutting.Effect.3=Odfoukne listi
|
||||
Woodcutting.Effect.4=Dvojnasobne zisky
|
||||
Woodcutting.Effect.5=Zdvojnasobi normalni zisk
|
||||
Woodcutting.Listener=D\u0159evorubectv\u00ed:
|
||||
Woodcutting.SkillName=DREVORUBECTVI
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]Valec stromu[[GREEN]] byl deaktivovan [[YELLOW]]{0} t
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**V\u00c1LE\u010c STROM\u016e AKTIVOV\u00c1NO**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Schopnost [[YELLOW]]Valec stromu [[GREEN]]byla obnovena!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Valec stromu[[GREEN]] byl deaktivovan [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] pouzil [[RED]]Valece stromu!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]TVOJE SEKERA SE ROZLETELA NA TISICE KOUSKU!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tento strom je prilis velky!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tento strom je p\u0159\u00edli\u0161 velk\u00fd!
|
||||
Woodcutting.Skillup=[[YELLOW]]Dovednost v dolovani byla navysena o {0}. Celkem ({1})
|
||||
|
||||
#ABILITIY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]**SCHOPNOSTI OBNOVENY!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**SIP VYCHYLEN**
|
||||
Combat.BeastLore=[[GREEN]]**TRADICE SELEM**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Zivoty ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Vlastn\u00edk ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Byl jsi zasazen horicim sipem!
|
||||
Combat.Gore=[[GREEN]]**PRUNIK**
|
||||
Combat.Ignition=[[RED]]**ZAPALENI**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.Ignition=[[RED]]**VZPLANUTI**
|
||||
Combat.StruckByGore=[[RED]]**BYL JSI PROBODNUT**
|
||||
Combat.TargetDazed=C\u00edl byl [[DARK_RED]]Omr\u00e1\u010den
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Nejasne dotcen. Mas zavrat.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
mcMMO.Description=[[DARK_AQUA]]O projektu [[YELLOW]]mcMMO[[DARK_AQUA]],[[GOLD]]mcMMO je [[RED]]open source[[GOLD]] RPG mod vytvo\u0159en v \u00fanoru 2011,[[GOLD]] hr\u00e1\u010dem [[BLUE]]nossr50[[GOLD]]. C\u00edlem je poskytnout kvalitn\u00ed RPG zku\u0161enosti.,[[DARK_AQUA]]Tipy:,[[GOLD]] - [[GREEN]]Pou\u017eij [[RED]]/mcc[[GREEN]] k shl\u00e9dnut\u00ed p\u0159\u00edkaz\u016f,[[GOLD]] - [[GREEN]]napi\u0161 [[RED]]/SKILLNAME[[GREEN]] k z\u00edsk\u00e1n\u00ed informac\u00ed o dan\u00e9 dovednosti,[[DARK_AQUA]]V\u00fdvoj\u00e1\u0159i:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](V\u016fdce projektu),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Star\u0161\u00ed v\u00fdvoj\u00e1\u0159),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](V\u00fdvoj\u00e1\u0159),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](V\u00fdvoj\u00e1\u0159),[[DARK_AQUA]]U\u017eite\u010dn\u00e9 odkazy:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Hl\u00e1\u0161en\u00ed chyb,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] P\u0159\u00edsp\u011bvek na Bukkit F\u00f3rum
|
||||
Commands.Ability.Off=Pou\u017eit\u00ed schopnosti bylo [[RED]] vypnuto
|
||||
Commands.Ability.On=Pou\u017eit\u00ed schopnosti bylo [[GREEN]]zapnuto
|
||||
Commands.AdminChat.Off=Admin chat [[RED]]Vypnuty
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminChat.On=Admin Chat[[GREEN]]Zapnut\u00fd
|
||||
Commands.AdminToggle=[[RED]]- Prepnout admin chat
|
||||
Commands.Disabled=[[RED]]Tento prikaz je vypnuty.
|
||||
Commands.DoesNotExist=[[RED]]Hrac se v databaze nenachazi!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmod vypnuty
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmod aktivovan
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.GodMode.Forbidden=[mcMMO] M\u00f3d B\u016fh nen\u00ed povolen v tomto sv\u011bt\u011b (pod\u00edvej se do Povolen\u00ed)
|
||||
Commands.Inspect=<player> [[RED]]- Shl\u00e9dni detailn\u00ed informace o hr\u00e1\u010di
|
||||
Commands.Invite.Accepted=[[GREEN]]Pozvanka prijata. Pridal jsi se k party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Pozv\u00e1nka \u00faspesne odesl\u00e1na.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Tabulka nejlep\u0161\u00edch
|
||||
Commands.mcgod=[[RED]]- Prepnout GodMod
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Precti si strucny popis pluginu
|
||||
@ -384,10 +351,10 @@ Commands.Other=[[GREEN]]--OSTATNI PRIKAZY--
|
||||
Commands.Party.Accept=[[RED]]- Potvrdit pozvanku do party
|
||||
Commands.Party.Chat.Off=Chat jenom pro partu [[RED]]Vypnuty
|
||||
Commands.Party.Chat.On=Party chat [[RED]]Off
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Commands=[[GREEN]]--P\u0158\u00cdKAZY PARTY--
|
||||
Commands.Party.Invite.0=[[RED]]VAROVANI: [[GREEN]]Obdrzel jsi pozvanku do party {0} od {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Napis [[GREEN]]/accept[[YELLOW]] pro potvrzeni pozvanky
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Poslat pozv\u00e1nku do party
|
||||
Commands.Party.Join=Pripojen do party: {0}
|
||||
Commands.Party.Kick=[[RED]]Byl jsi vyhozen z party {0}!
|
||||
Commands.Party.Leave=[[RED]]Opustil jsi party
|
||||
@ -395,41 +362,43 @@ Commands.Party.Members=[[GREEN]]Clenove party: {0}
|
||||
Commands.Party.None=[RED]]Nejsi v zadne party.
|
||||
Commands.Party.Quit=[[RED]]- Opustil jsi svoji aktualni partu
|
||||
Commands.Party.Teleport=<hrac> [[RED]]- Teleport ke clenovi party
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.Party.Toggle=[[RED]]- Zapnout party chat
|
||||
Commands.Party=<jm\u00e9no-party> [[RED]]- Vytvo\u0159it/P\u0159ipojit se k part\u011b.
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Rebricek [[YELLOW]]Celkovych levelu--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]CELKOVY LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]Neplatny nazev dovednosti!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Tabulka nejlepsich--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- Zjist\u00ed\u0161 bliz\u0161\u00ed informace o skillu
|
||||
Commands.Stats.Self=Tvoje statistiky
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.Stats=[[RED]]- Shl\u00e9dnout svoje mcMMO statistiky
|
||||
Commands.ToggleAbility=[[RED]]- Aktivace schopnosti prav\u00fdm tla\u010d\u00edtkem.
|
||||
mcMMO.MOTD=[[BLUE]]Tento server pouz\u00edv\u00e1 mcMMO {0}! \n Napis [[YELLOW]]/mcmmo[[BLUE]] pro pomoc.
|
||||
mcMMO.NoInvites=[[RED]]Momentalne nemas zadne pozvanky
|
||||
mcMMO.NoPermission=[[DARK_RED]]Nedostatecna prava
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Pokud nemas pristup k schopnosti, nebude zobrazena.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Web
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Forbidden=[mcMMO] Party nejsou povoleny (pod\u00edvej se do Povolen\u00ed)
|
||||
Party.Help.0=[[RED]]Spr\u00e1vn\u00e9 pouzit\u00ed je /party <party-jmeno> pro pripojen\u00ed nebo /party q pro opusten\u00ed
|
||||
Party.Help.1=[[RED]] Pro pripojeni do zaheslovane party ,napis /party <jmeno party> <heslo>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.2=[[RED]]Napi\u0161 /party ? pro v\u00edc informac\u00ed
|
||||
Party.Help.3=[[RED]]Pou\u017eij /party <party-name> k vstoupen\u00ed, nebo /party q k vystoupen\u00ed
|
||||
Party.Help.4=[[RED]]K zamknut\u00ed nebo odemknut\u00ed skupiny napi\u0161 /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]K zabezpe\u010den\u00ed skupiny heslem, napi\u0161 /party password <password>
|
||||
Party.Help.6=[[RED]]Pro vyhozeni hrace z party pouzi /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.Help.7=[[RED]]Pro p\u0159ed\u00e1n\u00ed velen\u00ed skupiny, napi\u0161 /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] se p\u0159ipojil k va\u0161\u00ed skupin\u011b
|
||||
Party.InformedOnQuit={0} [[GREEN]] opustil party
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.InvalidName=[[DARK_RED]]Toto nen\u00ed mo\u017en\u00e9 jm\u00e9no pro partu.
|
||||
Party.IsLocked=[[RED]]Tahla parta je ji\u017e uzamknuta!
|
||||
Party.IsntLocked=[[RED]]Tato parta je zamknuta!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.Locked=[[RED]]Parta je zamnuta, pouze velitel party t\u011b m\u016f\u017ee p\u0159izvat.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} nen\u00ed ve tv\u00e9 part\u011b.
|
||||
Party.NotOwner=[[DARK_RED]]Nejsi vlastn\u00edkem party
|
||||
Party.PasswordSet=[[GREEN]]Heslo do party nastaveno na {0}
|
||||
Party.Player.Invalid=[[RED]]Tohle neni platny hrac.
|
||||
Party.Teleport.Dead=[[RED]]Nemuzes se teleportovat k mrtvemu hraci.
|
||||
@ -437,10 +406,8 @@ Party.Teleport.Hurt=[[RED]]Byl jsi zasa\u017een p\u0159ed {0} sekundami a nem\u0
|
||||
Party.Teleport.Player=[[GREEN]]Byl jsi teleportovan k {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} se k tobe teleportoval.
|
||||
Party.Unlocked=[[GRAY]]Party je odemknuta
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Padani
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Archery=Zabijen\u00ed monster.
|
||||
Commands.XPGain.Axes=Utoceni na monstra
|
||||
Commands.XPGain.Excavation=Kopani a nalezani pokladu
|
||||
Commands.XPGain.Fishing=Rybareni (Bez zjistit!)
|
||||
@ -454,59 +421,44 @@ Commands.XPGain.WoodCutting=Kaceni stromu
|
||||
Commands.XPGain=[[DARK_GRAY]]Zisk dovednosti: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Tvuj XP bar byl uzamcen na {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Tvuj XP bar je nyni [[GREEN]]ODEMCEN[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.over=[[RED]]mcMMO Event na XP N\u00e1sobek ZKON\u010cIL!
|
||||
Commands.xprate.proper.0=[[RED]]Spravne pouziti prikazu pro zmenu sazby dovednosti je /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.1=[[RED]]Spravne pou\u017eit\u00ed k obnov\u011b urovn\u011b XP na v\u00fdchoz\u00ed hodnotu je /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Uvedte prosim true nebo false pro rozliseni zda-li se jedna o udalost na zisk dovednosti nebo ne
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT PRO mcMMO ZA\u010cAL!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP N\u00c1SOBEK JE NYN\u00cd {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO je nyni v modu zmeneneho pomeru ziskavani dovednosti! Nasobek pomeru dovednosti je {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFEKTY
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Acrobatics=[[DARK_AQUA]]O akrobacii:\n[[YELLOW]]Akrobacie je um \u00fa\u017easn\u00e9ho pohybu v mcMMO.\n[[YELLOW]]D\u00e1v\u00e1 ti bonusy v boji a bonusy po\u0161kozen\u00ed v prost\u0159ed\u00ed.\n[[DARK_AQUA]]Zisk XP:\n[[YELLOW]]K z\u00edsk\u00e1n\u00ed XP v t\u00e9to dovednosti mus\u00ed\u0161 uhybat\n[[YELLOW]]p\u0159ed ranami nep\u0159\u00edtele, nebo p\u0159e\u017e\u00edvat p\u00e1dy.\n[[DARK_AQUA]]Jak fungujou kotrmelce?\n[[YELLOW]]M\u00e1\u0161 \u0161anci kdy\u017e pad\u00e1\u0161 zmen\u0161it \u0161kody, kter\u00e9\n[[YELLOW]]by ti zp\u016fsobily p\u00e1dy. Dr\u017e kl\u00e1vesu na skr\u010den\u00ed\n[[YELLOW]]p\u0159i p\u00e1du k v\u00fd\u0161en\u00ed \u0161ance na kotrmelec.\n[[YELLOW]]T\u00edm vznik\u00e1 P\u016fvabn\u00fd kotrmelec m\u00edsto standartn\u00edho.\n[[YELLOW]]P\u016fvabn\u00e9 kotrmelce jsou jako norm\u00e1ln\u00ed, ale m\u00e1\u0161 2x v\u011bt\u0161\u00ed \u0161anci\n[[YELLOW]]p\u0159e\u017e\u00edt p\u00e1d a jsou bezpe\u010dn\u011bj\u0161\u00ed ne\u017e norm\u00e1ln\u00ed\n[[YELLOW]]\u0160ance na kotrmelec jsou ovlivn\u011bny tv\u00fdmi dovednostmi\n[[DARK_AQUA]]Jak funguje \u00faskok?\n[[YELLOW]]\u00daskok je \u0161ance na rozp\u016flen\u00ed \u0161kod\n[[YELLOW]]kter\u00e9 by jsi z\u00edskal v boji.\n[[YELLOW]]Je ovlivn\u011bn tv\u00fdmi dovednostmi
|
||||
Guides.Archery=Pruvodce jiz brzy...
|
||||
Guides.Axes=Pruvodce jiz brzy...
|
||||
Guides.Excavation=[[DARK_AQUA]]O kopani:\n[[YELLOW]]Kopani je cinnost vykonavana nicenim bloku hliny lopatou a nachazenim pokladu.\n[[YELLOW]]Nicenim bloku lopatou ziskavate sanci, ze naleznete poklady.\n[[YELLOW]]Cim dele tuhle cinnost provozujete, tim vic zvysujete svou sanci k naleznuti.\n[[DARK_AQUA]]Zisk dovednosti:\n[[YELLOW]]Pro zisk dovednosti v kopani musite nicit hlinene bloky lopatou.\n[[YELLOW]]Pro naleznuti pokladu muzou byt niceni jen nektere bloky.\n[[DARK_AQUA]]Seznam bloku se sanci pro nalezeni pokladu:\n[[YELLOW]]Trava, Hlina, Pisek, Jil, Sterk, Podhubi, Zvetrany pisek\n[[DARK_AQUA]]Jak pouzivat Giga Drill Breaker:\n[[YELLOW]]S lopatou v ruce a klikem pravym tlacidlem aktivujete svuj nastroj.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Fishing=Pr\u016fvodce bude ji\u017e brzy k dispozici!
|
||||
Guides.Herbalism=Pr\u016fvodce bude ji\u017e brzy k dispozici...
|
||||
Guides.Mining=[[DARK_AQUA]]O Miningu:\n[[YELLOW]]Mining spo\u010d\u00edv\u00e1 v t\u011b\u017een\u00ed kamenu a rud. Poskytuje bonusy\n[[YELLOW]]v po\u010dtu materi\u00e1lu, kter\u00fd vyt\u011b\u017e\u00edte.\n\n[[DARK_AQUA]]Z\u00edskan\u00ed XP:\n[[YELLOW]]Aby jste dostali XP, mus\u00edte m\u00edt v ruce krump\u00e1\u010d.\n[[YELLOW]]XP v\u00e1m d\u00e1vaj\u00ed jenom jist\u00e9 bloky.\n\n[[DARK_AQUA]]Kompatibiln\u00ed materi\u00e1ly:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, a Netherrack.\n\n\n[[DARK_AQUA]]Jak pou\u017e\u00edt Super Breaker:\n[[YELLOW]]Dr\u017ete v ruce krump\u00e1\u010d a stisknete prav\u00e9 tla\u010ditko na my\u0161i.\n[[YELLOW]]Vr\u00e1mci \u010dty\u0159 sekund m\u00fa\u017eete buchnout do bloku, kter\u00fd je naps\u00e1n\n[[YELLOW]]v kompatibiln\u00edch materi\u00e1lech, kter\u00e9 aktivujou\n[[YELLOW]]Super Breaker.\n\n[[DARK_AQUA]]Co je to Super Breaker?\n[[YELLOW]]Super Breaker je schopnost, kter\u00e1 trv\u00e1 podle toho,\n[[YELLOW]]jak\u00fd m\u00e1te skill. Ztrojn\u00e1sobuje va\u0161i \u0161anci na z\u00edskan\u00ed extra v\u011bc\u00ed\n[[YELLOW]]a t\u011b\u017e\u00edte bloky na jednu r\u00e1nu.\n\n[[DARK_AQUA]]Jak pou\u017e\u00edt Blast Mining:\n[[YELLOW]]Kdy\u017e m\u00e1te v ruce odpalova\u010d, kter\u00fdm je flint and steel ve vychoz\u00edm nastaven\u00ed,\n[[YELLOW]]klikn\u011bte prav\u00fdm tla\u010ditkem na my\u0161i na TNT, a to zp\u016fsob\u00ed,\n[[YELLOW]]\u017ee hned bouchne.\n\n[[DARK_AQUA]]Jak funguje Blast Mining?\n[[YELLOW]]Blast Mining je schopnost, kter\u00e1 trv\u00e1 podle toho, jak\u00fd m\u00e1te\n[[YELLOW]]skill. D\u00e1va bonusy kdy\u017e t\u011b\u017e\u00edte pou\u017eit\u00edm TNT a umo\u017e\u0148uje v\u00e1m\n[[YELLOW]]d\u00e1lkov\u011b odp\u00e1lit TNT. Blast mining m\u00e1 3 \u010d\u00e1sti.\n[[YELLOW]]Prvn\u00ed \u010d\u00e1st je Bigger Bombs, kter\u00e1 zv\u011bt\u0161uje oblast v\u00fdbuchu.\n[[YELLOW]]Druh\u00e1 \u010d\u00e1st je Demolitions Expert, kter\u00e1 zvy\u0161uje po\u0161kozen\u00ed\n[[YELLOW]]v\u00fdbuchem TNT. T\u0159et\u00ed \u010d\u00e1st prost\u011b zvy\u0161uje mno\u017estvi rud, kter\u00e9\n[[YELLOW]]z\u00edsk\u00e1te z TNT a zni\u017euje su\u0165,\n[[YELLOW]]kter\u00e1 padne.
|
||||
Guides.Repair=Pruvodce jiz brzy...
|
||||
Guides.Swords=Pruvodce jiz brzy...
|
||||
Guides.Taming=Pruvodce jiz brzy...
|
||||
Guides.Unarmed=Pruvodce jiz brzy...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Guides.Woodcutting=P\u0159\u00edru\u010dka ji\u017e brzy....
|
||||
Inspect.Offline=[[RED]]Nem\u00e1\u0161 pr\u00e1va kontrolovat hr\u00e1\u010de co nejsou online!
|
||||
Inspect.OfflineStats=mcMMO Statistiky pro offline hrace [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Statistiky pro [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEMS
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Inspect.TooFar=[[RED]]Jsi moc daleko pro prozkoum\u00e1n\u00ed tohoto hr\u00e1\u010de.
|
||||
Item.ChimaeraWing.Fail=**K\u0158\u00cdDLO CHIM\u00c9RY SELHALO!**
|
||||
Item.ChimaeraWing.Pass=**KRIDLO CHIMERY**
|
||||
Item.Injured.Wait=Predchvili jsi byl zranen a musis pockat az budes moci pouzit tuto schopnost. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Byl jsi odzbrojen!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Potrebujes vic
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Si moc unaveny na pouziti teto schopnosti znovu.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=BOJOVE DOVEDNOSTI=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=SHROMAZDOVACI DOVEDNOSTI=-
|
||||
Stats.Header.Misc=Ostatni schopnosti
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiky
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]] **osgoi\'r**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Combat.Proc=[[GWYRDD]] **osgoi\'r**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobateg
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATEG
|
||||
Acrobatics.Skillup=[[YELLOW]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Acrobatics.Skillup=[[MELYN]] Acrobateg sgil cynyddu {0}. Cyfanswm ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -27,9 +24,7 @@ Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]] sgiliau Saethyddiaeth cynyddu {0}. Cyfanswm ({1})
|
||||
|
||||
#AXES
|
||||
Archery.Skillup=[[MELYN]] sgiliau Saethyddiaeth cynyddu {0}. Cyfanswm ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -43,7 +38,7 @@ Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]] ** ** BRIFO GAN EFFAITH FWYAF
|
||||
Axes.Combat.GI.Struck=[[COCH]] ** ** BRIFO GAN EFFAITH FWYAF
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
@ -59,12 +54,10 @@ Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=actifadu Penglog Llorweddol
|
||||
Axes.Skills.SS.Refresh=[[GREEN]] Eich [[YELLOW]] Penglog Llorweddol [[GREEN]] gallu ei hadnewyddu!
|
||||
Axes.Skills.SS.Refresh=[[GWYRDD]] Eich [[MELYN]] Penglog Llorweddol [[GWYRDD]] gallu ei hadnewyddu!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Llorweddol Benglog!
|
||||
Axes.Skillup=[[YELLOW]] sgiliau Echelau cynyddu {0}. Cyfanswm ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Axes.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Llorweddol Benglog!
|
||||
Axes.Skillup=[[MELYN]] sgiliau Echelau cynyddu {0}. Cyfanswm ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=DAN GLO HYD 150 + SKILL (YSGYTLAETH)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -126,18 +115,16 @@ Herbalism.Listener=Meddygaeth lysieuol:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]] Eich [[YELLOW]] Gwyrdd Terra [[GREEN]] gallu ei hadnewyddu!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]] gwyrdd terra [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||
Herbalism.Skills.GTe.Refresh=[[GWYRDD]] Eich [[MELYN]] Gwyrdd Terra [[GWYRDD]] gallu ei hadnewyddu!
|
||||
Herbalism.Skills.GTe.Other.Off=[[COCH]] gwyrdd terra [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]] Hyd Torri\'r Super: [[YELLOW]] {0} s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Length=[[COCH]] Hyd Torri\'r Super: [[MELYN]] {0} s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH PICKAXE **
|
||||
Mining.Ability.Ready=[[GWYRDD]] ** CHI\'N BAROD EICH PICKAXE **
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||
Mining.Effect.2=Double Drops
|
||||
@ -149,17 +136,15 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mwyngloddio:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]] Eich [[YELLOW]] Super Torri\'r [[GREEN]] gallu ei hadnewyddu!
|
||||
Mining.Skillup=[[YELLOW]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GWYRDD]] Eich [[MELYN]] Super Torri\'r [[GWYRDD]] gallu ei hadnewyddu!
|
||||
Mining.Skillup=[[MELYN]] sgiliau Mwyngloddio cynyddu {0}. Cyfanswm ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -169,12 +154,10 @@ Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]] Chwyth Cynnydd Radiws [[YELLOW]] {0}
|
||||
Mining.Blast.Radius.Increase=[[COCH]] Chwyth Cynnydd Radiws [[MELYN]] {0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]] Eich [[YELLOW]] Mwyngloddio Chwyth [[GREEN]] gallu ei hadnewyddu!
|
||||
|
||||
#REPAIR
|
||||
Mining.Blast.Refresh=[[GWYRDD]] Eich [[MELYN]] Mwyngloddio Chwyth [[GWYRDD]] gallu ei hadnewyddu!
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,41 +180,39 @@ Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair to
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Atgyweirio:
|
||||
Repair.SkillName=ATGYWEIRIO:
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]] Dydych chi ddim yn ddigon medrus i drwsio Diemwnt.
|
||||
Repair.Skills.AdeptGold=[[DARK RED]] Dydych chi ddim yn ddigon medrus i drwsio Aur.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[TYWYLL_COCH]] Dydych chi ddim yn ddigon medrus i drwsio Diemwnt.
|
||||
Repair.Skills.AdeptGold=[[TYWYLL COCH]] Dydych chi ddim yn ddigon medrus i drwsio Aur.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]] Dydych chi ddim yn ddigon medrus i drwsio cerrig.
|
||||
Repair.Skills.AdeptStone=[[TYWYLL_COCH]] Dydych chi ddim yn ddigon medrus i drwsio cerrig.
|
||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skillup=[[YELLOW]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[MELYN]] sgiliau Atgyweirio cynyddu {0}. Cyfanswm ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]] Cyfradd Llwyddiant AF: [[MELYN]] {0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]P\u0175er dirgel wedi gadael yr eitem barhaol
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]] ** I LEIHAU EICH CLEDDYF **
|
||||
Swords.Ability.Ready=[[GREEN]] ** CHI\'N BAROD EICH SWORD **
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Ability.Ready=[[GWYRDD]] ** CHI\'N BAROD EICH SWORD **
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GREEN]] rhoi\'r gorau i [[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]** GELYN GWAEDU\'N**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]] y gwaedu wedi [[GWYRDD]] rhoi\'r gorau i [[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GWYRDD]]** GELYN GWAEDU\'N**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]] ** GWRTH-YMOSOD **
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]] Taro gan Streiciau danheddog!
|
||||
Swords.Combat.Countered=[[GWYRDD]] ** GWRTH-YMOSOD **
|
||||
Swords.Combat.SS.Struck=[[TYWYLL_COCH]] Taro gan Streiciau danheddog!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
@ -243,13 +224,12 @@ Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]] ** Streiciau danheddog actifadu **
|
||||
Swords.Skills.SS.On=[[GWYRDD]] ** Streiciau danheddog actifadu **
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]] Streiciau danheddog [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] Streiciau danheddog!
|
||||
Swords.Skills.SS.Other.Off=[[COCH]] Streiciau danheddog [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
||||
Swords.Skills.SS.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] Streiciau danheddog!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Ffwr Trwchus
|
||||
@ -259,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -287,17 +267,15 @@ Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]] Eich sgrialu i blaidd yn \u00f4l i chi ...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]] sgiliau Ddofi cynyddu {0}.\u00a0Cyfanswm ({1})
|
||||
Taming.Skillup=[[MELYN]] sgiliau Ddofi cynyddu {0}.\u00a0Cyfanswm ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[COCH]] Saeth wyro cyfle: [[MELYN]] {0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -310,19 +288,17 @@ Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Dim Arfau:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]] ** arno\'i hun wedi gwisgo i ffwrdd **
|
||||
Unarmed.Skills.Berserk.Off=[[COCH]] ** arno\'i hun wedi gwisgo i ffwrdd **
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]] arno\'i hun [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]] {0} [[DARK_GREEN]] wedi defnyddio [[RED]] arno\'i hun!
|
||||
Unarmed.Skills.Berserk.Other.Off=[[COCH]] arno\'i hun [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GWYRDD]] {0} [[TYWYLL_GWYRDD]] wedi defnyddio [[COCH]] arno\'i hun!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Chwythwr o ddail
|
||||
Woodcutting.Ability.1=Chwythu i ffwrdd yn gadael
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=DAN GLO HYD 100 SGILIAU (Chwythwr o ddail)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
@ -333,23 +309,18 @@ Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=Torri coed
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]] Eich [[YELLOW]] Feller Coed [[GREEN]] gallu ei hadnewyddu!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]] Feller Coed [[GREEN]] wedi gwisgo i ffwrdd ar gyfer [[YELLOW]] {0}
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GWYRDD]] Eich [[MELYN]] Feller Coed [[GWYRDD]] gallu ei hadnewyddu!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[COCH]] Feller Coed [[GWYRDD]] wedi gwisgo i ffwrdd ar gyfer [[MELYN]] {0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]] EICH AXE GWAHANU I DDWSINAU O DARNAU!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[COCH]] EICH AXE GWAHANU I DDWSINAU O DARNAU!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITIY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[coch]]{0}: [[melyn]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]] ** bwystfil ll\u00ean **
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]] Iechyd ([[GREEN]] {0} [[DARK_AQUA]] / {1})
|
||||
Combat.BeastLore=[[GWYRDD]] ** bwystfil ll\u00ean **
|
||||
Combat.BeastLoreHealth=[[TYWYLL_AQUA]] Iechyd ([[GWYRDD]] {0} [[TYWYLL_AQUA]] / {1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||
Combat.Gore=[[GREEN]]**GORED**
|
||||
@ -357,26 +328,23 @@ Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]] cyffwrdd Fuzzy. Teimlo benysgafn.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Sgwrs unig [[RED]] Oddi ar
|
||||
Commands.AdminChat.Off=Admin Sgwrs unig [[COCH]] Oddi ar
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]] - sgwrs gweinyddol Toggle
|
||||
Commands.Disabled=[[RED]] Mae\'r gorchymyn yn anabl.
|
||||
Commands.DoesNotExist=[[RED]] nid Chwaraewr yn bodoli yn y gronfa ddata!
|
||||
Commands.AdminToggle=[[COCH]] - sgwrs gweinyddol Toggle
|
||||
Commands.Disabled=[[COCH]] Mae\'r gorchymyn yn anabl.
|
||||
Commands.DoesNotExist=[[COCH]] nid Chwaraewr yn bodoli yn y gronfa ddata!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]] Gwahodd Derbyniwyd. Yr ydych wedi ymuno parti {0}
|
||||
Commands.Invite.Accepted=[[GWYRDD]] Gwahodd Derbyniwyd. Yr ydych wedi ymuno parti {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[chwaraewr] <skill> <newvalue> [[RED]] - Targed addasu
|
||||
Commands.mmoedit=[chwaraewr] <skill> <newvalue> [[COCH]] - Targed addasu
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
@ -384,20 +352,24 @@ Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]] RHYBUDD: [[GREEN]] fod wedi derbyn gwahoddiad i barti {0} o {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]] Math [[GREEN]]/accept[[YELLOW]] i dderbyn y gwahoddiad
|
||||
Commands.Party.Invite.0=[[COCH]] RHYBUDD: [[GWYRDD]] fod wedi derbyn gwahoddiad i barti {0} o {1}
|
||||
Commands.Party.Invite.1=[[MELYN]] Math [[GWYRDD]]/accept[[MELYN]] i dderbyn y gwahoddiad
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]] oeddech yn cicio o blaid {0}!
|
||||
Commands.Party.Leave=[[RED]] Yr ydych wedi gadael y blaid honno
|
||||
Commands.Party.Kick=[[COCH]] oeddech yn cicio o blaid {0}!
|
||||
Commands.Party.Leave=[[COCH]] Yr ydych wedi gadael y blaid honno
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]] - mcMMO [[GLAS]] Lefel P\u0175er [[YELLOW]] Arweinwyr--
|
||||
Commands.PowerLevel=[[DARK RED]] LEFEL POWER: [[GREEN]] {0}
|
||||
Commands.PowerLevel.Leaderboard=[[MELYN]] - mcMMO [[GLAS]] Lefel P\u0175er [[MELYN]] Arweinwyr--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[TYWYLL COCH]] LEFEL POWER: [[GWYRDD]] {0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -409,9 +381,7 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Parti: {0}
|
||||
Commands.Party.InParty=[[GWYRDD]]Parti: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
@ -419,25 +389,23 @@ Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]] I gicio chwaraewr o\'ch plaid, <player> cic defnydd / parti
|
||||
Party.Help.6=[[COCH]] I gicio chwaraewr o\'ch plaid, <player> cic defnydd / parti
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] wedi gadael eich plaid
|
||||
Party.InformedOnQuit={0} [[GWYRDD]] wedi gadael eich plaid
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]] Blaid cyfrinair wedi ei osod i {0}
|
||||
Party.Player.Invalid=[[RED]] Nid yw hynny\'n chwaraewr ddilys.
|
||||
Party.Teleport.Dead=[[RED]] Ni allwch teleport y chwaraewr yn farw.
|
||||
Party.PasswordSet=[[GWYRDD]] Blaid cyfrinair wedi ei osod i {0}
|
||||
Party.Player.Invalid=[[COCH]] Nid yw hynny\'n chwaraewr ddilys.
|
||||
Party.Teleport.Dead=[[COCH]] Ni allwch teleport y chwaraewr yn farw.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]] {0} wedi teleported i chi.
|
||||
Party.Teleport.Target=[[GWYRDD]] {0} wedi teleported i chi.
|
||||
Party.Unlocked=[[GRAY]] Blaid yn cael ei gloi
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
@ -459,53 +427,38 @@ Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default i
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[AUR]] mcMMO ar hyn o bryd mewn digwyddiad gyfradd XP! Gyfradd yn XP {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
XPRate.Event=[[AUR]] mcMMO ar hyn o bryd mewn digwyddiad gyfradd XP! Gyfradd yn XP {0} x!
|
||||
Effects.Effects=EFFEITHIAU
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Canllaw yn dod yn fuan ...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]] Amdanom Cloddio:\n[[YELLOW]] Cloddio yn y weithred o gloddio hyd faw i ddod o hyd drysorau.\n[[YELLOW]] Trwy gloddio y tir y byddwch yn dod o hyd i drysorau.\n[[YELLOW]] Po fwyaf y byddwch yn gwneud hyn y trysorau mwy gallwch ddod o hyd.\n[[DARK_AQUA]] Profiad Ennill:\n[[YELLOW]] I ennill XP yn y sgil mae\'n rhaid i chi gloddio \u00e2 rhaw mewn llaw.\n[[YELLOW]] Dim ond rhai deunyddiau yn cael ei godi am drysorau ac XP.\n[[DARK_AQUA]] Deunyddiau Cyt\u00fbn:\n[[YELLOW]] Tywod Soul Glaswellt, Baw, Tywod, Clay, Gravel, myseliwm,\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Drill Giga:\n[[YELLOW]] Gyda rhaw yn llaw dde glicio i yn barod i\'ch offeryn.\n[[YELLOW]] Unwaith yn y cyflwr hwn sydd gennych am 4 eiliad i wneud\n[[YELLOW]] cysylltiad \u00e2 gwaith cloddio deunyddiau sy\'n gydnaws bydd hyn yn\n[[YELLOW]] Activate Torri\'r Drill Giga.\n[[DARK_AQUA]] Beth yw Torri\'r Drill Giga?\n[[YELLOW]] Drill Giga Torri\'r yn gallu gyda cooldown\n[[YELLOW]] ynghlwm wrth sgiliau Cloddio. Mae\'n deirgwaith eich cyfle\n[[YELLOW]] o ddod o hyd i drysorau ac yn galluogi toriad sydyn\n[[YELLOW]] ar ddeunyddiau Cloddio.\n[[DARK_AQUA]] Sut mae Drysor Hunter gweithio?\n[[YELLOW]] Bob trysor posibl ar gyfer cloddio wedi ei hun\n[[YELLOW]] sgiliau lefel ofynnol iddo ollwng, o ganlyniad, mae\'n\n[[YELLOW]] anodd dweud faint y mae\'n ei helpu chi.\n[[YELLOW]] Dim ond yn cadw mewn cof bod yr uwch eich sgiliau Cloddio\n[[YELLOW]] yw, y trysorau yn fwy y gellir ei weld.\n[[YELLOW]] A hefyd yn cadw mewn cof bod pob math o Cloddio\n[[YELLOW]] deunydd gydnaws ei restr unigryw ei hun o drysorau.\n[[YELLOW]] Mewn geiriau eraill y byddwch yn dod o hyd i drysorau gwahanol yn Baw\n[[YELLOW]] nag y byddech yn Gravel.\n[[DARK_AQUA]] Nodiadau am Cloddio:\n[[] YELLOW] diferion Cloddio yn hollol customizeable\n[[YELLOW]] Felly canlyniadau yn amrywio gweinydd \u00e2\'r gweinydd.
|
||||
Guides.Excavation=[[DARK_AQUA]] Amdanom Cloddio:\n[[MELYN]] Cloddio yn y weithred o gloddio hyd faw i ddod o hyd drysorau.\n[[MELYN]] Trwy gloddio y tir y byddwch yn dod o hyd i drysorau.\n[[MELYN]] Po fwyaf y byddwch yn gwneud hyn y trysorau mwy gallwch ddod o hyd.\n[[DARK_AQUA]] Profiad Ennill:\n[[MELYN]] I ennill XP yn y sgil mae\'n rhaid i chi gloddio \u00e2 rhaw mewn llaw.\n[[MELYN]] Dim ond rhai deunyddiau yn cael ei godi am drysorau ac XP.\n[[DARK_AQUA]] Deunyddiau Cyt\u00fbn:\n[[MELYN]] Tywod Soul Glaswellt, Baw, Tywod, Clay, Gravel, myseliwm,\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Drill Giga:\n[[MELYN]] Gyda rhaw yn llaw dde glicio i yn barod i\'ch offeryn.\n[[MELYN]] Unwaith yn y cyflwr hwn sydd gennych am 4 eiliad i wneud\n[[MELYN]] cysylltiad \u00e2 gwaith cloddio deunyddiau sy\'n gydnaws bydd hyn yn\n[[MELYN]] Activate Torri\'r Drill Giga.\n[[DARK_AQUA]] Beth yw Torri\'r Drill Giga?\n[[MELYN]] Drill Giga Torri\'r yn gallu gyda cooldown\n[[MELYN]] ynghlwm wrth sgiliau Cloddio. Mae\'n deirgwaith eich cyfle\n[[MELYN]] o ddod o hyd i drysorau ac yn galluogi toriad sydyn\n[[MELYN]] ar ddeunyddiau Cloddio.\n[[DARK_AQUA]] Sut mae Drysor Hunter gweithio?\n[[MELYN]] Bob trysor posibl ar gyfer cloddio wedi ei hun\n[[MELYN]] sgiliau lefel ofynnol iddo ollwng, o ganlyniad, mae\'n\n[[MELYN]] anodd dweud faint y mae\'n ei helpu chi.\n[[MELYN]] Dim ond yn cadw mewn cof bod yr uwch eich sgiliau Cloddio\n[[MELYN]] yw, y trysorau yn fwy y gellir ei weld.\n[[MELYN]] A hefyd yn cadw mewn cof bod pob math o Cloddio\n[[MELYN]] deunydd gydnaws ei restr unigryw ei hun o drysorau.\n[[MELYN]] Mewn geiriau eraill y byddwch yn dod o hyd i drysorau gwahanol yn Baw\n[[MELYN]] nag y byddech yn Gravel.\n[[DARK_AQUA]] Nodiadau am Cloddio:\n[[] MELYN] diferion Cloddio yn hollol customizeable\n[[MELYN]] Felly canlyniadau yn amrywio gweinydd \u00e2\'r gweinydd.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]] Amdanom Mwyngloddio\n[[YELLOW]] Mwyngloddio yn cynnwys cerrig a mwyngloddio mwynau.\u00a0Mae\'n darparu taliadau bonws\n[[YELLOW]] i faint o ddeunyddiau gollwng wrth gloddio.\n\n[[DARK_AQUA]] profiad a gafwyd\n[[YELLOW]] I ennill XP yn y sgil, rhaid i chi gloddio gyda pickaxe mewn llaw.\n[[YELLOW]] Dim ond rhai blociau wobr XP.\n\n[[DARK_AQUA]] Deunyddiau Cyd-fynd\n[[YELLOW]] Cerrig, Mwyn Glo, Haearn Mwyn, Mwyn Aur, Diemwnt Mwyn, Redstone Mwyn,\n[[YELLOW]] Lapis Mwyn, Obsidian, Mossy cobl Cerrig, Ender Cerrig,\n[[YELLOW]], carreg Glow ac Uffern Cerrig.\n\n[[DARK_AQUA]] Sut i ddefnyddio Torri\'r Super\n[[YELLOW]] Gyda pickaxe yn eich llaw, dde chlecia at barod eich offeryn.\n[[YELLOW]] Unwaith yn y cyflwr hwn, mae gennych tua 4 eiliad i gysylltu\n[[YELLOW]] gyda deunyddiau Mwyngloddio cydnaws, a fydd yn activate Super\n[[YELLOW]] Torri\'r.\n\n[[DARK_AQUA]] Beth yw Super Torri\'r?\n[[YELLOW]] Super Torri\'r yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[YELLOW]] sgiliau.\u00a0Mae\'n treblu\'r eich cyfle o eitemau ychwanegol ollwng a\n[[YELLOW]] yn galluogi egwyl yn syth ar ddeunyddiau Mwyngloddio.\n\n[[DARK_AQUA]] Sut i ddefnyddio Mwyngloddio Blast\n[[YELLOW]] Gyda ffrwydrwr mewn llaw, sy\'n dur fflint at ball,\n[[YELLOW]] de-gliciwch ar TNT o bellter.\u00a0Bydd hyn yn achosi i\'r TNT\n[[YELLOW]] i ffrwydro ar unwaith.\n\n[[DARK_AQUA]] Sut mae Mwyngloddio Chwyth?\n[[YELLOW]] Mwyngloddio Blast yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[YELLOW]] sgiliau.\u00a0Mae\'n rhoi taliadau bonws wrth cloddio \u00e2 TNT ac yn caniat\u00e1u i chi\n[[YELLOW]] i anghysbell ffrwydro TNT.\u00a0Mae tair rhan i Blast Mwyngloddio.\n[[YELLOW]] Mae\'r rhan gyntaf yn Bomiau Bigger, sy\'n cynyddu\'r radiws chwyth.\n[[YELLOW]] Yr ail yw Dymchweliadau Arbenigol, sy\'n lleihau difrod\n[[YELLOW]] o ffrwydradau TNT.\u00a0Mae\'r drydedd ran yn syml yn cynyddu\'r\n[[YELLOW]] swm y mwynau gostwng o TNT a lleihau\'r\n[[YELLOW]] malurion gollwng.
|
||||
Guides.Mining=[[TYWYLL_AQUA]] Amdanom Mwyngloddio\n[[MELYN]] Mwyngloddio yn cynnwys cerrig a mwyngloddio mwynau.\u00a0Mae\'n darparu taliadau bonws\n[[MELYN]] i faint o ddeunyddiau gollwng wrth gloddio.\n\n[[TYWYLL_AQUA]] profiad a gafwyd\n[[MELYN]] I ennill XP yn y sgil, rhaid i chi gloddio gyda pickaxe mewn llaw.\n[[MELYN]] Dim ond rhai blociau wobr XP.\n\n[[TYWYLL_AQUA]] Deunyddiau Cyd-fynd\n[[MELYN]] Cerrig, Mwyn Glo, Haearn Mwyn, Mwyn Aur, Diemwnt Mwyn, Redstone Mwyn,\n[[MELYN]] Lapis Mwyn, Obsidian, Mossy cobl Cerrig, Ender Cerrig,\n[[MELYN]], carreg Glow ac Uffern Cerrig.\n\n[[TYWYLL_AQUA]] Sut i ddefnyddio Torri\'r Super\n[[MELYN]] Gyda pickaxe yn eich llaw, dde chlecia at barod eich offeryn.\n[[MELYN]] Unwaith yn y cyflwr hwn, mae gennych tua 4 eiliad i gysylltu\n[[MELYN]] gyda deunyddiau Mwyngloddio cydnaws, a fydd yn activate Super\n[[MELYN]] Torri\'r.\n\n[[TYWYLL_AQUA]] Beth yw Super Torri\'r?\n[[MELYN]] Super Torri\'r yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[MELYN]] sgiliau.\u00a0Mae\'n treblu\'r eich cyfle o eitemau ychwanegol ollwng a\n[[MELYN]] yn galluogi egwyl yn syth ar ddeunyddiau Mwyngloddio.\n\n[[TYWYLL_AQUA]] Sut i ddefnyddio Mwyngloddio Blast\n[[MELYN]] Gyda ffrwydrwr mewn llaw, sy\'n dur fflint at ball,\n[[MELYN]] de-gliciwch ar TNT o bellter.\u00a0Bydd hyn yn achosi i\'r TNT\n[[MELYN]] i ffrwydro ar unwaith.\n\n[[TYWYLL_AQUA]] Sut mae Mwyngloddio Chwyth?\n[[MELYN]] Mwyngloddio Blast yn gallu gyda cooldown ynghlwm wrth y Mwyngloddio\n[[MELYN]] sgiliau.\u00a0Mae\'n rhoi taliadau bonws wrth cloddio \u00e2 TNT ac yn caniat\u00e1u i chi\n[[MELYN]] i anghysbell ffrwydro TNT.\u00a0Mae tair rhan i Blast Mwyngloddio.\n[[MELYN]] Mae\'r rhan gyntaf yn Bomiau Bigger, sy\'n cynyddu\'r radiws chwyth.\n[[MELYN]] Yr ail yw Dymchweliadau Arbenigol, sy\'n lleihau difrod\n[[MELYN]] o ffrwydradau TNT.\u00a0Mae\'r drydedd ran yn syml yn cynyddu\'r\n[[MELYN]] swm y mwynau gostwng o TNT a lleihau\'r\n[[MELYN]] malurion gollwng.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Canllaw yn dod yn fuan ...
|
||||
Guides.Taming=Canllaw yn dod yn fuan ...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEMS
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA ADAIN**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]] Rydych wedi cael eich diarfogi!
|
||||
Skills.Disarmed=[[TYWYLL_COCH]] Rydych wedi cael eich diarfogi!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]] y bydd angen mwy o
|
||||
Skills.NeedMore=[[TYWYLL_COCH]] y bydd angen mwy o
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto.
|
||||
|
||||
#STATISTICS
|
||||
Skills.TooTired=[[COCH]] Yr ydych yn rhy flinedig i ddefnyddio\'r gallu eto.
|
||||
Stats.Header.Combat=[[AUR]] - = GWRTHSEFYLL SGILIAU = -
|
||||
Stats.Header.Gathering=[[AUR]] -= CASGLU SGILIAU = = -
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Ystadegau
|
||||
|
||||
#PERKS
|
||||
Stats.Own.Stats=[[GWYRDD]][mcMMO] Ystadegau
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Undviget**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Akrobatik:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIK
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatik evne for\u00f8get med {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance for at Genvinde Pil: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Bueskydning:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Bueskydnings evne for\u00f8get med {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=\u00d8kse Mestring
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Kranie Knuser[[GREEN]] er aftaget i [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=L\u00c5ST INDTIL 150+ I F\u00c6RDIGHED (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]Du har fundet en skat!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GR\u00d8NNE FINGRE**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**DU S\u00c6NKER DIN HAKKE**
|
||||
Mining.Ability.Ready=[[GREEN]]**DU G\u00d8R DIN HAKKE KLAR**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Minedrift:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Minedriftsevne for\u00f8get med {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Eksplosions Radius For\u00f8gelse: [[YELLOW]
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Reparer
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]Du har placeret en armbolt, armbolte kan repar
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Reparer:
|
||||
Repair.SkillName=REPARER
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere diamant.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke kvalificeret nok til at reparere guld.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,30 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Magisk energi har forladt genstanden for altid.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen er [[GREEN]]stoppet[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**MODSTANDEREN BL\u00d8DER**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**MODANGREBET**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -248,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Tyk Pels
|
||||
@ -260,13 +239,13 @@ Taming.Ability.Bonus.5=Eksplosioner g\u00f8r 1/6 af den normale skade
|
||||
Taming.Ability.Bonus.6=Sk\u00e6rpet Kl\u00f8er
|
||||
Taming.Ability.Bonus.7=+2 Skade
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -292,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -317,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Blad Bl\u00e6ser
|
||||
Woodcutting.Ability.1=Bl\u00e6s blade v\u00e6k
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=L\u00c5ST INDTIL 100+ I F\u00c6RDIGHED (BLAD BL\u00c6SER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Blad Bl\u00e6ser
|
||||
@ -340,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITIY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -358,9 +328,6 @@ Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Plysse. F\u00f8lte mig svimmel.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -398,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -410,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -437,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Gruppe er \u00e5ben
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
@ -461,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=Effekter
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Vejledning kommer snart...
|
||||
Guides.Axes=Vejledning kommer snart...
|
||||
@ -481,32 +443,22 @@ Guides.Swords=Vejledning kommer snart...
|
||||
Guides.Taming=Vejledning kommer snart...
|
||||
Guides.Unarmed=Vejledning kommer snart...
|
||||
Guides.Woodcutting=Vejledning kommer snart...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]Du er for langt v\u00e6k til at inspicere denne spiller!
|
||||
|
||||
#ITEMS
|
||||
Item.ChimaeraWing.Fail=**KIM\u00c6RE VINGE FEJLEDE!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=Du var for nylig skadet og m\u00e5 derfor vente med at bruge dette. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Du er blevet afv\u00e6bnet!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Du mangler mere
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Du er for udmattet til at bruge denne evne igen.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=KAMP EVNER=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=INDSAMLINGS EVNER=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] F\u00e6rdigheder
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Ausgewichen**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Akrobatik:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIK
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatik Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance Pfeile wiederzuerlangen: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Erh\u00f6ht Schaden von B\u00f6gen
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Bogenschie\u00dfen
|
||||
Archery.SkillName=BOGENSCHIE\u00dfEN
|
||||
Archery.Skillup=[[YELLOW]]Bogenschiessen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axt Beherrschung
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Wucht
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Deine [[YELLOW]]Sch\u00e4delspalter [[GREEN]]-F\
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Sch\u00e4delspalter eingesetzt!
|
||||
Axes.Skillup=[[YELLOW]]Axt Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Graben Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magiej\u00e4ger: [[GRAY]] **Verbessert sich mit Schatzj\u00e4ger Rang**
|
||||
Fishing.Ability.Locked.0=Gesperrt bis Level 150+ (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Schatzj\u00e4ger Rang: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Schatzj\u00e4ger (Passiv)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magiej\u00e4ger
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[AQUA]]Du hast einen Schatz gefunden!
|
||||
Fishing.Listener=Angeln:
|
||||
Fishing.MagicFound=[[AQUA]]Du hast etwas magisches gefunden...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**Gr\u00fcner Daumen**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,13 +119,11 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Gr\u00fcner Daumen[[GREEN]] f\u00fcr [[YELLOW]]{0}[[GREEN]]ausgelaufen!
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Kr\u00e4uterkunde Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Brecher Dauer: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**Du hast deine Spitzhacke abgesenkt**
|
||||
Mining.Ability.Ready=[[GREEN]]**DU Z\u00dcCKST DEINE SPITZHACKE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Erh\u00f6hte TNT Explosionsreichweite
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Bergbau:
|
||||
Mining.SkillName=BERGBAU
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Dein [[YELLOW]]Super Brecher [[GREEN]]ist wieder bereit!
|
||||
Mining.Skillup=[[YELLOW]]Bergbau Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Deine [[YELLOW]]explosiv Bergbau [[GREEN]]F\u00e4higkeit ist erneuert!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Reparieren
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -184,7 +167,7 @@ Repair.Effect.13=Repair Iron Tools & Armor
|
||||
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||
Repair.Effect.15=Repair Stone Tools
|
||||
Repair.Effect.2=Reparatur Beherrschung
|
||||
Repair.Effect.3=Increased repair amount
|
||||
Repair.Effect.3=Reparaturmenge erh\u00f6ht
|
||||
Repair.Effect.4=Super Reparatur
|
||||
Repair.Effect.5=Doppelte Effektivit\u00e4t
|
||||
Repair.Effect.6=Diamant Reparatur ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]Du hast einen Amboss plaziert, Ambosse k\u00f6
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Reparieren:
|
||||
Repair.SkillName=Reparatur
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug, um Diamant zu reparieren.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Deine Fertigkeit ist nicht hoch genug um Gold zu reparieren.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Du kannst keine gestapelten Gegenst\u00e4nde reparieren.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Reparatur Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Erfolgsrate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Die geheimnisvolle Kraft hat den Gegenstand dauerhaft verlassen.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Lower=[[GRAY]]**Du hast dein Schwert abgesenkt**
|
||||
Swords.Ability.Ready=[[GREEN]]**Du hebst dein Schwert**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Das Bluten hat [[GREEN]]aufgeh\u00f6rt[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**Dein Feind blutet**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**Gegenangriff**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**GEZAHNTE TREFFER AKTIVIERT**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Umweltbewusst
|
||||
Taming.Ability.Bonus.1=W\u00f6lfe vermeiden Gefahr
|
||||
Taming.Ability.Bonus.2=Dickes Fell
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Gesch\u00e4rfte Krallen
|
||||
Taming.Ability.Bonus.7=+2 Schaden
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Tierz\u00e4hmung Fertigkeit ist um {0} gestiegen. Gesam
|
||||
Taming.Summon.Complete=[[GREEN]]Beschw\u00f6ren abgeschlossen
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]Du hast zu viele Ozelots in deiner N\u00e4he um weitere zu beschw\u00f6ren.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]Du hast zu viele W\u00f6lfe in deiner N\u00e4he um weitere zu beschw\u00f6ren.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserker Dauer: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} Extra Schaden
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pfeil Ablenkungs-Wahrscheinlichkeit: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] hat [[RED]]Berserker[[DARK_GREEN]] benutzt!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Laubbl\u00e4ser
|
||||
Woodcutting.Ability.1=Blase Bl\u00e4tter weg
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Doppelte Drop Wahrscheinlichkeit: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=Gesperrt bis deine Fertigkeit 100+ erreicht hat (Laubbl\u00e4ser)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Baumf\u00e4ller (F\u00e4higkeit)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Laubbl\u00e4ser
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]Der Axt ist zersplittert
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Dieser Baum ist zu gro\u00df!
|
||||
Woodcutting.Skillup=[[YELLOW]]Holzf\u00e4llen Fertigkeit ist um {0} gestiegen. Gesamt ({1})
|
||||
|
||||
#ABILITIY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[AQUA]]**PFEIL ABGELENKT**
|
||||
Combat.BeastLore=[[YELLOW]]**BESTIENKUNDE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,16 +328,13 @@ Combat.Ignition=[[RED]]**ENTZUENDEN**
|
||||
Combat.StruckByGore=[[RED]]**Getroffen von Biss**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]benommen
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Benommen. fuehlt sich schwindelig.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat [[RED]]deaktiviert
|
||||
Commands.AdminChat.On=Admin Chat [[GREEN]]aktiviert
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.Disabled=[[RED]]Dieser Befehl ist nicht verf\u00fcgbar.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Macht [[YELLOW]]Rangliste--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} slightly below 9000
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Unzureichende Rechte.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -432,14 +400,12 @@ Party.Locked=[[RED]]Gruppe ist gesperrt, nur der Besitzer kann neue User einlade
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} ist nicht in deiner Gruppe
|
||||
Party.NotOwner=[[DARK_RED]]Du bist nicht der Gruppenbesitzer
|
||||
Party.PasswordSet=[[GREEN]]Gruppenpasswort zu {0} gesetzt
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Player.Invalid=[[RED]]Dieser Spieler existiert nicht.
|
||||
Party.Teleport.Dead=[[RED]]Du kannst dich nicht zu einem toten Spieler hinteleportieren.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} hat sich zu dir hin teleportiert
|
||||
Party.Unlocked=[[AQUA]]Gruppe entsperrt
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Fallen
|
||||
Commands.XPGain.Archery=Monster angreifen
|
||||
Commands.XPGain.Axes=Monster angreifen
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=Effekte
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEMS
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=Du wurdest vor kurzem verletzt und musst warten, bis du es benutzen kannst. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Du wurdest entwaffnet!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_AQUA]]Hierfuer brauchst du mehr [[YELLOW]]
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[AQUA]]Du bist zu muede um diese Faehigkeit erneut zu nutzen.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=KAMPF F\u00c4HIGKEITEN=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=Sammel-Fertigkeit=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,4 +1,3 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Aterrizaje Agraciado**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquivado**
|
||||
Acrobatics.DodgeChance=[[RED]]Probabilidad de Esquivar: [[YELLOW]]{0}%
|
||||
@ -14,10 +13,8 @@ Acrobatics.Roll.GraceChance=[[RED]]Probabilidad de Rodada Majestuosa: [[YELLOW]]
|
||||
Acrobatics.Roll.Text=**Rodado**
|
||||
Acrobatics.SkillName=ACROBACIAS
|
||||
Acrobatics.Skillup=[[YELLOW]]Habilidad de Acrobacias incrementada en {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Probabilidad de Aturdimiento: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Probabilidad de Recuperar Flechas: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Da\u00f1o bonus por Habilidad de Tiro: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Habilidad de Tiro
|
||||
Archery.Effect.1=Incrementar da\u00f1o hecho con arcos
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Probabilidad de recuperar flechas de los cadaveres
|
||||
Archery.Listener=Arquer\u00eda:
|
||||
Archery.SkillName=ARQUER\u00cdA
|
||||
Archery.Skillup=[[YELLOW]]Habilidad de Arquer\u00eda incrementada en {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Dominio del Hacha
|
||||
Axes.Ability.Bonus.1={0} de Da\u00f1o Bonus
|
||||
Axes.Ability.Bonus.2=Impacto
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Parte Cr\u00e1neos
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Parte Cr\u00e1neos[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Parte Cr\u00e1neos!
|
||||
Axes.Skillup=[[YELLOW]]Habilidad de Hacha incrementada en {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**BAJAS TU PALA**
|
||||
Excavation.Ability.Ready=[[GREEN]]**PREPARAS TU PALA**
|
||||
Excavation.Effect.0=Ultra Taladro Destructor (HABILIDAD)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELL
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Ultra Taladro Destructor[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ultra Taladro Destructor!
|
||||
Excavation.Skillup=[[YELLOW]]Habilidad de Excavaci\u00f3n incrementada en {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Cazador M\u00e1gico: [[GRAY]] **Mejora con Rango de Buscador de Tesoros**
|
||||
Fishing.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 150+ (SACUDIDA)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Cazador de Tesoros: [[YELLOW]]Rango {0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Sacudida: [[YELLOW]]Arrancar items de monstruos, mutilandolos en el proceso.
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Cazador de Tesoros (Pasivo)
|
||||
Fishing.Effect.1=Pescar objetos miscel\u00e1neos
|
||||
Fishing.Effect.2=Cazador M\u00e1gico
|
||||
Fishing.Effect.3=Encuentra Objetos Encantados
|
||||
Fishing.Effect.4=Sacudir (contra Entidades)
|
||||
Fishing.Effect.5=Sacudir los items fuera de los monstruos con la ca\u00f1a de pescar
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Probabilidad de Cazador M\u00e1gico: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]\u00a1Tesoro encontrado!
|
||||
Fishing.Listener=Pescador:
|
||||
Fishing.MagicFound=[[GRAY]]Sientes un toque de magia con esta pesca...
|
||||
Fishing.SkillName=PESCADOR
|
||||
Fishing.Skillup=[[YELLOW]]Habilidad de Pescador incrementada en {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Dieta del Granjero: [[YELLOW]]Rango {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Duraci\u00f3n de Tierra Verde: [[YELLOW]]{0}seg
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilidad de Pulgar Verde: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**PULGAR VERDE FALL\u00d3**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Etapa de Pulgar Verde: [[YELLOW]]El trigo crece en etapa {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**PULGAR VERDE**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**BAJAS TU AZADA**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**PREPARASTE TU AZADA**
|
||||
Herbalism.Effect.0=Tierra Verde (HABILIDAD)
|
||||
Herbalism.Effect.1=Arar la Tierra, Triple Drops
|
||||
Herbalism.Effect.2=Pulgar Verde (Trigo)
|
||||
Herbalism.Effect.3=Planta trigo autom\u00e1ticamente al recolectar
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Pulgar Verde (Roca/Ladrillos de Piedra/Tierra)
|
||||
Herbalism.Effect.5=Haces ladrillos mohosos o hacer crecer el pasto
|
||||
Herbalism.Effect.6=Dieta del Granjero
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\u00a1Tu habilidad [[YELLOW]]Tierra Verde
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Tierra Verde[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Tierra Verde!
|
||||
Herbalism.Skillup=[[YELLOW]]Habilidad de Herbalismo incrementada en {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Duraci\u00f3n de Super Destructor: [[YELLOW]]{0}seg
|
||||
Mining.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 125+ (MINER\u00cdA EXPLOSIVA)
|
||||
Mining.Ability.Locked.1=BLOQUEADO HASTA 250+ SKILL (MAYORES BOMBAS)
|
||||
Mining.Ability.Locked.2=BLOQUEADO HASTA HABILIDAD 500+ (EXPERTO EN DEMOLICI\u00d3N)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**BAJASTE TU PICO**
|
||||
Mining.Ability.Ready=[[GREEN]]**PREPARAS TU PICO**
|
||||
Mining.Effect.0=S\u00faper Destructor (HABILIDAD)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Incrementa el radio de la explosi\u00f3n de TNT
|
||||
Mining.Effect.8=Experto en Demoliciones
|
||||
Mining.Effect.9=Reduce el da\u00f1o de las explosiones de TNT
|
||||
Mining.Effect.Decrease=[[RED]]Da\u00f1o de Experto en Demolici\u00f3n Decrementado: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
||||
Mining.Listener=Miner\u00eda:
|
||||
Mining.SkillName=MINER\u00cdA
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**S\u00faper Destructor ha expirado**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]S\u00faper Destructor[[GREEN]] le ha
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Super Destructor!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]S\u00faper Destructor [[GREEN]]est\u00e1 refrescada!
|
||||
Mining.Skillup=[[YELLOW]]Habilidad de Miner\u00eda incrementada en {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% de producci\u00f3n minera
|
||||
Mining.Blast.Effect.1=+40% de producci\u00f3n minera
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Incrementado Radio de Explosi\u00f3n: [[YELL
|
||||
Mining.Blast.Rank=[[RED]]Miner\u00eda Explosiva: [[YELLOW]] Rango {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Miner\u00eda Explosiva!
|
||||
Mining.Blast.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Miner\u00eda Explosiva [[GREEN]]est\u00e1 refrescada!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Reparaci\u00f3n
|
||||
Repair.Effect.1=Reparar Herramientas y Armaduras
|
||||
Repair.Effect.10=Reparar Oro (HABILIDAD {0}+)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]Has colocado un yunque y estos pueden usarse p
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Reparaci\u00f3n:
|
||||
Repair.SkillName=REPARACI\u00d3N
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]No tienes la suficiente habilidad para reparar Diamante.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]No tienes la suficiente habilidad para reparar Oro.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]No tienes la suficiente habilidad para reparar Hierro.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]Debes ser nivel [[YELLOW]]{0}[[RED]] para reparar [[Y
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Eso ha sido f\u00e1cil.
|
||||
Repair.Skills.FullDurability=[[GRAY]]Esto est\u00e1 nuevo.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0} de durabilidad adicional restaurada
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Maestr\u00eda de la Reparaci\u00f3n: [[YELLOW]]{0}% de durabilidad restaurada extra
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]No puedes reparar items apilados.
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilidad de Super Reparaci\u00f3n: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilidad de S\u00faper Reparaci\u00f3n: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Habilidad de Reparaci\u00f3n incrementada en {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en la Forja Arcana: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Probabilidad de Exito en la Forja Arcana: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilidad de Degradaci\u00f3n en FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasa de \u00c9xito de FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]El poder Arcano de este objeto ha disminu\u00eddo.
|
||||
Repair.Arcane.Fail=[[RED]]El objeto ha perdido permanentemente sus poderes Arcanos
|
||||
Repair.Arcane.Lost=[[RED]]No tienes habilidad suficiente para mantener ning\u00fan tipo de encantamientos.
|
||||
Repair.Arcane.Perfect=[[GREEN]]Has logrado mantener las energ\u00edas Arcanas de este objeto.
|
||||
Repair.Arcane.Rank=[[RED]]Forja Arcana: [[YELLOW]]Rango {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**BAJAS TU ESPADA**
|
||||
Swords.Ability.Ready=[[GREEN]]**PREPARASTE TU ESPADA**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Probabilidad de Sangramiento: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Duraci\u00f3n del Sangrado: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTA: [[YELLOW]]1 Tick sucede cada 2 segundos
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Started=[[GREEN]]**ENEMIGO SANGRANDO**
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u00a1El sangrado ha [[GREEN]]parado[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMIGO SANGRANDO**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Probabilidad de Contra Ataque: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]\u00a1Alcanzado por un contra ataque!
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRA-ATACADO**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u00a1Golpeado por ATAQUE DENTADO!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**ATAQUE DENTADO ACTIVADO**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]\u00a1Tu habilidad de [[YELLOW]]Golpe Dentado [[GREEN]]fue refrescada!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Ataque Dentado[[GREEN]] le ha expirado a [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Ataque Dentado!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Duraci\u00f3n del Ataque Dentado: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Consciente del Entorno
|
||||
Taming.Ability.Bonus.1=Lobos evitan peligros
|
||||
Taming.Ability.Bonus.2=Piel Gruesa
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosivos hacen 1/6 del da\u00f1o normal
|
||||
Taming.Ability.Bonus.6=Garras Afiladas
|
||||
Taming.Ability.Bonus.7=+2 de Da\u00f1o
|
||||
Taming.Ability.Bonus.8=Servicio de Comida R\u00e1pida
|
||||
Taming.Ability.Bonus.9=50% de probabilidad de curarse en ataque
|
||||
Taming.Ability.Locked.0=BLOQUEADO HASTA 100+ SKILL (CONSCIENTE DEL ENTORNO)
|
||||
Taming.Ability.Locked.1=BLOQUEADO HASTA 250+ SKILL (PIEL GRUESA)
|
||||
Taming.Ability.Locked.2=BLOQUEADO HASTA 500+ SKILL (A PRUEBA DE GOLPES)
|
||||
Taming.Ability.Locked.3=BLOQUEADO HASTA 750+ SKILL (GARRAS AFILADAS)
|
||||
Taming.Ability.Locked.4=BLOQUEADO HASTA 50+ SKILL (SERVICIO DE COMIDA R\u00c1PIDA)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Gore: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Probabilidad de Mordisco: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Conocimiento de la Bestia
|
||||
Taming.Effect.1=Golpear con un hueso para inspeccionar los lobos y ocelotes
|
||||
Taming.Effect.10=A Prueba de Golpes
|
||||
@ -293,12 +271,10 @@ Taming.Skillup=[[YELLOW]]Habilidad de Domador incrementada en {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Invocaci\u00f3n completada
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]Tienes demasiados ocelotes cerca como para convocar m\u00e1s.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]Tienes demasiados lobos cerca como para convocar m\u00e1s.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Duraci\u00f3n de Enloquecido: [[YELLOW]]{0}seg
|
||||
Unarmed.Ability.Bonus.0=Estilo del Pu\u00f1o de Hierro
|
||||
Unarmed.Ability.Bonus.1=+{0} Mejora de DA\u00d1O
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desviar Flechas: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilidad de Desv\u00edo de Flechas: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilidad de Desarmar: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Lower=[[GRAY]]**BAJAS TUS PU\u00d1OS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**LEVANTASTE LA GUARDIA**
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Enloquecido[[GREEN]] le ha expirado a [[
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3 [[RED]]Enloquecido!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u00a1T\u00fa habilidad [[YELLOW]]Enloquecido [[GREEN]]est\u00e1 refrescada!
|
||||
Unarmed.Skillup=[[YELLOW]]Habilidad de Desarmado incrementada en {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Soplador de Hojas
|
||||
Woodcutting.Ability.1=Remover hojas
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilidad de Doble Drop: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Duraci\u00f3n de Ca\u00edda de \u00c1rbol: [[YELLOW]]{0}seg
|
||||
Woodcutting.Ability.Locked.0=BLOQUEADO HASTA HABILIDAD 100+ (SOPLADOR DE HOJAS)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Ca\u00edda de \u00c1rbol (HABILIDAD)
|
||||
Woodcutting.Effect.1=Hace que el \u00e1rbol explote
|
||||
Woodcutting.Effect.2=Soplador de Hojas
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]\u00a1{0}[[DARK_GREEN]] us\u00f3
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u00a1TU HACHA EXPLOT\u00d3 EN MILES DE PEDAZOS!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u00a1Ese \u00e1rbol es demasiado grande!
|
||||
Woodcutting.Skillup=[[YELLOW]]Habilidad de Le\u00f1ador incrementada en {0}. Total ({1})
|
||||
|
||||
#ABILITIY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**\u00a1HABILIDADES REFRESCADAS!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**FLECHA DESVIADA**
|
||||
Combat.BeastLore=[[GREEN]]**CONOCIMIENTO DE LA BESTIA**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Salud ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**IGNICION**
|
||||
Combat.StruckByGore=[[RED]]**FUISTE MORDISQUEADO**
|
||||
Combat.TargetDazed=El objetivo fue [[DARK_RED]]aturdido
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Est\u00e1s confuso. Te sientes mareado.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]Acerca del Proyecto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO es un mod RPG de [[RED]]c\u00f3digo abierto[[GOLD]] creado en febrero de 2011,[[GOLD]]por [[BLUE]]nossr50[[GOLD]]. El objetivo es de proporcionar una experiencia RPG de calidad.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] para ver los comandos,[[GOLD]] - [[GREEN]]Escriba [[RED]]/HABILIDAD[[GREEN]] para ver info detallada de la habilidad,[[DARK_AQUA]]Desarrolladores:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Lider del Proyecto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Desarrolladores Senior),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Desarrollador),[[GOLD]] - [[GREEN]]Sharkiller [[BLUE]](Traductor),[[GOLD]] - [[GREEN]]barreytor [[BLUE]](Traductor),[[DARK_AQUA]]Links \u00fatiles:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Reportar bugs,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Tema en el foro de Bukkit
|
||||
Commands.Ability.Off=Habilidades [[RED]]desactivadas
|
||||
Commands.Ability.On=Habilidades [[GREEN]]activadas
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<jugador> [[RED]]- Teletransportarse al miembro del grup
|
||||
Commands.Party.Toggle=[[RED]]- Alternar chat de grupo
|
||||
Commands.Party=<nombre del grupo> [[RED]]- Crear/Unirse al grupo elegido
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO-- Tabla de L\u00edderes: [[BLUE]]Nivel de Poder
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]NIVEL DE PODER: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]\u00a1Esa no es una habilidad v\u00e1lida!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO-- Tabla de L\u00edderes: [[BLUE]]{0}
|
||||
Commands.SkillInfo=/<habilidad> [[RED]]- Ver informaci\u00f3n detallada acerca de la habilidad
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]No tienes invitaciones en este momento
|
||||
mcMMO.NoPermission=[[DARK_RED]]Permisos insuficientes.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no ser\u00e1 mostrada aqu\u00ed.
|
||||
mcMMO.Website=[[BLUE]]P\u00e1gina Web de mcMMO - [[GREEN]]http://forums.mcmmo.info
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Grupo: {0}
|
||||
Party.Forbidden=[mcMMO] No se permiten grupos en este mundo (Ver permisos)
|
||||
Party.Help.0=[[RED]]El uso correcto es \'/party <nombre del grupo>\' para unirse o \'/party q\' para salir
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]Fuiste herido en los \u00faltimos {0} segundos y no t
|
||||
Party.Teleport.Player=[[GREEN]]Te teletransportaste a {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} se teletransport\u00f3 a ti.
|
||||
Party.Unlocked=[[GRAY]]El grupo est\u00e1 desbloqueado
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Cayendo
|
||||
Commands.XPGain.Archery=Atacando a Monstruos
|
||||
Commands.XPGain.Axes=Atacando a Monstruos
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Por favor especifique true o false para indicar
|
||||
Commands.xprate.started.0=[[GOLD]]\u00a1EL EVENTO DE EXP DE mcMMO HA COMENZADO!
|
||||
Commands.xprate.started.1=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de EXP! \u00a1El ratio de EXP es x{0}!
|
||||
XPRate.Event=[[GOLD]]\u00a1mcMMO est\u00e1 ahora en un evento de rate de EXP! \u00a1El rate de EXP es {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFECTOS
|
||||
Effects.Level=[[DARK_GRAY]]Nivel: [[GREEN]]{0} [[DARK_AQUA]]EXP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[GRAY]]\u00a1Gu\u00eda pr\u00f3ximamente!
|
||||
Guides.Archery=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Axes=Gu\u00eda pr\u00f3ximamente...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Taming=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Unarmed=Gu\u00eda pr\u00f3ximamente...
|
||||
Guides.Woodcutting=Gu\u00eda pr\u00f3ximamente...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]\u00a1No tienen permiso para inspeccionar jugadores fuera de linea!
|
||||
Inspect.OfflineStats=Estad\u00edsticas de mcMMO para el Jugador Desconectado [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]Estad\u00edsticas de mcMMO para [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]\u00a1Est\u00e1s demasiado lejos como para inspeccionar a ese jugador!
|
||||
|
||||
#ITEMS
|
||||
Item.ChimaeraWing.Fail=**\u00a1LAS ALAS DE QUIMERA FALLARON!**
|
||||
Item.ChimaeraWing.Pass=**\u00a1ALAS DE QUIMERA!**
|
||||
Item.Injured.Wait=Te lesionaste recientemente y ten\u00e9s que esperar para usar esto. [[YELLOW]]({0}seg)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]\u00a1Has sido desarmado!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Necesitas m\u00e1s
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] EXP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Est\u00e1s demasiado cansado como para utilizar esa habilidad de nuevo.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=HABILIDADES DE COMBATE=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=HABILIDADES DE RECOLECCI\u00d3N=-
|
||||
Stats.Header.Misc=[[GOLD]]-=HABILIDADES VARIAS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Estad\u00edsticas
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**V\u00e4ist\u00f6liike**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIA
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatian taito nousi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Mahdollisuus palauttaa nuolia: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**VALMISTAUDUT ISKEM\u00c4\u00c4N HAKULLASI**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Louhimistaito kasvoi {0} tasolla. Kokonaism\u00e4\u00e4r\u00e4 ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]Olet asettanut alasimen paikalleen, voit korja
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Taikavoima on h\u00e4ipynyt esineest\u00e4 pysyv\u00e4sti.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Verenvuodatus on [[GREEN]]loppunut[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**NUOLI TORJUTTU**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**SYTYTYS**
|
||||
Combat.StruckByGore=[[RED]]**SINUA ON PISTETTY**
|
||||
Combat.TargetDazed=Kohde [[DARK_RED]]tyrm\u00e4tty
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]T\u00f6kk\u00e4sit P\u00f6rr\u00f6\u00e4. Tunsit huimauksen.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=TAISTELUTAIDOT=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Atterrissage gracieux**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Esquiv\u00e9**
|
||||
Acrobatics.DodgeChance=[[RED]]Probabilit\u00e9 d\'esquive : [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Chance d\'esquive : [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roulade
|
||||
Acrobatics.Effect.1=R\u00e9duit ou annule les d\u00e9g\u00e2ts de chute
|
||||
Acrobatics.Effect.2=Roulade gracieuse
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Deux fois plus efficace qu\'une roulade classique
|
||||
Acrobatics.Effect.4=Esquive
|
||||
Acrobatics.Effect.5=R\u00e9duit de moiti\u00e9 les d\u00e9g\u00e2ts re\u00e7us
|
||||
Acrobatics.Listener=Acrobatie :
|
||||
Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e9 de roulade : [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e9 de roulade gracieuse : [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Chance de roulade : [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Chance de roulade gracieuse : [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**ROULADE**
|
||||
Acrobatics.SkillName=ACROBATIE
|
||||
Acrobatics.Skillup=[[YELLOW]]Le talent Acrobatie augmente de {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Probabilit\u00e9 de d\u00e9sorienter : [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches : [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance de d\u00e9sorienter : [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance de r\u00e9cup\u00e9ration de fl\u00e8che : [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Tir pr\u00e9cis, bonus de d\u00e9g\u00e2ts : [[YELLOW]]{0}
|
||||
Archery.Effect.0=Tir pr\u00e9cis
|
||||
Archery.Effect.1=Augmente les d\u00e9g\u00e2ts inflig\u00e9s
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Probabilit\u00e9 de r\u00e9cup\u00e9rer des fl\u00e8ches sur le
|
||||
Archery.Listener=Archerie :
|
||||
Archery.SkillName=ARCHERIE
|
||||
Archery.Skillup=[[YELLOW]]Le talent Archerie augmente de {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Ma\u00eetrise des haches
|
||||
Axes.Ability.Bonus.1={0} de d\u00e9g\u00e2ts en plus
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Tranche-cr\u00e2
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Tranche-cr\u00e2ne[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Tranche-cr\u00e2ne !
|
||||
Axes.Skillup=[[YELLOW]]Le talent Haches augmente de {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PELLE**
|
||||
Excavation.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PELLE**
|
||||
Excavation.Effect.0=Foreur (Comp\u00e9tence)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELL
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Foreur[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Foreur !
|
||||
Excavation.Skillup=[[YELLOW]]Le talent Excavation augmente de {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]P\u00eache magique : [[GRAY]] **S\'am\u00e9liore via Chasseur de tr\u00e9sors**
|
||||
Fishing.Ability.Locked.0=VERROUILL\u00c9 AVANT 150+ (Secousse)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Chasseur de tr\u00e9sors : [[YELLOW]] Rang {0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Secousse : [[YELLOW]]Arrache des objets des monstres, les mutilant par la m\u00eame occasion ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Chasseur de tr\u00e9sors
|
||||
Fishing.Effect.1=Remonte des objets inhabituels
|
||||
Fishing.Effect.2=P\u00eache magique
|
||||
Fishing.Effect.3=Remonte des objets magiques
|
||||
Fishing.Effect.4=Secousse (sur monstres)
|
||||
Fishing.Effect.5=Fait tomber des objets des monstres avec une canne \u00e0 p\u00eache
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Tr\u00e9sor d\u00e9couvert !
|
||||
Fishing.Listener=P\u00eache :
|
||||
Fishing.MagicFound=[[GRAY]]Vous ressentez quelque chose de magique dans cette prise...
|
||||
Fishing.SkillName=P\u00caCHE
|
||||
Fishing.Skillup=[[YELLOW]]Le talent p\u00eache augmente de {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]R\u00e9gime de fermier : [[YELLOW]]Rang {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Dur\u00e9e de Main verte : [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e9 de Doigts verts : [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**DOIGTS VERTS \u00c9CHOU\u00c9**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Doigts verts : [[YELLOW]] Le bl\u00e9 passe directement \u00e0 l\'\u00e9tape {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**DOIGTS VERTS**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE HOUE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE HOUE**
|
||||
Herbalism.Effect.0=Main verte (Comp\u00e9tence)
|
||||
Herbalism.Effect.1=Propage les plantes / triple drops
|
||||
Herbalism.Effect.2=Doigts verts (Wheat)
|
||||
Herbalism.Effect.3=Replante le bl\u00e9 lors de la r\u00e9colte
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=R\u00e9gime de fermier
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Main verte
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Main verte[[GREEN]] est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Main verte !
|
||||
Herbalism.Skillup=[[YELLOW]]Le talent Herboristerie augmente de {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Dur\u00e9e de Broyeur : [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=VERROUILL\u00c9 AVANT 250+ (Minage explosif)
|
||||
Mining.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Grosses explosions)
|
||||
Mining.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (Expert en d\u00e9molition)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE PIOCHE**
|
||||
Mining.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE PIOCHE**
|
||||
Mining.Effect.0=Broyeur (Comp\u00e9tence)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Augmente le rayon d\'explosion de la TNT
|
||||
Mining.Effect.8=Expert en d\u00e9molition
|
||||
Mining.Effect.9=R\u00e9duit les d\u00e9g\u00e2ts provenant de la TNT
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
||||
Mining.Listener=Minage :
|
||||
Mining.SkillName=MINAGE
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Votre comp\u00e9tence Broyeur est termin\u00e9e**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Broyeur[[GREEN]] est termin\u00e9 po
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Broyeur !
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Broyeur [[GREEN]]est pr\u00eate !
|
||||
Mining.Skillup=[[YELLOW]]Le talent Minage augmente de {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOUM**
|
||||
Mining.Blast.Effect.0=+35% de rendement
|
||||
Mining.Blast.Effect.1=+40% de rendement
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Rayon d\'explosion : [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Minage explosif : [[YELLOW]]Rang {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Minage explosif !
|
||||
Mining.Blast.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Minage Explosif[[GREEN]] est pr\u00eate !
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=R\u00e9paration
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]Vous venez de poser une enclume, elle peut \u0
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=R\u00e9paration :
|
||||
Repair.SkillName=R\u00c9PARATION
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le diamant.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer l\'or.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]Vous n\'\u00eates pas suffisamment comp\u00e9tent pour r\u00e9parer le fer.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Plut\u00f4t facile.
|
||||
Repair.Skills.FullDurability=[[GRAY]]C\'est d\u00e9j\u00e0 r\u00e9par\u00e9.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Ma\u00eetrise du forgeage : [[YELLOW]]Durabilit\u00e9 restaur\u00e9e augment\u00e9e de {0}%
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Vous ne pouvez pas r\u00e9parer les objets empil\u00e9s.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e9 de superbe r\u00e9paration : [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Le talent R\u00e9paration augmente de {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Forge arcanique, chance de d\u00e9gradation : [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Forge arcanique, taux de succ\u00e8s : [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Les \u00e9nergies arcaniques ont \u00e9t\u00e9 affaiblies sur cet objet.
|
||||
Repair.Arcane.Fail=[[RED]]Les \u00e9nergies arcaniques ont quitt\u00e9 cet objet.
|
||||
Repair.Arcane.Lost=[[RED]]Vous n\'\u00e9tiez pas suffisamment comp\u00e9tent pour pr\u00e9server les enchantements.
|
||||
Repair.Arcane.Perfect=[[GREEN]]Vous avez pr\u00e9serv\u00e9 les \u00e9nergies arcaniques de cet objet.
|
||||
Repair.Arcane.Rank=[[RED]]Forge arcanique : [[YELLOW]]Rang {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOTRE \u00c9P\u00c9E**
|
||||
Swords.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOTRE \u00c9P\u00c9E**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Dur\u00e9e de saignement : [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE : [[YELLOW]]1 tick toutes les 2 secondes
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Le saignement s\'est [[GREEN]]arr\u00eat\u00e9[[GRAY]] !
|
||||
Swords.Combat.Bleeding=[[GREEN]]**L\'ENNEMI SAIGNE**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Chance de contre-attaque : [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Touch\u00e9 par une contre-attaque !
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRE-ATTAQUE**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Frapp\u00e9 par ATTAQUE D\u00c9CHIRANTE !
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**ATTAQUE D\u00c9CHIRANTE ACTIV\u00c9E**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Attaque d\u00e9chirante [[GREEN]]est pr\u00eate !
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Attaque d\u00e9chirante[[GREEN]] s\'est termin\u00e9 pour [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Attaque d\u00e9chirante !
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Dur\u00e9e d\'Attaque d\u00e9chirante : [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Attentif \u00e0 l\'environnement
|
||||
Taming.Ability.Bonus.1=Les loups \u00e9vitent les dangers
|
||||
Taming.Ability.Bonus.2=Fourrure \u00e9paisse
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Les explosifs font 1/6\u00e8me de leurs d\u00e9g\u00e2ts
|
||||
Taming.Ability.Bonus.6=Griffes ac\u00e9r\u00e9es
|
||||
Taming.Ability.Bonus.7=+2 de d\u00e9g\u00e2ts
|
||||
Taming.Ability.Bonus.8=Fast food
|
||||
Taming.Ability.Bonus.9=50% de chance de voler la vie
|
||||
Taming.Ability.Locked.0=VERROUILL\u00c9 AVANT 100+ (Attentif \u00e0 l\'environnement)
|
||||
Taming.Ability.Locked.1=VERROUILL\u00c9 AVANT 250+ (Fourrure \u00e9paisse)
|
||||
Taming.Ability.Locked.2=VERROUILL\u00c9 AVANT 500+ (R\u00e9sistance aux chocs)
|
||||
Taming.Ability.Locked.3=VERROUILL\u00c9 AVANT 750+ (Griffes ac\u00e9r\u00e9es)
|
||||
Taming.Ability.Locked.4=VERROUILL\u00c9 AVANT 50+ (Fast food)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Chance de morsure : [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Connaissances des b\u00eates
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=R\u00e9sistance aux chocs
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Le talent Apprivoisement augmente de {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Appel r\u00e9ussi
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]Il y a d\u00e9j\u00e0 trop d\'ocelots dans les environs.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]Il y a d\u00e9j\u00e0 trop de loups dans les environs.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Dur\u00e9e de Berserk : [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Poings de fer
|
||||
Unarmed.Ability.Bonus.1=+{0} de d\u00e9g\u00e2ts
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Chance de d\u00e9viation de fl\u00e8che : [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Chance de d\u00e9sarmement : [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**VOUS ABAISSEZ VOS POINGS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**VOUS LEVEZ VOS POINGS**
|
||||
Unarmed.Effect.0=Berserk (Comp\u00e9tence)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] s\'est termin\u00e9 pou
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9 [[RED]]Berserk !
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Votre comp\u00e9tence [[YELLOW]]Berserk [[GREEN]]est pr\u00eate !
|
||||
Unarmed.Skillup=[[YELLOW]]Le talent Poings augmente de {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Soufflage
|
||||
Woodcutting.Ability.1=Cong\u00e9s de coup
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Chance de double drop : [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Dur\u00e9e d\'Abbateur : [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=VERROUILL\u00c9 AVANT 100+ (Soufflage)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Abatteur (Comp\u00e9tence)
|
||||
Woodcutting.Effect.1=Fait exploser les arbres
|
||||
Woodcutting.Effect.2=Soufflage
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] a utilis\u00e9
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]VOTRE HACHE SE BRISE EN MILLE MORCEAUX !
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Cet arbre est trop grand !
|
||||
Woodcutting.Skillup=[[YELLOW]]Le talent B\u00fbcheronnage augmente de {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**COMP\u00c9TENCES RAFRA\u00ceCHIES !**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0} : [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**FL\u00c8CHE DEVI\u00c9E**
|
||||
Combat.BeastLore=[[GREEN]]**CONNAISSANCE DES B\u00caTES**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Vie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**ALLUMAGE**
|
||||
Combat.StruckByGore=[[RED]]**FRAPP\u00c9 JUSQU\'AU SANG**
|
||||
Combat.TargetDazed=La cible a \u00e9t\u00e9 [[DARK_RED]]\u00c9tourdi
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Vous \u00eates \u00e9tourdi.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]A propos de [[YELLOW]]mcMMO :,[[GOLD]]mcMMO est un mod orient\u00e9 RPG et [[RED]]open source[[GOLD]] cr\u00e9e par [[BLUE]]nossr50[[GOLD]] en f\u00e9vrier 2011. Son but est d\'offrir aux joueurs une exp\u00e9rience RPG de qualit\u00e9.,[[DARK_AQUA]]Infos :,[[GOLD]] - [[GREEN]]Faites [[RED]]/mcc[[GREEN]] pour afficher la liste des commandes,[[GOLD]] - [[GREEN]]Faites [[RED]]/[Talent][[GREEN]] pour afficher une description d\u00e9taill\u00e9es de ce talent,[[DARK_AQUA]]D\u00e9veloppeurs :,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Liens :,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug tracker,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Canal IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sur Bukkit.org
|
||||
Commands.Ability.Off=Utilisation des comp\u00e9tences [[RED]]Off
|
||||
Commands.Ability.On=Utilisation des comp\u00e9tences [[GREEN]]On
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<nom> [[RED]]- T\u00e9l\u00e9porte sur un membre du grou
|
||||
Commands.Party.Toggle=[[RED]]- Active / d\u00e9sactive le canal groupe
|
||||
Commands.Party=<nom> [[RED]]- Cr\u00e9e ou rejoint ce groupe
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]Niveau Global[[YELLOW]])--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]NIVEAU GLOBAL : [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]Ce talent n\'existe pas !
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--Classement mcMMO ([[BLUE]]{0}[[YELLOW]])--
|
||||
Commands.SkillInfo=/<talent> [[RED]]- Affiche des informations d\u00e9taill\u00e9es sur ce talent
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]Vous n\'avez pas \u00e9t\u00e9 invit\u00e9
|
||||
mcMMO.NoPermission=[[DARK_RED]]Vous n\'avez pas les droits.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Si vous n\'avez pas les droits pour un talent, il n\'appara\u00eetra pas ici.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Joueurs dans le groupe : {0}
|
||||
Party.Forbidden=[mcMMO] Les groupes ne sont pas permis dans ce monde (voir les permissions)
|
||||
Party.Help.0=[[RED]]L\'usage correct est /party <nom> pour rejoindre, et /party q pour quitter
|
||||
@ -430,7 +398,7 @@ Party.IsLocked=[[RED]]Ce groupe est d\u00e9j\u00e0 verrouill\u00e9 !
|
||||
Party.IsntLocked=[[RED]]Ce groupe n\'est pas verrouill\u00e9 !
|
||||
Party.Locked=[[RED]]Le groupe est verrouill\u00e9, seul le chef de groupe peut inviter.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]Vous n\'\u00eates pas chef de groupe
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Mot de passe d\u00e9fini : {0}
|
||||
Party.Player.Invalid=[[RED]]Ce joueur n\'existe pas.
|
||||
Party.Teleport.Dead=[[RED]]Vous ne pouvez pas vous t\u00e9l\u00e9porter sur un joueur mort.
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]Vous avez \u00e9t\u00e9 bless\u00e9 durant les {0} de
|
||||
Party.Teleport.Player=[[GREEN]]Vous vous \u00eates t\u00e9l\u00e9port\u00e9 sur {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} s\'est t\u00e9l\u00e9port\u00e9 sur vous.
|
||||
Party.Unlocked=[[GRAY]]Le groupe est d\u00e9verrouill\u00e9.
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Chuter
|
||||
Commands.XPGain.Archery=Attaquer des monstres
|
||||
Commands.XPGain.Axes=Attaquer des monstres
|
||||
@ -461,15 +427,10 @@ Commands.xprate.proper.1=[[RED]]L\'usage correct pour restaurer le taux d\'XP es
|
||||
Commands.xprate.proper.2=[[RED]]Veuillez sp\u00e9cifier true ou false pour indiquer si il s\'agit ou pas d\'un \u00e9v\u00e9nement temporaire
|
||||
Commands.xprate.started.0=[[GOLD]]L\u2019\u00c9V\u00c9NEMENT BONUS D\'XP mcMMO VIENT DE COMMENCER !
|
||||
Commands.xprate.started.1=[[GOLD]]Le bonus d\'XP mcMMO est maintenant de {0}x !
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
XPRate.Event=[[GOLD]]Un \u00e9v\u00e9nement bonus d\'XP mcMMO est actuellement lanc\u00e9 ! Le bonus est de {0}x !
|
||||
Effects.Effects=EFFETS
|
||||
Effects.Level=[[DARK_GRAY]]NIV : [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0} : [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]Vous \u00eates trop \u00e9loign\u00e9 de ce joueur pour l\'inspecter !
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**\u00c9CHEC D\'AILE DE CHIM\u00c8RE !**
|
||||
Item.ChimaeraWing.Pass=**AILE DE CHIM\u00c8RE**
|
||||
Item.Injured.Wait=Vous avez \u00e9t\u00e9 bless\u00e9 r\u00e9cemment et devez attendre pour utiliser cela. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Vous avez \u00e9t\u00e9 d\u00e9sarm\u00e9 !
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Vous devez en avoir plus
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP ([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Vous \u00eates trop fatigu\u00e9 pour r\u00e9utiliser cette comp\u00e9tence maintenant.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=TALENTS DE COMBAT=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=COMP\u00c9TENCES DE R\u00c9COLTE=-
|
||||
Stats.Header.Misc=[[GOLD]]-=AUTRES TALENTS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statistiques
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Atterraggio Aggraziato**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Schivato**
|
||||
Acrobatics.DodgeChance=[[RED]]Possibilit\u00e0 di Schivata: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Probabilit\u00e0 di Schivata: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Capriola
|
||||
Acrobatics.Effect.1=Riduce o annulla il danno da caduta
|
||||
Acrobatics.Effect.2=Capriola Aggraziata
|
||||
@ -9,27 +8,23 @@ Acrobatics.Effect.3=Il doppio pi\u00f9 efficiente di una normale Capriola
|
||||
Acrobatics.Effect.4=Schivata
|
||||
Acrobatics.Effect.5=Riduce il danno degli attacchi della met\u00e0
|
||||
Acrobatics.Listener=Acrobatica:
|
||||
Acrobatics.Roll.Chance=[[RED]]Possibilit\u00e0 di Capriola: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Possibilit\u00e0 di Capriola Aggraziata: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Probabilit\u00e0 di Capriola: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Probabilit\u00e0 di Capriola Aggraziata: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Capriola Eseguita**
|
||||
Acrobatics.SkillName=ACROBATICA
|
||||
Acrobatics.Skillup=[[YELLOW]]L\'abilit\u00e0 Acrobatica \u00e8 aumentata di {0}. Totale ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Possibilit\u00e0 di Stordire: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Possibilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Probabilit\u00e0 di Stordire: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Probabilit\u00e0 di Recuperare Frecce: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Bonus al Danno di Tiro da Maestro: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Tiro da Maestro
|
||||
Archery.Effect.1=Aumenta il danno fatto con gli archi
|
||||
Archery.Effect.2=Stordisci (Giocatore)
|
||||
Archery.Effect.3=Disorienta i nemici e infligge 4 danni
|
||||
Archery.Effect.4=Recupero Frecce
|
||||
Archery.Effect.5=Possibilit\u00e0 di recuperare frecce dai cadaveri
|
||||
Archery.Effect.5=Probabilit\u00e0 di recuperare frecce dai cadaveri
|
||||
Archery.Listener=Tiro con l\'Arco:
|
||||
Archery.SkillName=TIRO CON L\'ARCO
|
||||
Archery.Skillup=[[YELLOW]]L\'abilit\u00e0 Tiro con l\'Arco \u00e8 aumentata di {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Maestria con l\'Ascia
|
||||
Axes.Ability.Bonus.1={0} Danni Bonus
|
||||
Axes.Ability.Bonus.2=Impatto
|
||||
@ -40,7 +35,7 @@ Axes.Ability.Lower=[[GRAY]]**ABBASSI L\'ASCIA**
|
||||
Axes.Ability.Ready=[[GREEN]]**PREPARI L\'ASCIA**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Colpito da SFONDAMENTO!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]Hai subito un colpo CRITICO!
|
||||
Axes.Combat.CritChance=[[RED]]Possibilit\u00e0 di colpo critico: [[YELLOW]]{0}%
|
||||
Axes.Combat.CritChance=[[RED]]Probabilit\u00e0 di un colpo critico: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]COLPO CRITICO!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**COLPITO DA UNA GRANDE FORZA**
|
||||
Axes.Combat.GI.Struck=[[RED]]**COLPITO DA IMPATTO MAGGIORE**
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Spacca Crani [[GR
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Spacca Teschi[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Spacca Teschi!
|
||||
Axes.Skillup=[[YELLOW]]L\'abilit\u00e0 Asce \u00e8 aumentata di {0}. Totale ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**ABBASSI LA PALA**
|
||||
Excavation.Ability.Ready=[[GREEN]]**PREPARI LA PALA**
|
||||
Excavation.Effect.0=Giga-Trivella Demolitrice (CAPACITA\')
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLO
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga-Trivella Demolitrice[[GREEN]] si \u00e8 esaurita per [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Giga-Trivella Demolitrice!
|
||||
Excavation.Skillup=[[YELLOW]]L\'abilit\u00e0 Escavazione \u00e8 aumentata di {0}. Totale ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Cacciatore di Magia: [[GRAY]] **Migliora insieme al Grado di Cacciatore di Tesori**
|
||||
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILITA\' 150+ (SCUOTERE)
|
||||
Fishing.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SCUOTERE)
|
||||
Fishing.Ability.Rank=[[RED]]Grado di Cacciatore di Tesori: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Scuotere: [[YELLOW]]Strappa oggetti dai mob, mutilandoli durante il procedimento ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Probabilit\u00e0 di Scuotere: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Dieta del Pescatore: [[YELLOW]]Grado {0}
|
||||
Fishing.Effect.0=Cacciatore di Tesori (Passivo)
|
||||
Fishing.Effect.1=Ripesca oggetti vari
|
||||
Fishing.Effect.2=Cacciatore di Magia
|
||||
Fishing.Effect.3=Trova Oggetti Incantati
|
||||
Fishing.Effect.4=Scuotere (contro Entit\u00e0)
|
||||
Fishing.Effect.5=Scrolla oggetti di dosso ai mob con una canna da pesca
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Possibilit\u00e0 di Cacciatore di Magia: [[YELLOW]]{0}
|
||||
Fishing.Effect.6=Dieta del Pescatore
|
||||
Fishing.Effect.7=Aumenta la fame recuperata tramite cibi pescati
|
||||
Fishing.Enchant.Chance=[[RED]]Probabilit\u00e0 di Cacciatore di Magia: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Hai trovato un tesoro!
|
||||
Fishing.Listener=Pesca:
|
||||
Fishing.MagicFound=[[GRAY]]Senti un tocco di magia in questa cattura...
|
||||
Fishing.SkillName=PESCA
|
||||
Fishing.Skillup=[[YELLOW]]L\'abilit\u00e0 Pesca \u00e8 aumentata di {0}. Totale ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Dieta del Contadino: [[YELLOW]]Grado {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Durata di Terra Verde: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Possibilit\u00e0 di Pollice Verde: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Probabilit\u00e0 di Pollice Verde: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**POLLICE VERDE FALLITO**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Fase di Pollice Verde: [[YELLOW]]Il grano spunta in fase {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Stadio di Pollice Verde: [[YELLOW]] Il raccolto cresce allo stadio {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**POLLICE VERDE**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**ABBASSI LA ZAPPA**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**PREPARI LA ZAPPA**
|
||||
Herbalism.Effect.0=TERRA VERDE (CAPACIT\u00c0)
|
||||
Herbalism.Effect.1=Diffonde il Verde, Drop x3
|
||||
Herbalism.Effect.2=Pollice Verde (Grano)
|
||||
Herbalism.Effect.3=Auto-pianta il grano quando lo raccogli
|
||||
Herbalism.Effect.3=Auto-Pianta il grano quando viene raccolto
|
||||
Herbalism.Effect.4=Pollice Verde (Pietrisco/Mattoni di Pietra/Terra)
|
||||
Herbalism.Effect.5=Rende i mattoni muscosi, o fa crescere l\'erba
|
||||
Herbalism.Effect.6=Dieta del Contadino
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]La tua abilit\u00e0 [[YELLOW]]Terra Verde
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Terra Verde[[GREEN]] si \u00e8 dissolta per [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Terra Verde!
|
||||
Herbalism.Skillup=[[YELLOW]]L\'abilit\u00e0 Erboristeria \u00e8 aumentata di {0}. Totale ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Durata di Super Demolitore: [[YELLOW]]{0} s
|
||||
Mining.Ability.Locked.0=BLOCCATA FINO A 125+ DI ABILITA\' (ESTRAZIONE ESPLOSIVA)
|
||||
Mining.Ability.Locked.1=BLOCCATA FINO A 250+ DI ABILITA\' (BOMBE PIU\' GRANDI)
|
||||
Mining.Ability.Locked.2=BLOCCATA FINO A 500+ DI ABILIT\u00c0 (PERIZIA NELLE DEMOLIZIONI)
|
||||
Mining.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (ESTRAZIONE ESPLOSIVA)
|
||||
Mining.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00c0 {0} (BOMBE PI\u00d9 GRANDI)
|
||||
Mining.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (PERIZIA NELLE DEMOLIZIONI)
|
||||
Mining.Ability.Lower=[[GRAY]]**ABBASSI IL PICCONE**
|
||||
Mining.Ability.Ready=[[GREEN]]**PREPARI IL PICCONE**
|
||||
Mining.Effect.0=Super Demolitore (CAPACIT\u00c0)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Incrementa il raggio di esplosione del TNT
|
||||
Mining.Effect.8=Perizia nelle Demolizioni
|
||||
Mining.Effect.9=Riduce il danno da esplosioni di TNT
|
||||
Mining.Effect.Decrease=[[RED]]Riduzione del Danno da Esperto di Demolizioni: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}%
|
||||
Mining.Listener=Estrazione
|
||||
Mining.SkillName=ESTRAZIONE
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Demolitore si \u00e8 esaurito**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Demolitore[[GREEN]] si \u00e8
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Super Demolitore!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Super Demolitore [[GREEN]]si \u00e8 rigenerata!
|
||||
Mining.Skillup=[[YELLOW]]L\'abilit\u00e0 Estrazione \u00e8 aumentata di {0}. Totale ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% minerali estratti
|
||||
Mining.Blast.Effect.1=+40% minerali estratti
|
||||
@ -173,14 +158,12 @@ Mining.Blast.Radius.Increase=[[RED]]Incremento del Raggio di Esplosione: [[YELLO
|
||||
Mining.Blast.Rank=[[RED]]Estrazione Esplosiva: [[YELLOW]] Grado {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Estrazione Esplosiva!
|
||||
Mining.Blast.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Estrazione Esplosiva [[GREEN]]si \u00e8 rigenerata!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Riparazione
|
||||
Repair.Effect.1=Ripara Attrezzi e Armature
|
||||
Repair.Effect.1=Ripara Attrezzi & Armature
|
||||
Repair.Effect.10=Ripara l\'Oro (ABILIT\u00c0 {0}+)
|
||||
Repair.Effect.11=Ripara Attrezzi e Armature d\'Oro
|
||||
Repair.Effect.11=Ripara Attrezzi & Armature d\'Oro
|
||||
Repair.Effect.12=Ripara il Ferro (ABILIT\u00c0 {0}+)
|
||||
Repair.Effect.13=Ripara Attrezzi e Armature di Ferro
|
||||
Repair.Effect.13=Ripara Attrezzi & Armature di Ferro
|
||||
Repair.Effect.14=Ripara la Pietra (ABILIT\u00c0 {0}+)
|
||||
Repair.Effect.15=Ripara Attrezzi di Pietra
|
||||
Repair.Effect.2=Maestria nella Riparazione
|
||||
@ -188,16 +171,16 @@ Repair.Effect.3=Riparazione incrementata
|
||||
Repair.Effect.4=Super Riparazione
|
||||
Repair.Effect.5=Doppia efficacia
|
||||
Repair.Effect.6=Ripara Diamante (ABILIT\u00c0 {0}+)
|
||||
Repair.Effect.7=Ripara Attrezzi e Armature di Diamante
|
||||
Repair.Effect.7=Ripara Attrezzi & Armature di Diamante
|
||||
Repair.Effect.8=Forgiatura Arcana
|
||||
Repair.Effect.9=Ripara oggetti magici
|
||||
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||
Repair.Effect.17=Salvage Tools & Armor
|
||||
Repair.Effect.16=Rottamazione (ABILIT\u00c0 {0}+)
|
||||
Repair.Effect.17=Rottama Attrezzi & Armature
|
||||
Repair.Listener.Anvil=[[DARK_RED]]Hai piazzato un\'incudine; le incudini possono riparare attrezzi e armature.
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]Hai piazzato un\'incudine da Rottamazione, usala per Rottamare attrezzi e armature.
|
||||
Repair.Listener=Riparazione:
|
||||
Repair.SkillName=RIPARAZIONE
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]Non sei abbastanza abile per Rottamare oggetti.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Non sei abbastanza abile da riparare il Diamante.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Non sei abbastanza abile da riparare l\'Oro.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]Non sei abbastanza abile da riparare il Ferro.
|
||||
@ -205,32 +188,28 @@ Repair.Skills.AdeptStone=[[DARK_RED]]Non sei abbastanza abile da riparare la Pie
|
||||
Repair.Skills.Adept=[[RED]]Devi essere di livello [[YELLOW]]{0}[[RED]] per riparare [[YELLOW]]{1}
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Ti \u00e8 sembrato facile.
|
||||
Repair.Skills.FullDurability=[[GRAY]]\u00c8 gi\u00e0 a piena durevolezza.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]{0} di durata supplementare ripristinata
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Oggetto rottamato!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]Non puoi rottamare oggetti danneggiati.
|
||||
Repair.Skills.Mastery=[[RED]]Maestria nella Riparazione: [[YELLOW]]Recuperato il {0}% di durevolezza aggiuntiva
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]Non puoi riparare oggetti ammucchiati.
|
||||
Repair.Skills.Super.Chance=[[RED]]Possibilit\u00e0 Super Riparazione: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Probabilit\u00e0 di Super Riparazione: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]L\'abilit\u00e0 Riparazione \u00e8 aumentata di {0}. Totale ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Possibilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]Probabilit\u00e0 di Degradazione di FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]Tasso di Successo di FA: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Il potere arcano di questo oggetto \u00e8 diminuito.
|
||||
Repair.Arcane.Fail=[[RED]]Il potere arcano ha abbandonato l\'oggetto permanentemente.
|
||||
Repair.Arcane.Lost=[[RED]]Non sei stato abbastanza abile da mantenere alcun incantesimo.
|
||||
Repair.Arcane.Perfect=[[GREEN]]Hai mantenuto le energie arcane in questo oggetto.
|
||||
Repair.Arcane.Rank=[[RED]]Forgiatura Arcana: [[YELLOW]]Grado {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**ABBASSI LA SPADA**
|
||||
Swords.Ability.Ready=[[GREEN]]**PREPARI LA SPADA**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Possibilit\u00e0 di Emorragia: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Probabilit\u00e0 di Emorragia: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Durata di Emorragia: [[YELLOW]]{0} tick
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]Nota: [[YELLOW]]1 Tick si verifica ogni 2 secondi
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] Hai un\'emorragia!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]L\'emorragia si \u00e8 [[GREEN]]fermata[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**IL NEMICO HA UN\'EMORRAGIA**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Possibilit\u00e0 di Contrattacco: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Probabilit\u00e0 di Contrattacco: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Colpisci on un contrattacco!
|
||||
Swords.Combat.Countered=[[GREEN]]**CONTRATTACCATO**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Colpito da COLPI SEGHETTATI!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**COLPI SEGHETTATI ATTIVATI**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Colpi Seghettati [[GREEN]]si \u00e8 rigenerata!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Colpi Seghettati[[GREEN]] si \u00e8 esaurito per [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Colpi Seghettati!
|
||||
Swords.Skillup=[[YELLOW]]L\'abilit\u00e0 Spade \u00e8 aumentata di {0}. Totale ({1})
|
||||
Swords.SS.Length=[[RED]]Durata di Colpi Seghettati: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Sicurezza Ambientale
|
||||
Taming.Ability.Bonus.1=I lupi evitano il pericolo
|
||||
Taming.Ability.Bonus.2=Pelliccia Folta
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Gli esplosivi fanno 1/6 del normale danno
|
||||
Taming.Ability.Bonus.6=Artigli Affilati
|
||||
Taming.Ability.Bonus.7=+2 al Danno
|
||||
Taming.Ability.Bonus.8=Servizio Fast Food
|
||||
Taming.Ability.Bonus.9=50% di Possibilit\u00e0 di guarire quando attaccano
|
||||
Taming.Ability.Locked.0=BLOCCATA FINO A 100+ DI ABILITA\' (SICUREZZA AMBIENTALE)
|
||||
Taming.Ability.Locked.1=BLOCCATA FINO A 250+ DI ABILITA\' (PELLICCIA FOLTA)
|
||||
Taming.Ability.Locked.2=BLOCCATA FINO AD ABILITA\' 500+ (A PROVA D\'URTO)
|
||||
Taming.Ability.Locked.3=BLOCCATA FINO A 750+ DI ABILITA\' (ARTIGLI AFFILATI)
|
||||
Taming.Ability.Locked.4=BLOCCATA FINO AD ABILITA\' 50+ (SERVIZIO FAST FOOD)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Possibilit\u00e0 di Sbranare: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Probabilit\u00e0 di guarire quando si attacca
|
||||
Taming.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SICUREZZA AMBIENTALE)
|
||||
Taming.Ability.Locked.1=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (PELLICCIA FOLTA)
|
||||
Taming.Ability.Locked.2=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (A PROVA D\'URTO)
|
||||
Taming.Ability.Locked.3=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (ARTIGLI AFFILATI)
|
||||
Taming.Ability.Locked.4=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SERVIZIO FAST FOOD)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Probabilit\u00e0 di Sbranare: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Conoscenza delle Bestie
|
||||
Taming.Effect.1=Esamina lupi e ocelot picchiandoli con un osso
|
||||
Taming.Effect.10=A Prova d\'Urto
|
||||
@ -277,7 +255,7 @@ Taming.Effect.13=Evoca un animale al tuo fianco
|
||||
Taming.Effect.14=[[GRAY]]RDN (Ocelot): Chinati e clicca col sinistro con {0} Pesci in mano
|
||||
Taming.Effect.15=[[GRAY]]RDN (Lupo): Chinati e clicca col sinistro con {0} Ossi in mano
|
||||
Taming.Effect.16=Servizio Fast Food
|
||||
Taming.Effect.17=Possibilit\u00e0 per i lupi di guarire quando attaccano
|
||||
Taming.Effect.17=Probabilit\u00e0 che i lupi di guarire quando attaccano
|
||||
Taming.Effect.2=Sbranare
|
||||
Taming.Effect.3=Colpo Critico che applica Emorragia
|
||||
Taming.Effect.4=Artigli Affilati
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]L\'abilit\u00e0 Addomesticamento \u00e8 aumentata di {0
|
||||
Taming.Summon.Complete=[[GREEN]]Evocazione completa
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]Hai troppi ocelot vicino per poterne evocare degli altri.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]Hai troppi lupi vicino per poterne evocare degli altri.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Durata di Furore: [[YELLOW]]{0} s
|
||||
Unarmed.Ability.Bonus.0=Stile del Braccio di Ferro
|
||||
Unarmed.Ability.Bonus.1=Potenziamento Danno +{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Possibilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Possibilit\u00e0 di Disarmare: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Probabilit\u00e0 di Deviare Freccia: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Probabilit\u00e0 di Disarmare: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**ABBASSI I PUGNI**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**PREPARI I PUGNI**
|
||||
Unarmed.Effect.0=Furore (Capacit\u00e0)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Furore[[GREEN]] si \u00e8 esaurito per [
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED]]Furore!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]La tua capacit\u00e0 [[YELLOW]]Furore [[GREEN]]si \u00e8 rigenerata!
|
||||
Unarmed.Skillup=[[YELLOW]]L\'abilit\u00e0 Lotta \u00e8 aumentata di {0}. Totale ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Soffia Foglie
|
||||
Woodcutting.Ability.1=Soffia via le foglie
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Possibilit\u00e0 di Doppio Drop: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Probabilit\u00e0 di Doppio Drop: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Durata di Abbatti Alberi: [[YELLOW]]{0} s
|
||||
Woodcutting.Ability.Locked.0=BLOCCATO FINO A 100+ DI ABILITA\' (SOFFIA FOGLIE)
|
||||
Woodcutting.Ability.Locked.0=BLOCCATO FINO AD ABILIT\u00c0 {0}+ (SOFFIA FOGLIE)
|
||||
Woodcutting.Effect.0=Abbattitore d\'Alberi (CAPACITA\')
|
||||
Woodcutting.Effect.1=Fa esplodere gli alberi
|
||||
Woodcutting.Effect.2=Soffia Foglie
|
||||
@ -341,27 +315,19 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] ha usato [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]LA TUA ASCIA SI FRANTUMA IN DECINE DI PEZZI!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Questo albero \u00e8 troppo grande!
|
||||
Woodcutting.Skillup=[[YELLOW]]L\'abilit\u00e0 Taglialegna \u00e8 aumentata di {0}. Totale ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**CAPACITA\' RIGENERATE!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**DEVIARE FRECCIA**
|
||||
Combat.BeastLore=[[GREEN]]**BESTIA TRADIZIONALE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Vita ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.ArrowDeflect=[[WHITE]]**FRECCIA DEVIATA**
|
||||
Combat.BeastLore=[[GREEN]]**CONOSCENZA DELLE BESTIE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Salute ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Proprietario ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]Sei stato colpito da una freccia infuocata!
|
||||
Combat.Gore=[[GREEN]]**CORNE**
|
||||
Combat.Gore=[[GREEN]]**SBRANATO**
|
||||
Combat.Ignition=[[RED]]**ACCENSIONE**
|
||||
Combat.StruckByGore=[[RED]]**SEI STATO SBRANATO**
|
||||
Combat.TargetDazed=Il bersaglio \u00e8 rimasto [[DARK_RED]]Stordito
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Toccato sfocato. Feltro vertiginoso.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]Riguardo il [[DARK_AQUA]]Progetto [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u00e8 una [[GOLD]]mod GdR [[RED]]open source [[GOLD]]creata nel Febbraio 2011,da [[BLUE]]nossr50[[GOLD]]. Il suo obiettivo \u00e8 di fornire un\'esperienza GdR di qualit\u00e0.,[[DARK_AQUA]]Consigli:,[[GOLD]] - [[GREEN]]Usa [[RED]]/mcc[[GREEN]] per vedere i comandi,[[GOLD]] - [[GREEN]]Digita [[RED]]/NOMEABILIT\u00c0[[GREEN]] per vedere informazioni dettagliate sull\'abilit\u00e0,[[DARK_AQUA]]Sviluppatori:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Capo Progetto),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Sviluppatore Capo),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Sviluppatore),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Sviluppatore),[[DARK_AQUA]]Link Utili:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] segnalazione bug,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] Chat IRC,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Thread sul Forum di Bukkit
|
||||
Commands.Ability.Off=Uso delle capacit\u00e0 [[RED]]disattivato
|
||||
Commands.Ability.On=Uso delle capacit\u00e0 [[GREEN]]attivato
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<giocatore> [[RED]]- Teletrasportati verso un membro del
|
||||
Commands.Party.Toggle=[[RED]]- Attiva o Disattiva la Chat di Compagnia
|
||||
Commands.Party=<nome-compagnia> [[RED]]- Crea/Unisciti alla compagnia scelta
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--Classifica mcMMO dei [[BLUE]]Livelli di Potere[[YELLOW]]--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0} [[DARK_RED]]LIVELLO MASSIMO: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]LIVELLO DI POTERE: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]Tutti i tuoi livelli di abilit\u00e0 sono stati azzerati con successo.
|
||||
Commands.Reset.Single=[[GREEN]]La tua abilit\u00e0 {0} \u00e8 stata azzerata con successo.
|
||||
Commands.Reset=[[RED]]Azzera il livello di un\'abilit\u00e0
|
||||
Commands.Skill.Invalid=[[RED]]Questo non \u00e8 un nome di abilit\u00e0 valido!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--Classifica mcMMO di [[BLUE]]{0}[[YELLOW]]--
|
||||
Commands.SkillInfo=/<abilit\u00e0> [[RED]]- Visualizza informazioni dettagliate su un\'abilit\u00e0
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]Non hai inviti in questo momento
|
||||
mcMMO.NoPermission=[[DARK_RED]]Permessi insufficienti.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Se non hai accesso a un\'abilit\u00e0 non sar\u00e0 mostrata qui.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - Sito di mcMMO
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Compagnia: {0}
|
||||
Party.Forbidden=[mcMMO] Le compagnie non sono permesse in questo mondo (vedi i Permessi)
|
||||
Party.Help.0=[[RED]]L\'uso corretto \u00e8 /party <nome-compagnia> per unirti ad essa o /party q per lasciarla
|
||||
@ -424,22 +392,20 @@ Party.Help.5=[[RED]]Per proteggere la tua compagnia con una password, usa /party
|
||||
Party.Help.6=[[RED]]Per sospendere un giocatore dalla tua compagnia, usa /party kick <giocatore>
|
||||
Party.Help.7=[[RED]]Per trasferire la propriet\u00e0 della tua compagnia, usa /party owner <giocatore>
|
||||
Party.InformedOnJoin={0} [[GREEN]] si \u00e8 unito alla tua compagnia
|
||||
Party.InformedOnQuit={0} [[GREEN]] e uscito dal tuo party
|
||||
Party.InformedOnQuit={0} [[GREEN]] ha lasciato la tua compagnia
|
||||
Party.InvalidName=[[DARK_RED]]Questo non \u00e8 un nome di compagnia valido.
|
||||
Party.IsLocked=[[RED]]Questa compagnia \u00e8 gi\u00e0 chiusa!
|
||||
Party.IsntLocked=[[RED]]Questa compagnia non \u00e8 chiusa!
|
||||
Party.Locked=[[RED]]Il party e bloccato , soltanto il leader pu\u00f2 invitare.
|
||||
Party.Locked=[[RED]]La compagnia \u00e8 chiusa, solo il capo della compagnia pu\u00f2 invitare nuovi membri.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} non \u00e8 nella tua compagnia
|
||||
Party.NotOwner=[[DARK_RED]]Non sei il proprietario della compagnia
|
||||
Party.PasswordSet=[[GREEN]]Party password settata come {0}
|
||||
Party.PasswordSet=[[GREEN]]Password della compagnia impostata come {0}
|
||||
Party.Player.Invalid=[[RED]]Quello non \u00e8 un giocatore valido.
|
||||
Party.Teleport.Dead=[[RED]]Non puoi teletrasportarti verso un giocatore morto.
|
||||
Party.Teleport.Hurt=[[RED]]Sei stato ferito negli ultimi {0} secondi e non puoi teletrasportarti.
|
||||
Party.Teleport.Player=[[GREEN]]Ti sei teletrasportato da {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} ti ha teletrasportato.
|
||||
Party.Unlocked=[[GRAY]]Party sbloccato.
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Cadere
|
||||
Commands.XPGain.Archery=Attaccare Mostri
|
||||
Commands.XPGain.Axes=Attaccare Mostri
|
||||
@ -461,59 +427,44 @@ Commands.xprate.proper.1=[[RED]]L\'uso corretto per ripristinare il tasso di XP
|
||||
Commands.xprate.proper.2=[[RED]]Per favore specifica \"true\" o \"false\" per indicare se questo \u00e8 un evento XP o meno
|
||||
Commands.xprate.started.0=[[GOLD]]E\' INIZIATO UN EVENTO XP PER mcMMO!
|
||||
Commands.xprate.started.1=[[GOLD]]IL TASSO DI XP DI mcMMO ORA E\' {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO ha un\'evento in corso -> XP aumentato! la XP Rate e {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
XPRate.Event=[[GOLD]]E\' in corso un evento mcMMO sul tasso XP! Il tasso XP \u00e8 {0}x!
|
||||
Effects.Effects=EFFETTI
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]Riguardo Acrobatica:\n[[YELLOW]]Acrobatica \u00e8 l\'arte di muoversi agilmente in mcMMO.\n[[YELLOW]]Fornisce bonus in combattimento e contro i danni ambientali.\n\n[[DARK_AQUA]]GUADAGNARE XP:\n[[YELLOW]]Per guadagnare XP in questa capacit\u00e0 devi eseguire una\n[[YELLOW]]schivata in combattimento o sopravvivere a una caduta da\n[[YELLOW]]altezze che ti farebbero danni.\n\n[[DARK_AQUA]]Come funziona Capriola?\n[[YELLOW]]Hai una possibilit\u00e0 passiva quando subisci danno da caduta\n[[YELLOW]]di annullare il danno fatto. Puoi tenere premuto il tasto furtivo\n[[YELLOW]]durante la caduta per raddoppiare le possibilit\u00e0.\n[[YELLOW]]Questo attiva una Capriola Aggraziata invece di una normale.\n[[YELLOW]]Le Capriole Aggraziate sono come le capriole normali ma hanno\n[[YELLOW]]il doppio di possibilit\u00e0 di avvenire e forniscono pi\u00f9 incolumit\u00e0 dai\n[[YELLOW]]danni rispetto alle capriole normali. Le possibilit\u00e0 di fare una\n[[YELLOW]]capriola sono legate al tuo livello di abilit\u00e0.\n\n[[DARK_AQUA]]Come funziona Schivata?\n[[YELLOW]]La Schivata \u00e8 una possibilit\u00e0 passiva di dimezzare il danno\n[[YELLOW]]quando vieni ferito in combattimento.\n[[YELLOW]]\u00c8 legata al tuo livello di abilit\u00e0.
|
||||
Guides.Archery=La guida arrivera dopo.
|
||||
Guides.Axes=La guida arrivera dopo.
|
||||
Guides.Archery=La guida arriver\u00e0 prossimamente...
|
||||
Guides.Axes=La guida arriver\u00e0 prossimamente...
|
||||
Guides.Excavation=[[DARK_AQUA]]Riguardo a Scavi:\n[[YELLOW]]Scavi e l?atto di smuover il terreno per trovare tesori.\n[[YELLOW]]Scavando per terra troverai alcuni tesori.\n[[YELLOW]]Piu la userai , piu tesori riusciari a trovare.\n\n[[DARK_AQUA]]GUADAGNARE ESPERIENZA:\n[[YELLOW]]Per guadagnare esperienza in questa abilita devi scavare tenendo in mano una pala.\n[[YELLOW]]Solo alcuni materiali possono essere scavati per ricavare tesori ed esperienza.\n[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Erba, Terra, Sabbia, Argilla, Ghiaia, Micelio, Soul Sand\n\n[[DARK_AQUA]]Come usare Giga Drill Breaker:\n[[YELLOW]]Impugnando una pala premi col tasto destro per preparare il tuo attrezzo.\n[[YELLOW]Una volta in questo stato hai circa 4 secondi per entrare in\n[[YELLOW]]contatto con materiali compatibili e questo\n[[YELLOW]]attivera Super Trapano Breaker.\n[[DARK_AQUA]Cos?e Super Trapano Breaker?\n[[YELLOW]]Super Trapano Breaker e un?abilita con un tempo di raffreddamento\n[[YELLOW]]legato all?abilita Scavi. Triplica le tue possibilita\n[[YELLOW]]di trovare tesori e permette di rompere all?istante\n[[YELLOW]] i materiali appositi.\n\n[[DARK_AQUA]]Come funziona CercaTesori?\n[[YELLOW]]Ogni possible tesoro di Scavi ha un proprio\n[[YELLOW]]livello di abilita necessario per essere emesso, e come risultato e \n[[YELLOW]]diffiicile dire quanto sia utile questa abilita.\n[[YELLOW]]Tieni solo conto che piu alto sara il tuo livello di Scavi\n[[YELLOW]], maggiore sara la varieta di tesori che potrai trovare.\n[[YELLOW]]E ricordati anche che usando Scavi\n[[YELLOW]]ogni materiale compatibile ha la propria unica lista di tesori.\n[[YELLOW]]In altre parole troverai tesori diversi nella terra\n[[YELLOW]]rispetto a quelli nella ghiaia.\n[[DARK_AQUA]]Note riguardo a Scavi:\n[[YELLOW]]I premi di Scavi sono completamente personabilizzabili\n[[YELLOW]]Perci\u00f2 variano da server a server.
|
||||
Guides.Fishing=La guida arriver\u00e0 prossimamente...
|
||||
Guides.Herbalism=La guida arriver\u00e0 prossimamente...
|
||||
Guides.Mining=[[DARK_AQUA]]Riguardo Estrazione:\n[[YELLOW]]L\'Estrazione consiste nello scavare pietra e minerali grezzi.\n[[YELLOW]]Fornisce bonus alla quantit\u00e0 di materiali droppati scavando.\n\n[[DARK_AQUA]]GUADAGNARE XP:\n[[YELLOW]]Per ottenere XP in questa abilit\u00e0 dovete scavare con un piccone\n[[YELLOW]]in mano. Solo certi blocchi conferiscono XP.\n\n[[DARK_AQUA]]Materiali Compatibili:\n[[YELLOW]]Pietra, Carbone Grezzo, Ferro Grezzo, Oro Grezzo, Diamante Grezzo,\n[[YELLOW]]Pietrarossa Grezza, Lapislazzuli Grezzo, Ossidiana, Pietrisco\n[[YELLOW]]Muscoso, Pietra dell\'End, Pietraluce e Netherrack.\n\n[[DARK_AQUA]]Come usare Super Demolitore:\n[[YELLOW]]Cliccate col destro con un piccone in mano per preparare l\'attrezzo.\n[[YELLOW]]Una volta in questo stato avete circa 4 secondi per entrare in contatto\n[[YELLOW]]con materiali compatibili con Estrazione, il che attiver\u00e0\n[[YELLOW]]Super Demolitore.\n\n[[DARK_AQUA]]Cos\'\u00e8 Super Demolitore?\n[[YELLOW]]Super Demolitore \u00e8 una capacit\u00e0 con un tempo di\n[[YELLOW]]raffreddamento legata all\'abilit\u00e0 Estrazione. Triplica la\n[[YELLOW]]possibilit\u00e0 di droppare oggetti supplementari e permette di\n[[YELLOW]]rompere istantaneamente i materiali da Estrazione.\n\n[[DARK_AQUA]]Come usare Estrazione Esplosiva:\n[[YELLOW]]Con un detonatore in mano, che di base \u00e8 un acciarino,\n[[YELLOW]]cliccate col destro su del TNT a distanza. Questo far\u00e0\n[[YELLOW]]esplodere il TNT istantaneamente.\n\n[[DARK_AQUA]]Come funziona Estrazione Esplosiva?\n[[YELLOW]]Estrazione Esplosiva \u00e8 un\'abilit\u00e0 con un tempo di raffreddamento\n[[YELLOW]]legato all\'abilit\u00e0 Estrazione. D\u00e0 un bonus quando si scava col TNT\n[[YELLOW]]e permette di farlo detonare a distanza.\n[[YELLOW]]Estrazione Esplosiva \u00e8 divisa in tre parti.\n[[YELLOW]]La prima parte \u00e8 Bombe pi\u00f9 Grandi, che incrementa il raggio di esplosione.\n[[YELLOW]]La seconda \u00e8 Esperto di Demolizioni, che aumenta il danno da\nesplosione di TNT.\n[[YELLOW]]La terza parte aumenta semplicemente la quantit\u00e0 di minerale grezzo droppato tramite TNT e riduce le macerie droppate.
|
||||
Guides.Repair=La guida arriver\u00e0 prossimamente...
|
||||
Guides.Swords=La guida arrivera dopo.
|
||||
Guides.Taming=La guida arrivera dopo.
|
||||
Guides.Unarmed=La guida arrivera dopo.
|
||||
Guides.Swords=La guida arriver\u00e0 prossimamente...
|
||||
Guides.Taming=La guida arriver\u00e0 prossimamente...
|
||||
Guides.Unarmed=La guida arriver\u00e0 prossimamente...
|
||||
Guides.Woodcutting=La guida arriver\u00e0 prossimamente...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]Non hai il permesso di esaminare giocatori disconnessi!
|
||||
Inspect.OfflineStats=Statistiche mcMMO del Giocatore Disconnesso [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]Statistiche mcMMO di [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]Sei troppo lontano da quel giocatore per esaminarlo!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**ALA CHIMERA FALLITA!**
|
||||
Item.ChimaeraWing.Pass=**ALA CHIMERA**
|
||||
Item.Injured.Wait=Sei stato ferito di recente e devi aspettare per usarla. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Sei stato disarmato!!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Hai bisogno di piu
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Sei troppo stanco per poter riutilizzare questa abilita attendi.
|
||||
|
||||
#STATISTICS
|
||||
Skills.TooTired=[[RED]]Sei troppo stanco per usare ancora questa capacit\u00e0.
|
||||
Stats.Header.Combat=[[GOLD]]-=ABILITA\' DI COMBATTIMENTO=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=ABILITA\' DI RACCOLTA=-
|
||||
Stats.Header.Misc=[[GOLD]]-=ABILITA\' VARIE=-
|
||||
Stats.Own.Stats=[[GREEN]]Statistiche [mcMMO]
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
||||
Perks.xp.name=Esperienza
|
||||
Perks.xp.desc=Ricevi {0}x XP.
|
||||
Perks.lucky.name=Fortuna
|
||||
Perks.lucky.desc=Aumenta del 33% le probabilit\u00e0 di attivarsi delle abilit\u00e0 e capacit\u00e0 di {0}.
|
||||
Perks.lucky.desc.login=Aumenta del 33% le probabilit\u00e0 di attivarsi di certe abilit\u00e0 e capacit\u00e0.
|
||||
Perks.cooldowns.name=Recupero Rapido
|
||||
Perks.cooldowns.desc=Riduce la durata del raffreddamento di {0}.
|
||||
Perks.activationtime.name=Resistenza
|
||||
Perks.activationtime.desc=Incrementa il tempo di attivazione dell\'abilit\u00e0 di {0} secondi.
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**\uace1\uad2d\uc774\ub97c \uc900\ube44\ud558\uc138\uc694.**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair to
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]\ud30c\ud2f0\uac00 \ud574\uc81c\ub418\uc5c8\uc2b5\ub2c8\ub2e4.
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]\ud604\uc7ac \ubb34\uc7a5\ud574\uc81c \ub410\uc2b5\ub2c8\ub2e4!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROB\u0100TIKA
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Iesp\u0113ja atg\u016bt bultas: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} boj\u0101jumi
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Zvejo\u0161ana:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Salabot
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair to
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Tas lik\u0101s viegli.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=\u0100tro \u0112dienu Pakalpojumi
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]Tas koks ir par lielu!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Nepietiekama at\u013cauja.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFEKTI
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Tevi ir atbru\u0146oju\u0161i!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Ontweken**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATIEK
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatiek toegenomen met {0}. Totaal ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]De kans om je pijlen terug te krijgen:[[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Boogschieten toegenomen met {0}. Totaal ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Vissen:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**JE HOUDT JE PICKAXE GEREED**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mijn ervaring toegenomen by {0}. Totaal ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK.RED]]Je hebt een aambeeld geplaatst, met een aambee
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Je bent nog niet sterk genoeg om diamant te repareren.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Je bent niet goed genoeg om goud te repareren.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]Dat ging makkelijk.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane krachten hebben het voorwerp verlaten.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Het bloeden is [[GREEN]]Gestopt[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**VIJAND BLOED**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pijl afwijking kans: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Bladblazer
|
||||
Woodcutting.Ability.1=Blaadjes wegblazen
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Bladblazer
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**PIJL AFWIJKING**
|
||||
Combat.BeastLore=[[GREEN]]**WOLFINSPECTIE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Levens ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**VAST DOOR GESTOLD BLOED**
|
||||
Combat.TargetDazed=Doelwit was [[DARK_RED]]versuft
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Je raakte Fuzzy aan. Je voelt je duizelig.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]Vermogen: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Groep: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFFECTEN
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Je bent ontwapend!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Je hebt te weinig
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Je bent te moe om die ability te gebruiken.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=Strijd Ervaring=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dukket unna**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=AKROBATIKK
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatiske ferdigheter har blitt h\u00f8ynet med {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Sjanse til \u00e5 hente Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Bueskyting dyktighet \u00f8kt med {0}. Totalt ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skalle Knuser[[GREEN]] har g\u00e5tt over [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=L\u00e5st til 150 + ferdighet (Shake)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]] Green Terra [[GREEN]] har slitt av for [[yellow]] {0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**DU GJ\u00d8R KLAR PICKAXEN DIN**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Din [[yellow]] Super Breaker [[GREEN]] evne er oppdatert!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill har \u00f8kt med {0}. Totalt ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Blast Mining [[GREEN]]evne er oppdatert!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Reparer
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]Du har plassert en ambolt, ambolt kan reparere
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Reparer:
|
||||
Repair.SkillName=REPARER
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Diamant.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]Du er ikke dyktig nok til \u00e5 reparere Gull.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]ReparasjonS dyktighet \u00f8kt med {0}. Totalt ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Suksess Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane kraften har forlatt objektet permanent
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Bl\u00f8dningen har [[GREEN]]stoppet[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**FIENDE BL\u00d8R**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]** Motangrep **
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES AKTIVERT**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]] Taggete Streik!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Pil Avlednings Sjanse: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] har brukt [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=L\u00f8vbl\u00e5ser
|
||||
Woodcutting.Ability.1=Bl\u00e5s bort blader
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=L\u00f8vbl\u00e5ser
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]R\u00f8rte Fuzzy. F\u00f8lte seg Dizzy.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]]Kraft Niv\u00e5[[YELLOW]]Lederbord--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]KRAFT NIV\u00c5: [[GR\u00d8EEN]] {0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Partyet er l\u00e5st opp
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Angriper Monstre
|
||||
Commands.XPGain.Axes=Angriper Monstre
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO er for tiden i en XP Rate arrangement! XP rate er {0} x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFFEKTER
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Bruksanvisning kommer snart...
|
||||
Guides.Axes=Bruksanvisning kommer snart...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Bruksanvisning kommer snart...
|
||||
Guides.Taming=Bruksanvisning kommer snart...
|
||||
Guides.Unarmed=Bruksanvisning kommer snart...
|
||||
Guides.Woodcutting=Bruksanvisning kommer snart...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Du har blitt avv\u00e6pnet!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Du trenger mer
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Du er for sliten til \u00e5 bruke denne evnen igjen.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=Kampferdigheter=-
|
||||
Stats.Header.Gathering=[[GOLD]]- = SAMLER FERDIGHETER = -
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Szansa na Unik: [[YELLOW]]{0}
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Unikni\u0119to**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Dwukrotnie bardziej efektywne niz zwykly Przewrot
|
||||
Acrobatics.Effect.4=Unik
|
||||
Acrobatics.Effect.5=Redukuje obrazenia od upadku o polowe
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.SkillName=AKROBATYKA
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Szansa na Oszolomienie: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=LUCZNICTWO
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -72,57 +65,53 @@ Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=EXCAVATION
|
||||
Excavation.Listener=Kopanie
|
||||
Excavation.SkillName=KOPANIE
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Ranga lowienia skarbow: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Lowca Skarbow (Pasywna)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magiczny Lowca
|
||||
Fishing.Effect.3=Znajdowanie Zakletych Przedmiotow
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=LOWIENIE RYB
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Zielony palec (Pszenica)
|
||||
Herbalism.Effect.3=Automatyczne zasadzanie pszenicy przy zniwie.
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||
Herbalism.Effect.9=Double the normal loot
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.Listener=Zielarstwo
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJA SIEKIERE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,17 +136,15 @@ Mining.Effect.7=Zwieksza zasieg wybuchu TNT
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Zmniejsza obrazenia od explozji TNT
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Listener=Mining:
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=G\u00f3rnictwo
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Skillup=[[YELLOW]]Umiej\u0119tno\u015b\u0107 Mining wzros\u0142a o {0}. Razem ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,9 +158,7 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.0=Naprawa
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
Repair.Effect.11=Repair Gold Tools & Armor
|
||||
@ -183,21 +166,21 @@ Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||
Repair.Effect.13=Repair Iron Tools & Armor
|
||||
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||
Repair.Effect.15=Repair Stone Tools
|
||||
Repair.Effect.2=Repair Mastery
|
||||
Repair.Effect.2=Mistrzostwo napraw
|
||||
Repair.Effect.3=Increased repair amount
|
||||
Repair.Effect.4=Super Repair
|
||||
Repair.Effect.5=Double effectiveness
|
||||
Repair.Effect.4=Super Naprawa
|
||||
Repair.Effect.5=Podw\u00f3jnie efektywne
|
||||
Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||
Repair.Effect.8=Arcane Forging
|
||||
Repair.Effect.9=Repair magic items
|
||||
Repair.Effect.9=Naprawa rzeczy magicznych
|
||||
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||
Repair.Effect.17=Salvage Tools & Armor
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.Listener=Naprawa:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,33 +189,29 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Szansa na Super Naprawe: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Fail=[[RED]]Moc Arcane na zawsze opuscila przedmiot !
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]Krwawienie [[GREEN]]usta\u0142o[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.Countered=[[GREEN]]**KONTR-ATAK**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
@ -242,16 +221,15 @@ Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Krwawienie
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.Listener=Miecze
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 do Obrazen
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**PRZYGOTOWUJESZ SWOJE PIESCI**
|
||||
Unarmed.Effect.0=Berserk (Zdolnosc)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
@ -332,7 +306,7 @@ Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.SkillName=\u015aCINANIE DRZEW
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**ODBICIE STRZALY**
|
||||
Combat.BeastLore=[[GREEN]]**WIEDZA O ZWIERZETACH**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Zycie ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**PODPALENIE**
|
||||
Combat.StruckByGore=[[RED]]**WYKRWAWIENIE**
|
||||
Combat.TargetDazed=Cel zostal [[DARK_RED]]oszolomiony.
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Zostales oszolomiony.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -390,7 +356,7 @@ Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Dolaczyles do Grupy: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Kick=[[RED]]Zosta\u0142e\u015b wyrzucony z dru\u017cyny {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleportacja do czlonka grupy.
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- Pokazuje szczegolowe informacje na temat umiejetnosci
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]Nie masz zadnych zaproszen
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -421,7 +389,7 @@ Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.6=[[RED]]Aby wyrzuci\u0107 gracza z twojej dru\u017cyny wpisz /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] dolaczyl do twojej grupy.
|
||||
Party.InformedOnQuit={0} [[GREEN]] wyszedl z twojej grupy.
|
||||
@ -433,26 +401,24 @@ Party.NotInYourParty=[[DARK_RED]]{0} nie jest czlonkiem twojej grupy.
|
||||
Party.NotOwner=[[DARK_RED]]Nie jestes wlascicielem tej grupy.
|
||||
Party.PasswordSet=[[GREEN]]Haslo grupy zmienione na: {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Dead=[[RED]]Nie mo\u017cesz si\u0119 teleportowa\u0107 do zmar\u0142ego gracza.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Grupa jest otwarta dla wszystkich.
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Upadanie
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Excavation=Kopanie i odnajdywanie skarb\u00f3w
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Herbalism=Zbieranie Zi\u00f3\u0142
|
||||
Commands.XPGain.Mining=Wydobywa Kamie\u0144 i Surowce
|
||||
Commands.XPGain.Repair=Naprawianie
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Taming=Oswoj zwierze, lub walcz ze swoimi wilkami.
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Scina drzewa
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.XPGain=[[DARK_GRAY]Zdobyte do\u015bwiadczenie: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Effects=EFEKTY
|
||||
Effects.Level=[[DARK_GRAY]]Poziom: [[GREEN]]{0} [[DARK_AQUA]]Doswiadczenie[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.ChimaeraWing.Pass=**SKRZYD\u0141O CHIMERY**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Zostales rozbrojony!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Potrzebujesz wiecej
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Musisz odpoczac zanim ponownie uzyjesz tej umiejetnosci.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Combat=[[GOLD]]-=UMIEJ\u0118TNO\u015aCI BOJOWE=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Statystyki
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
470
src/main/resources/locale/locale_pl_PL.properties
Normal file
470
src/main/resources/locale/locale_pl_PL.properties
Normal file
@ -0,0 +1,470 @@
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
Archery.Effect.2=Daze (Players)
|
||||
Archery.Effect.3=Disorients foes and deals 4 DMG
|
||||
Archery.Effect.4=Arrow Retrieval
|
||||
Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
Axes.Ability.Bonus.3=Deal {0} Bonus DMG to armor
|
||||
Axes.Ability.Bonus.4=Greater Impact
|
||||
Axes.Ability.Bonus.5=Deal {0} Bonus DMG to unarmored foes
|
||||
Axes.Ability.Lower=[[GRAY]]**YOU LOWER YOUR AXE**
|
||||
Axes.Ability.Ready=[[GREEN]]**YOU READY YOUR AXE**
|
||||
Axes.Combat.Cleave.Proc=[[DARK_RED]]Struck by CLEAVE!
|
||||
Axes.Combat.CritStruck=[[DARK_RED]]You were CRITICALLY hit!
|
||||
Axes.Combat.CritChance=[[RED]]Chance to critically strike: [[YELLOW]]{0}%
|
||||
Axes.Combat.CriticalHit=[[RED]]CRITICAL HIT!
|
||||
Axes.Combat.GI.Proc=[[GREEN]]**STRUCK WITH GREAT FORCE**
|
||||
Axes.Combat.GI.Struck=[[RED]]**HIT BY GREATER IMPACT**
|
||||
Axes.Combat.SS.Length=[[RED]]Skull Splitter Length: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=Skull Splitter (Ability)
|
||||
Axes.Effect.1=Deal AoE Damage
|
||||
Axes.Effect.2=Critical Strikes
|
||||
Axes.Effect.3=Double Damage
|
||||
Axes.Effect.4=Axe Mastery
|
||||
Axes.Effect.5=Adds bonus DMG
|
||||
Axes.Effect.6=Impact
|
||||
Axes.Effect.7=Strike with enough force to shatter armor
|
||||
Axes.Effect.8=Greater Impact
|
||||
Axes.Effect.9=Deal bonus damage to unarmored foes
|
||||
Axes.Listener=Axes:
|
||||
Axes.SkillName=AXES
|
||||
Axes.Skills.SS.Off=[[RED]]**Skull Splitter has worn off**
|
||||
Axes.Skills.SS.On=[[GREEN]]**Skull Splitter ACTIVATED**
|
||||
Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability is refreshed!
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
Excavation.Effect.1=3x Drop Rate, 3x EXP, +Speed
|
||||
Excavation.Effect.2=Treasure Hunter
|
||||
Excavation.Effect.3=Ability to dig for treasure
|
||||
Excavation.Effect.Length=[[RED]]Giga Drill Breaker Length: [[YELLOW]]{0}s
|
||||
Excavation.Listener=Excavation:
|
||||
Excavation.SkillName=EXCAVATION
|
||||
Excavation.Skills.GigaDrillBreaker.Off=[[RED]]**Giga Drill Breaker has worn off**
|
||||
Excavation.Skills.GigaDrillBreaker.On=[[GREEN]]**GIGA DRILL BREAKER ACTIVATED**
|
||||
Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Breaker [[GREEN]]ability is refreshed!
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
Herbalism.Effect.7=Improves hunger restored from farmed foods
|
||||
Herbalism.Effect.8=Double Drops (All Herbs)
|
||||
Herbalism.Effect.9=Double the normal loot
|
||||
Herbalism.Listener=Herbalism:
|
||||
Herbalism.SkillName=HERBALISM
|
||||
Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
|
||||
Herbalism.Skills.GTe.On=[[GREEN]]**GREEN TERRA ACTIVATED**
|
||||
Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]ability is refreshed!
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
Mining.Effect.1=Speed+, Triple Drop Chance
|
||||
Mining.Effect.2=Double Drops
|
||||
Mining.Effect.3=Double the normal loot
|
||||
Mining.Effect.4=Blast Mining
|
||||
Mining.Effect.5=Bonuses to mining with TNT
|
||||
Mining.Effect.6=Bigger Bombs
|
||||
Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
Mining.Skills.SuperBreaker.On=[[GREEN]]**SUPER BREAKER ACTIVATED**
|
||||
Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
Mining.Blast.Effect.2=+45% ore yield, no debris
|
||||
Mining.Blast.Effect.3=+50% ore yield, no debris
|
||||
Mining.Blast.Effect.4=+55% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.5=+60% ore yield, no debris, double drops
|
||||
Mining.Blast.Effect.6=+65% ore yield, no debris, triple drops
|
||||
Mining.Blast.Effect.7=+70% ore yield, no debris, triple drops
|
||||
Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
Repair.Effect.11=Repair Gold Tools & Armor
|
||||
Repair.Effect.12=Iron Repair ({0}+ SKILL)
|
||||
Repair.Effect.13=Repair Iron Tools & Armor
|
||||
Repair.Effect.14=Stone Repair ({0}+ SKILL)
|
||||
Repair.Effect.15=Repair Stone Tools
|
||||
Repair.Effect.2=Repair Mastery
|
||||
Repair.Effect.3=Increased repair amount
|
||||
Repair.Effect.4=Super Repair
|
||||
Repair.Effect.5=Double effectiveness
|
||||
Repair.Effect.6=Diamond Repair ({0}+ SKILL)
|
||||
Repair.Effect.7=Repair Diamond Tools & Armor
|
||||
Repair.Effect.8=Arcane Forging
|
||||
Repair.Effect.9=Repair magic items
|
||||
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||
Repair.Effect.17=Salvage Tools & Armor
|
||||
Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair tools and armor.
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
Repair.Skills.AdeptStone=[[DARK_RED]]You\'re not skilled enough to repair Stone.
|
||||
Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YELLOW]]{1}
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.Effect.0=Counter Attack
|
||||
Swords.Effect.1=Reflect 50% of damage taken
|
||||
Swords.Effect.2=Serrated Strikes (ABILITY)
|
||||
Swords.Effect.3=25% DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5=5 Tick Bleed
|
||||
Swords.Effect.6=Bleed
|
||||
Swords.Effect.7=Apply a bleed DoT
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=[[RED]]**Serrated Strikes has worn off**
|
||||
Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
Taming.Ability.Bonus.3=1/2 Damage, Fire Resistance
|
||||
Taming.Ability.Bonus.4=Shock Proof
|
||||
Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
Taming.Effect.11=Explosive Damage Reduction
|
||||
Taming.Effect.12=Call of the Wild
|
||||
Taming.Effect.13=Summon an animal to your side
|
||||
Taming.Effect.14=[[GRAY]]COTW (Ocelot): Crouch and left-click with {0} Fish in hand
|
||||
Taming.Effect.15=[[GRAY]]COTW (Wolf): Crouch and left-click with {0} Bones in hand
|
||||
Taming.Effect.16=Fast Food Service
|
||||
Taming.Effect.17=Chance for wolves to heal on attack
|
||||
Taming.Effect.2=Gore
|
||||
Taming.Effect.3=Critical Strike that applies Bleed
|
||||
Taming.Effect.4=Sharpened Claws
|
||||
Taming.Effect.5=Damage Bonus
|
||||
Taming.Effect.6=Environmentally Aware
|
||||
Taming.Effect.7=Cactus/Lava Phobia, Fall DMG Immune
|
||||
Taming.Effect.8=Thick Fur
|
||||
Taming.Effect.9=DMG Reduction, Fire Resistance
|
||||
Taming.Listener.Wolf=[[DARK_GRAY]]Your wolf scurries back to you...
|
||||
Taming.Listener=Taming:
|
||||
Taming.SkillName=TAMING
|
||||
Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
Unarmed.Effect.1=+50% DMG, Breaks weak materials
|
||||
Unarmed.Effect.2=Disarm (Players)
|
||||
Unarmed.Effect.3=Drops the foes item held in hand
|
||||
Unarmed.Effect.4=Iron Arm Style
|
||||
Unarmed.Effect.5=Hardens your arm over time
|
||||
Unarmed.Effect.6=Arrow Deflect
|
||||
Unarmed.Effect.7=Deflect arrows
|
||||
Unarmed.Listener=Unarmed:
|
||||
Unarmed.SkillName=UNARMED
|
||||
Unarmed.Skills.Berserk.Off=[[RED]]**Berserk has worn off**
|
||||
Unarmed.Skills.Berserk.On=[[GREEN]]**BERSERK ACTIVATED**
|
||||
Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
Woodcutting.Effect.3=Blow Away Leaves
|
||||
Woodcutting.Effect.4=Double Drops
|
||||
Woodcutting.Effect.5=Double the normal loot
|
||||
Woodcutting.Listener=Woodcutting:
|
||||
Woodcutting.SkillName=WOODCUTTING
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**Tree Feller has worn off**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**TREE FELLER ACTIVATED**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]Your [[YELLOW]]Tree Feller [[GREEN]]ability is refreshed!
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]Tree Feller[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Tree Feller!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BurningArrowHit=[[DARK_RED]]You were struck by a burning arrow!
|
||||
Combat.Gore=[[GREEN]]**GORED**
|
||||
Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
Commands.AdminChat.Off=Admin Chat only [[RED]]Off
|
||||
Commands.AdminChat.On=Admin Chat only [[GREEN]]On
|
||||
Commands.AdminToggle=[[RED]]- Toggle admin chat
|
||||
Commands.Disabled=[[RED]]This command is disabled.
|
||||
Commands.DoesNotExist=[[RED]]Player does not exist in the database!
|
||||
Commands.GodMode.Disabled=[[YELLOW]]mcMMO Godmode Disabled
|
||||
Commands.GodMode.Enabled=[[YELLOW]]mcMMO Godmode Enabled
|
||||
Commands.GodMode.Forbidden=[mcMMO] God Mode not permitted on this world (See Permissions)
|
||||
Commands.Inspect=<player> [[RED]]- View detailed player info
|
||||
Commands.Invite.Accepted=[[GREEN]]Invite Accepted. You have joined party {0}
|
||||
Commands.Invite.Success=[[GREEN]]Invite sent successfully.
|
||||
Commands.Leaderboards=<skill> <page> [[RED]]- Leaderboards
|
||||
Commands.mcgod=[[RED]]- Toggle GodMode
|
||||
Commands.mmoedit=[player] <skill> <newvalue> [[RED]] - Modify target
|
||||
Commands.ModDescription=[[RED]]- Read brief mod description
|
||||
Commands.NoConsole=This command does not support console usage.
|
||||
Commands.Other=[[GREEN]]--OTHER COMMANDS--
|
||||
Commands.Party.Accept=[[RED]]- Accept party invite
|
||||
Commands.Party.Chat.Off=Party Chat only [[RED]]Off
|
||||
Commands.Party.Chat.On=Party Chat only [[GREEN]]On
|
||||
Commands.Party.Commands=[[GREEN]]--PARTY COMMANDS--
|
||||
Commands.Party.Invite.0=[[RED]]ALERT: [[GREEN]]You have received a party invite for {0} from {1}
|
||||
Commands.Party.Invite.1=[[YELLOW]]Type [[GREEN]]/accept[[YELLOW]] to accept the invite
|
||||
Commands.Party.Invite=<player> [[RED]]- Send party invite
|
||||
Commands.Party.Join=Joined Party: {0}
|
||||
Commands.Party.Kick=[[RED]]You were kicked from party {0}!
|
||||
Commands.Party.Leave=[[RED]]You have left that party
|
||||
Commands.Party.Members=[[GREEN]]Party Members: {0}
|
||||
Commands.Party.None=[[RED]]You are not in a party.
|
||||
Commands.Party.Quit=[[RED]]- Leave your current party
|
||||
Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
Commands.Stats.Self=YOUR STATS
|
||||
Commands.Stats=[[RED]]- View your mcMMO stats
|
||||
Commands.ToggleAbility=[[RED]]- Toggle ability activation with right click
|
||||
mcMMO.MOTD=[[BLUE]]This server is running mcMMO {0}! \n Type [[YELLOW]]/mcmmo[[BLUE]] for help.
|
||||
mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
Party.Help.1=[[RED]]To join a passworded party, use /party <party-name> <password>
|
||||
Party.Help.2=[[RED]]Consult /party ? for more information
|
||||
Party.Help.3=[[RED]]Use /party <party-name> to join or /party q to quit
|
||||
Party.Help.4=[[RED]]To lock or unlock your party, use /party <lock/unlock>
|
||||
Party.Help.5=[[RED]]To password protect your party, use /party password <password>
|
||||
Party.Help.6=[[RED]]To kick a player from your party, use /party kick <player>
|
||||
Party.Help.7=[[RED]]To transfer ownership of your party, use /party owner <player>
|
||||
Party.InformedOnJoin={0} [[GREEN]] has joined your party
|
||||
Party.InformedOnQuit={0} [[GREEN]] has left your party
|
||||
Party.InvalidName=[[DARK_RED]]That is not a valid party name.
|
||||
Party.IsLocked=[[RED]]This party is already locked!
|
||||
Party.IsntLocked=[[RED]]This party is not locked!
|
||||
Party.Locked=[[RED]]Party is locked, only party leader may invite.
|
||||
Party.NotInYourParty=[[DARK_RED]]{0} is not in your party
|
||||
Party.NotOwner=[[DARK_RED]]You are not the party owner
|
||||
Party.PasswordSet=[[GREEN]]Party password set to {0}
|
||||
Party.Player.Invalid=[[RED]]That is not a valid player.
|
||||
Party.Teleport.Dead=[[RED]]You can\'t teleport to a dead player.
|
||||
Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot teleport.
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
Commands.XPGain.Excavation=Digging and finding treasures
|
||||
Commands.XPGain.Fishing=Fishing (Go figure!)
|
||||
Commands.XPGain.Herbalism=Harvesting Herbs
|
||||
Commands.XPGain.Mining=Mining Stone & Ore
|
||||
Commands.XPGain.Repair=Repairing
|
||||
Commands.XPGain.Swords=Attacking Monsters
|
||||
Commands.XPGain.Taming=Animal Taming, or combat w/ your wolves
|
||||
Commands.XPGain.Unarmed=Attacking Monsters
|
||||
Commands.XPGain.WoodCutting=Chopping down trees
|
||||
Commands.XPGain=[[DARK_GRAY]]XP GAIN: [[WHITE]]{0}
|
||||
Commands.xplock.locked=[[GOLD]]Your XP BAR is now locked to {0}!
|
||||
Commands.xplock.unlocked=[[GOLD]]Your XP BAR is now [[GREEN]]UNLOCKED[[GOLD]]!
|
||||
Commands.xprate.over=[[RED]]mcMMO XP Rate Event is OVER!!
|
||||
Commands.xprate.proper.0=[[RED]]Proper usage to change the XP rate is /xprate <integer> <true/false>
|
||||
Commands.xprate.proper.1=[[RED]]Proper usage to restore the XP rate to default is /xprate reset
|
||||
Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this is an xp event or not
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
Guides.Excavation=[[DARK_AQUA]]About Excavation:\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand\n\n[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.\n[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.\n\n[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it\'s\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.\n[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
Guides.Fishing=Guide coming soon...
|
||||
Guides.Herbalism=Guide coming soon...
|
||||
Guides.Mining=[[DARK_AQUA]]About Mining:\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.\n\n[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.\n\n[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.\n\n[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.\n\n[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a detonator in hand, which is a flint & steel by default,\n[[YELLOW]]right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.\n\n[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
Guides.Repair=Guide coming soon...
|
||||
Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
Perks.lucky.desc=Gives {0} skills and abilities a 33.3% better chance to activate.
|
||||
Perks.lucky.desc.login=Gives certain skills and abilities a 33.3% better chance to activate.
|
||||
Perks.cooldowns.name=Fast Recovery
|
||||
Perks.cooldowns.desc=Cuts cooldown duration by {0}.
|
||||
Perks.activationtime.name=Endurance
|
||||
Perks.activationtime.desc=Increases ability activation time by {0} seconds.
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair to
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]*DESVIOU A FLECHA*
|
||||
Combat.BeastLore=[[GREEN]]*CONHECIMENTO DE FERAS*
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]*IGNI\u00c7AO*
|
||||
Combat.StruckByGore=[[RED]]*ATINGIDO POR MORDIDA*
|
||||
Combat.TargetDazed=Alvo foi [[DARK_RED]]Atordoado
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Visao turva. Sente Tonturas.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Equipe foi Destrancada
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]Voc\u00ea foi Desarmado!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]Voc\u00ea precisa de mais
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]Voc\u00ea est\u00e1 cansado pra usar essa habilidade.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
File diff suppressed because one or more lines are too long
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Duckade**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Akrobatikf\u00e4rdigheten \u00f6kade med {0}. Totalt ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chans att F\u00e5 Pilar: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=FISHING
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Din [[YELLOW]]Explosionshacknings [[GREEN]]f\u00f6rm\u00e5ga \u00e4r fulladdad!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair to
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]F\u00f6rbl\u00f6dningen har [[GREEN]]stoppats[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Gruppen \u00e4r nu uppl\u00e5st
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=Stridsf\u00e4rdigheter=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**Graceful Landing**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**Dodged**
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=Roll
|
||||
Acrobatics.Effect.1=Reduces or Negates fall damage
|
||||
Acrobatics.Effect.2=Graceful Roll
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=Twice as effective as a normal Roll
|
||||
Acrobatics.Effect.4=Dodge
|
||||
Acrobatics.Effect.5=Reduce attack damage by half
|
||||
Acrobatics.Listener=Acrobatics:
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**Rolled**
|
||||
Acrobatics.SkillName=ACROBATICS
|
||||
Acrobatics.Skillup=[[YELLOW]]Acrobatics skill increased by {0}. Total ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]Skill Shot Bonus Damage: [[YELLOW]]{0}
|
||||
Archery.Effect.0=Skill Shot
|
||||
Archery.Effect.1=Increases damage done with bows
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=Chance to retrieve arrows from corpses
|
||||
Archery.Listener=Archery:
|
||||
Archery.SkillName=ARCHERY
|
||||
Archery.Skillup=[[YELLOW]]Archery skill increased by {0}. Total ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=Axe Mastery
|
||||
Axes.Ability.Bonus.1=Bonus {0} damage
|
||||
Axes.Ability.Bonus.2=Impact
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Skull Splitter [[GREEN]]ability i
|
||||
Axes.Skills.SS.Other.Off=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Skull Splitter!
|
||||
Axes.Skillup=[[YELLOW]]Axes skill increased by {0}. Total ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SHOVEL**
|
||||
Excavation.Ability.Ready=[[GREEN]]**YOU READY YOUR SHOVEL**
|
||||
Excavation.Effect.0=Giga Drill Breaker (ABILITY)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Giga Drill Br
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Giga Drill Breaker!
|
||||
Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=Treasure Hunter (Passive)
|
||||
Fishing.Effect.1=Fish up misc. objects
|
||||
Fishing.Effect.2=Magic Hunter
|
||||
Fishing.Effect.3=Find Enchanted Items
|
||||
Fishing.Effect.4=Shake (vs. Entities)
|
||||
Fishing.Effect.5=Shake items off of mobs w/ fishing pole
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]Treasure found!
|
||||
Fishing.Listener=Fishing:
|
||||
Fishing.MagicFound=[[GRAY]]You feel a touch of magic with this catch...
|
||||
Fishing.SkillName=BALIK TUTMA
|
||||
Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**GREEN THUMB FAIL**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in stage {0}
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
|
||||
Herbalism.Effect.0=Green Terra (ABILITY)
|
||||
Herbalism.Effect.1=Spread the Terra, 3x Drops
|
||||
Herbalism.Effect.2=Green Thumb (Wheat)
|
||||
Herbalism.Effect.3=Auto-Plants wheat when harvesting
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick/Dirt)
|
||||
Herbalism.Effect.5=Make bricks mossy, or make grass grow
|
||||
Herbalism.Effect.6=Farmer\'s Diet
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]Your [[YELLOW]]Green Terra [[GREEN]]abilit
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]Green Terra[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green Terra!
|
||||
Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**YOU LOWER YOUR PICKAXE**
|
||||
Mining.Ability.Ready=[[GREEN]]**YOU READY YOUR PICKAXE**
|
||||
Mining.Effect.0=Super Breaker (ABILITY)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=Increases TNT explosion radius
|
||||
Mining.Effect.8=Demolitions Expertise
|
||||
Mining.Effect.9=Decreases damage from TNT explosions
|
||||
Mining.Effect.Decrease=[[RED]]Demolitions Expert Damage Decrease: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=Mining:
|
||||
Mining.SkillName=MINING
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**Super Breaker has worn off**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]Super Breaker[[GREEN]] has worn off
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Super Breaker!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]Your [[YELLOW]]Super Breaker [[GREEN]]ability is refreshed!
|
||||
Mining.Skillup=[[YELLOW]]Mining skill increased by {0}. Total ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**BOOM**
|
||||
Mining.Blast.Effect.0=+35% ore yield
|
||||
Mining.Blast.Effect.1=+40% ore yield
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]Blast Radius Increase: [[YELLOW]]+{0}
|
||||
Mining.Blast.Rank=[[RED]]Blast Mining: [[YELLOW]] Rank {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
|
||||
Mining.Blast.Refresh=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=Repair
|
||||
Repair.Effect.1=Repair Tools & Armor
|
||||
Repair.Effect.10=Gold Repair ({0}+ SKILL)
|
||||
@ -197,7 +180,7 @@ Repair.Listener.Anvil=[[DARK_RED]]You have placed an anvil, anvils can repair to
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=Repair:
|
||||
Repair.SkillName=REPAIR
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=[[DARK_RED]]You\'re not skilled enough to repair Diamond.
|
||||
Repair.Skills.AdeptGold=[[DARK_RED]]You\'re not skilled enough to repair Gold.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]You\'re not skilled enough to repair Iron.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to repair [[YE
|
||||
Repair.Skills.FeltEasy=[[GRAY]]That felt easy.
|
||||
Repair.Skills.FullDurability=[[GRAY]]That is at full durability.
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0} durability restored
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]You can\'t repair stacked items.
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
|
||||
Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
|
||||
Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
|
||||
Repair.Arcane.Perfect=[[GREEN]]You have sustained the arcane energies in this item.
|
||||
Repair.Arcane.Rank=[[RED]]Arcane Forging: [[YELLOW]]Rank {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**YOU LOWER YOUR SWORD**
|
||||
Swords.Ability.Ready=[[GREEN]]**YOU READY YOUR SWORD**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
Taming.Ability.Bonus.2=Thick Fur
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=Explosives do 1/6 normal damage
|
||||
Taming.Ability.Bonus.6=Sharpened Claws
|
||||
Taming.Ability.Bonus.7=+2 Damage
|
||||
Taming.Ability.Bonus.8=Fast Food Service
|
||||
Taming.Ability.Bonus.9=50% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL 500+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL 750+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL 50+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=Beast Lore
|
||||
Taming.Effect.1=Bone-whacking inspects wolves & ocelots
|
||||
Taming.Effect.10=Shock Proof
|
||||
@ -293,13 +271,11 @@ Taming.Skillup=[[YELLOW]]Taming skill increased by {0}. Total ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]Summoning complete
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]You have too many ocelots nearby to summon any more.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]You have too many wolves nearby to summon any more.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]Berserk Length: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=Iron Arm Style
|
||||
Unarmed.Ability.Bonus.1=+{0} DMG Upgrade
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**YOU LOWER YOUR FISTS**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**YOU READY YOUR FISTS**
|
||||
Unarmed.Effect.0=Berserk (ABILITY)
|
||||
@ -318,13 +294,11 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]Berserk[[GREEN]] has worn off for [[YELL
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Berserk!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]Your [[YELLOW]]Berserk [[GREEN]]ability is refreshed!
|
||||
Unarmed.Skillup=[[YELLOW]]Unarmed skill increased by {0}. Total ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=Leaf Blower
|
||||
Woodcutting.Ability.1=Blow away leaves
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]Tree Feller Length: [[YELLOW]]{0}s
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL 100+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=Tree Feller (ABILITY)
|
||||
Woodcutting.Effect.1=Make trees explode
|
||||
Woodcutting.Effect.2=Leaf Blower
|
||||
@ -341,14 +315,9 @@ Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]YOUR AXE SPLINTERS INTO DOZENS OF PIECES!
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]That tree is too large!
|
||||
Woodcutting.Skillup=[[YELLOW]]Woodcutting skill increased by {0}. Total ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**ABILITIES REFRESHED!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**IGNITION**
|
||||
Combat.StruckByGore=[[RED]]**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]About the [[YELLOW]]mcMMO[[DARK_AQUA]] Project:,[[GOLD]]mcMMO is an [[RED]]open source[[GOLD]] RPG mod created in February 2011,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. The goal is to provide a quality RPG experience.,[[DARK_AQUA]]Tips:,[[GOLD]] - [[GREEN]]Use [[RED]]/mcc[[GREEN]] to see commands,[[GOLD]] - [[GREEN]]Type [[RED]]/SKILLNAME[[GREEN]] to see detailed skill info,[[DARK_AQUA]]Developers:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Project Lead),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Senior Developer),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Developer),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Developer),[[DARK_AQUA]]Useful Links:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] Bug Reporting,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC Chat,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit Forum Thread
|
||||
Commands.Ability.Off=Ability use toggled [[RED]]off
|
||||
Commands.Ability.On=Ability use toggled [[GREEN]]on
|
||||
@ -399,7 +365,11 @@ Commands.Party.Teleport=<player> [[RED]]- Teleport to party member
|
||||
Commands.Party.Toggle=[[RED]]- Toggle Party Chat
|
||||
Commands.Party=<party-name> [[RED]]- Create/Join designated party
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] Power Level [[YELLOW]]Leaderboard--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]That is not a valid skillname!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] Leaderboard--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- View detailed information about a skill
|
||||
@ -411,8 +381,6 @@ mcMMO.NoInvites=[[RED]]You have no invites at this time
|
||||
mcMMO.NoPermission=[[DARK_RED]]Insufficient permissions.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]If you don\'t have access to a skill it will not be shown here.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO Website
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]Party: {0}
|
||||
Party.Forbidden=[mcMMO] Parties not permitted on this world (See Permissions)
|
||||
Party.Help.0=[[RED]]Proper usage is /party <party-name> to join or /party q to quit
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]You\'ve been hurt in the last {0} seconds and cannnot
|
||||
Party.Teleport.Player=[[GREEN]]You have teleported to {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} has teleported to you.
|
||||
Party.Unlocked=[[GRAY]]Party is unlocked
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=Falling
|
||||
Commands.XPGain.Archery=Attacking Monsters
|
||||
Commands.XPGain.Axes=Attacking Monsters
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]Please specify true or false to indicate if this
|
||||
Commands.xprate.started.0=[[GOLD]]XP EVENT FOR mcMMO HAS STARTED!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO XP RATE IS NOW {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO is currently in an XP rate event! XP rate is {0}x!
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=EFFECTS
|
||||
Effects.Level=[[DARK_GRAY]]LVL: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]About Acrobatics:\n[[YELLOW]]Acrobatics is the art of moving gracefully in mcMMO.\n[[YELLOW]]It provides combat bonuses and environment damage bonuses.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to perform a dodge\n[[YELLOW]]in combat or survive falls from heights that damage you.\n\n[[DARK_AQUA]]How does Rolling work?\n[[YELLOW]]You have a passive chance when you take fall damage\n[[YELLOW]]to negate the damage done. You can hold the sneak button to\n[[YELLOW]]double your chances during the fall.\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]Rolling chance is tied to your skill level\n[[DARK_AQUA]]How does Dodge work?\n[[YELLOW]]Dodge is a passive chance when you are\n[[YELLOW]]injured in combat to halve the damage taken.\n[[YELLOW]]It is tied to your skill level.
|
||||
Guides.Archery=Guide coming soon...
|
||||
Guides.Axes=Guide coming soon...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=Guide coming soon...
|
||||
Guides.Taming=Guide coming soon...
|
||||
Guides.Unarmed=Guide coming soon...
|
||||
Guides.Woodcutting=Guide coming soon...
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]You do not have permission to inspect offline players!
|
||||
Inspect.OfflineStats=mcMMO Stats for Offline Player [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO Stats for [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]You are too far away to inspect that player!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**CHIMAERA WING FAILED!**
|
||||
Item.ChimaeraWing.Pass=**CHIMAERA WING**
|
||||
Item.Injured.Wait=You were injured recently and must wait to use this. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]You have been disarmed!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]You need more
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]You are too tired to use that ability again.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=COMBAT SKILLS=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=GATHERING SKILLS=-
|
||||
Stats.Header.Misc=[[GOLD]]-=MISC SKILLS=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] Stats
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
@ -1,7 +1,6 @@
|
||||
#ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**\u5b8c\u7f8e\u7ffb\u6eda**
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
|
||||
Acrobatics.DodgeChance=[[RED]]\u95ea\u907f\u51e0\u7387: [[YELLOW]]{0}
|
||||
Acrobatics.DodgeChance=[[RED]]Dodge Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Effect.0=\u7ffb\u6eda
|
||||
Acrobatics.Effect.1=\u51cf\u5c11\u6216\u8005\u53d6\u6d88\u6389\u843d\u4f24\u5bb3
|
||||
Acrobatics.Effect.2=\u4f18\u96c5\u7684\u7ffb\u6eda
|
||||
@ -9,15 +8,13 @@ Acrobatics.Effect.3=\u4e24\u500d\u7684\u7ffb\u6eda\u6548\u679c
|
||||
Acrobatics.Effect.4=\u95ea\u907f
|
||||
Acrobatics.Effect.5=\u51cf\u5c11\u4e00\u534a\u7684\u4f24\u5bb3
|
||||
Acrobatics.Listener=\u6742\u6280:(ACROBATICS)
|
||||
Acrobatics.Roll.Chance=[[RED]]\u7ffb\u6eda\u51e0\u7387: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.GraceChance=[[RED]]\u4f18\u96c5\u7684\u7ffb\u6eda\u51e0\u7387: [[YELLOW]]{0}
|
||||
Acrobatics.Roll.Chance=[[RED]]Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.GraceChance=[[RED]]Graceful Roll Chance: [[YELLOW]]{0}%
|
||||
Acrobatics.Roll.Text=**\u7ffb\u6eda**
|
||||
Acrobatics.SkillName=\u6742\u6280
|
||||
Acrobatics.Skillup=[[YELLOW]]\u6742\u6280\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||
|
||||
#ARCHERY
|
||||
Archery.Combat.DazeChance=[[RED]]\u51fb\u6655\u51e0\u7387: [[YELLOW]]{0}
|
||||
Archery.Combat.RetrieveChance=[[RED]]\u56de\u6536\u7bad\u77e2\u7684\u51e0\u7387: [[YELLOW]]{0}
|
||||
Archery.Combat.DazeChance=[[RED]]Chance to Daze: [[YELLOW]]{0}%
|
||||
Archery.Combat.RetrieveChance=[[RED]]Chance to Retrieve Arrows: [[YELLOW]]{0}%
|
||||
Archery.Combat.SkillshotBonus=[[RED]]\u6280\u5de7\u5c04\u51fb\u5956\u52b1\u4f24\u5bb3: [[YELLOW]]{0}
|
||||
Archery.Effect.0=\u6280\u5de7\u5c04\u51fb
|
||||
Archery.Effect.1=\u589e\u52a0\u5f13\u7bad\u4f24\u5bb3
|
||||
@ -28,8 +25,6 @@ Archery.Effect.5=\u6709\u51e0\u7387\u4ece\u5c38\u4f53\u4e0a\u56de\u6536\u7bad\u7
|
||||
Archery.Listener=\u7bad\u672f:(ARCHERY)
|
||||
Archery.SkillName=\u7bad\u672f
|
||||
Archery.Skillup=[[YELLOW]]\u7bad\u672f\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||
|
||||
#AXES
|
||||
Axes.Ability.Bonus.0=\u65a7\u5934\u7cbe\u901a
|
||||
Axes.Ability.Bonus.1=\u5956\u52b1 {0} \u4f24\u5bb3
|
||||
Axes.Ability.Bonus.2=\u51b2\u51fb
|
||||
@ -47,7 +42,7 @@ Axes.Combat.GI.Struck=[[RED]]**\u88ab\u5f3a\u70c8\u51b2\u51fb\u51fb\u4e2d**
|
||||
Axes.Combat.SS.Length=[[RED]]\u65a9\u9996\u8005\u6280\u80fd\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||
Axes.Effect.0=\u65a9\u9996\u8005 (\u4e3b\u52a8\u6280\u80fd)
|
||||
Axes.Effect.1=\u9020\u6210\u8303\u56f4\u4f24\u5bb3
|
||||
Axes.Effect.2=\u66b4\u51fb
|
||||
Axes.Effect.2=\u81f4\u547d\u6253\u51fb
|
||||
Axes.Effect.3=\u53cc\u500d\u4f24\u5bb3
|
||||
Axes.Effect.4=\u65a7\u5934\u7cbe\u901a
|
||||
Axes.Effect.5=\u589e\u52a0\u989d\u5916\u4f24\u5bb3
|
||||
@ -63,8 +58,6 @@ Axes.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u65a9\u9996\u8005 [[GREE
|
||||
Axes.Skills.SS.Other.Off=[[RED]]\u65a9\u9996\u8005[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
||||
Axes.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u4f7f\u7528\u4e86 [[RED]]\u65a9\u9996\u8005!
|
||||
Axes.Skillup=[[YELLOW]]\u65a7\u5934\u6280\u80fd\u589e\u52a0\u4e86 {0}. \u603b\u5171 ({1})
|
||||
|
||||
#EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u94f2\u5b50**
|
||||
Excavation.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u94f2\u5b50**
|
||||
Excavation.Effect.0=\u66b4\u8d70\u94bb\u5934 (\u4e3b\u52a8\u6280\u80fd)
|
||||
@ -80,42 +73,38 @@ Excavation.Skills.GigaDrillBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u66b
|
||||
Excavation.Skills.GigaDrillBreaker.Other.Off=[[RED]]\u66b4\u8d70\u94bb\u5934[[GREEN]] \u8fdb\u5165\u51b7\u5374 [[YELLOW]]{0}
|
||||
Excavation.Skills.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u66b4\u8d70\u94bb\u5934!
|
||||
Excavation.Skillup=[[YELLOW]]\u6316\u6398\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
|
||||
|
||||
#FISHING
|
||||
Fishing.Ability.Info=[[RED]]\u9b54\u6cd5\u730e\u4eba: [[GRAY]] ** \u968f\u7740\u5b9d\u85cf\u730e\u4eba\u7b49\u7ea7\u63d0\u9ad8 **
|
||||
Fishing.Ability.Locked.0=\u6280\u80fd 150+ \u89e3\u9501 (\u6643\u52a8\u602a\u7269)
|
||||
Fishing.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (SHAKE)
|
||||
Fishing.Ability.Rank=[[RED]]\u5b9d\u7269\u730e\u4eba\u7b49\u7ea7: [[YELLOW]]{0}/5
|
||||
Fishing.Ability.Shake=[[RED]]\u6643\u52a8\u602a\u7269: [[YELLOW]]\u5411\u602a\u7269\u6325\u52a8\u9c7c\u7aff\u4f7f\u5b83\u4eec\u8eab\u4e0a\u7684\u7269\u54c1\u6389\u843d, \u540c\u65f6\u51cf\u5c11\u5b83\u4eec\u7684\u8840\u91cf ;_;
|
||||
Fishing.Ability.FD=[[RED]]Fisherman''s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
|
||||
Fishing.Ability.FD=[[RED]]Fisherman\'\'s Diet: [[YELLOW]]Rank {0}
|
||||
Fishing.Effect.0=\u5b9d\u7269\u730e\u4eba (\u88ab\u52a8\u6280\u80fd)
|
||||
Fishing.Effect.1=\u9493\u5230\u6742\u7269
|
||||
Fishing.Effect.2=\u9b54\u6cd5\u730e\u4eba
|
||||
Fishing.Effect.3=\u627e\u5230\u9644\u9b54\u7269\u54c1
|
||||
Fishing.Effect.4=\u6643\u52a8\u602a\u7269 (\u5bf9\u602a\u7269\u4f7f\u7528)
|
||||
Fishing.Effect.5=\u7528\u9c7c\u7aff\u628a\u602a\u7269\u8eab\u4e0a\u7684\u4e1c\u897f\u6447\u4e0b\u6765
|
||||
Fishing.Effect.6=Fisherman's Diet
|
||||
Fishing.Effect.6=Fisherman\'s Diet
|
||||
Fishing.Effect.7=Improves hunger restored from fished foods
|
||||
Fishing.Enchant.Chance=[[RED]]\u9b54\u6cd5\u730e\u4eba\u51e0\u7387: [[YELLOW]]{0}
|
||||
Fishing.Enchant.Chance=[[RED]]Magic Hunter Chance: [[YELLOW]]{0}%
|
||||
Fishing.ItemFound=[[GRAY]]\u53d1\u73b0\u5b9d\u7269\u4e86\uff01
|
||||
Fishing.Listener=\u9493\u9c7c:
|
||||
Fishing.MagicFound=[[GRAY]]\u4f60\u611f\u5230\u4e00\u80a1\u9b54\u529b\u7684\u6ce2\u52a8...
|
||||
Fishing.SkillName=\u9493\u9c7c
|
||||
Fishing.Skillup=[[YELLOW]]\u9493\u9c7c\u6280\u80fd\u63d0\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
||||
|
||||
#HERBALISM
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
||||
Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.FD=[[RED]]\u519c\u592b\u98df\u8c31: [[YELLOW]]\u7b49\u7ea7 {0}
|
||||
Herbalism.Ability.GTe.Length=[[RED]]\u571f\u795e\u5e87\u4f51\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]\u7eff\u5316\u51e0\u7387: [[YELLOW]]{0}
|
||||
Herbalism.Ability.GTh.Chance=[[RED]]Green Thumb Chance: [[YELLOW]]{0}%
|
||||
Herbalism.Ability.GTh.Fail=[[RED]]**\u7eff\u5316\u5931\u8d25**
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]\u7eff\u5316\u9636\u6bb5: [[YELLOW]] \u5c0f\u9ea6\u88ab\u79cd\u4e0b\u65f6\u81ea\u52a8\u6210\u957f\u4e3a {0} \u9636\u6bb5
|
||||
Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
|
||||
Herbalism.Ability.GTh=[[GREEN]]**\u7eff\u5316**
|
||||
Herbalism.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u9504\u5934**
|
||||
Herbalism.Ability.Ready=[[GREEN]]**\u4f60\u6311\u8d77\u4e86\u4f60\u7684\u9504\u5934**
|
||||
Herbalism.Effect.0=\u571f\u795e\u5e87\u4f51 (\u4e3b\u52a8\u6280\u80fd)
|
||||
Herbalism.Effect.1=\u64ad\u6492\u5973\u795e\u7684\u6069\u60e0, \u83b7\u5f973\u500d\u6389\u7387
|
||||
Herbalism.Effect.2=\u7eff\u5316 (\u5c0f\u9ea6)
|
||||
Herbalism.Effect.3=\u6536\u83b7\u5c0f\u9ea6\u65f6\u81ea\u52a8\u64ad\u79cd
|
||||
Herbalism.Effect.3=Auto-Plants crops when harvesting
|
||||
Herbalism.Effect.4=\u7eff\u5316 (\u788e\u77f3/\u77f3\u5757)
|
||||
Herbalism.Effect.5=\u788e\u77f3/\u77f3\u5757 -> \u7528\u79cd\u5b50\u4f7f\u5b83\u4eec\u53d8\u6210\u9752\u82d4\u77f3,\u6216\u8005\u8ba9\u8349\u751f\u957f
|
||||
Herbalism.Effect.6=\u519c\u592b\u98df\u8c31
|
||||
@ -130,12 +119,10 @@ Herbalism.Skills.GTe.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u571f\u795e\u5e87\
|
||||
Herbalism.Skills.GTe.Other.Off=[[RED]]\u571f\u795e\u5e87\u4f51[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
||||
Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u571f\u795e\u5e87\u4f51!
|
||||
Herbalism.Skillup=[[YELLOW]]\u8349\u836f\u5b66\u6280\u80fd\u7b49\u7ea7\u4e0a\u5347 {0}. \u73b0\u5728\u662f ({1})
|
||||
|
||||
#MINING
|
||||
Mining.Ability.Length=[[RED]]\u8d85\u7ea7\u77ff\u5de5\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||
Mining.Ability.Locked.0=\u6316\u77ff\u6280\u80fd125+\u89e3\u9501 (\u7206\u7834\u5f00\u91c7)
|
||||
Mining.Ability.Locked.1=\u7b49\u7ea7 250+ \u5f00\u542f\u6280\u80fd (\u5927\u53f7\u70b8\u5f39)
|
||||
Mining.Ability.Locked.2=\u7b49\u7ea7 500+ \u5f00\u542f\u6280\u80fd (\u7206\u7834\u4e13\u5bb6)
|
||||
Mining.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (BLAST MINING)
|
||||
Mining.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (BIGGER BOMBS)
|
||||
Mining.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (DEMOLITIONS EXPERTISE)
|
||||
Mining.Ability.Lower=[[GRAY]]**\u4f60\u6536\u8d77\u4e86\u4f60\u7684\u9550\u5b50**
|
||||
Mining.Ability.Ready=[[GREEN]]**\u4f60\u62ff\u8d77\u4e86\u4f60\u7684\u77ff\u9504**
|
||||
Mining.Effect.0=\u8d85\u7ea7\u77ff\u5de5 (\u4e3b\u52a8\u6280\u80fd)
|
||||
@ -149,7 +136,7 @@ Mining.Effect.7=\u589e\u52a0TNT\u7206\u70b8\u8303\u56f4
|
||||
Mining.Effect.8=\u7206\u7834\u4e13\u5bb6
|
||||
Mining.Effect.9=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3
|
||||
Mining.Effect.Decrease=[[RED]]\u7206\u7834\u4e13\u5bb6\u4f24\u5bb3\u51cf\u5c11: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
||||
Mining.Effect.DropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Mining.Listener=\u6316\u77ff:(MINING)
|
||||
Mining.SkillName=\u6316\u77ff
|
||||
Mining.Skills.SuperBreaker.Off=[[RED]]**\u8d85\u7ea7\u77ff\u5de5\u5df2\u7ed3\u675f**
|
||||
@ -158,8 +145,6 @@ Mining.Skills.SuperBreaker.Other.Off=[[RED]]\u8d85\u7ea7\u77ff\u5de5[[GREEN]] \u
|
||||
Mining.Skills.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u8d85\u7ea7\u77ff\u5de5!
|
||||
Mining.Skills.SuperBreaker.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u8d85\u7ea7\u77ff\u5de5 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u518d\u6b21\u4f7f\u7528\u4e86\uff01
|
||||
Mining.Skillup=[[YELLOW]]\u6316\u77ff\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||
|
||||
#Blast Mining
|
||||
Mining.Blast.Boom=[[GRAY]]**\u5623**
|
||||
Mining.Blast.Effect.0=+35% \u77ff\u77f3\u4ea7\u91cf
|
||||
Mining.Blast.Effect.1=+40% \u77ff\u77f3\u4ea7\u91cf
|
||||
@ -173,8 +158,6 @@ Mining.Blast.Radius.Increase=[[RED]]\u7206\u70b8\u534a\u5f84\u63d0\u5347: [[YELL
|
||||
Mining.Blast.Rank=[[RED]]\u7206\u7834\u5f00\u91c7: [[YELLOW]] \u6392\u540d {0}/8 [[GRAY]]({1})
|
||||
Mining.Blast.Other.On=Mining.Blast.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u7206\u7834\u5f00\u91c7!
|
||||
Mining.Blast.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u7206\u7834\u5f00\u91c7 [[GREEN]]\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!
|
||||
|
||||
#REPAIR
|
||||
Repair.Effect.0=\u4fee\u7406
|
||||
Repair.Effect.1=\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907
|
||||
Repair.Effect.10=\u4fee\u7406\u9ec4\u91d1 ({0}+ SKILL)
|
||||
@ -193,11 +176,11 @@ Repair.Effect.8=\u79d8\u6cd5\u953b\u9020
|
||||
Repair.Effect.9=\u4fee\u7406\u9644\u9b54\u7269\u54c1
|
||||
Repair.Effect.16=Salvage ({0}+ SKILL)
|
||||
Repair.Effect.17=Salvage Tools & Armor
|
||||
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u653e\u7f6e\u4e86\u4e00\u4e2a\u4fee\u7406\u53f0,\u53ef\u4ee5\u4fee\u7406\u5de5\u5177\u548c\u88c5\u5907
|
||||
Repair.Listener.Anvil=[[DARK_RED]]\u4f60\u5df2\u7ecf\u653e\u7f6e\u4e86\u4e00\u5757\u8d34\u65b9\u5757, \u4f60\u53ef\u4ee5\u5728\u8d34\u65b9\u5757\u4e0a\u4fee\u7406\u5de5\u5177\u548c\u62a4\u7532.
|
||||
Repair.Listener.Anvil2=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
|
||||
Repair.Listener=\u4fee\u7406\uff1a
|
||||
Repair.SkillName=\u4fee\u7406
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You're not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptSalvage=[[DARK_RED]]You\'re not skilled enough to Salvage items.
|
||||
Repair.Skills.AdeptDiamond=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u94bb\u77f3\u88c5\u5907.
|
||||
Repair.Skills.AdeptGold=Repair.Skills.AdeptGold=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fee\u7406\u9ec4\u91d1\u88c5\u5907.
|
||||
Repair.Skills.AdeptIron=[[DARK_RED]]\u4f60\u7684\u6280\u80fd\u4e0d\u8db3\u4ee5\u4fee\u590d\u94c1\u8d28\u88c5\u5907.
|
||||
@ -206,31 +189,27 @@ Repair.Skills.Adept=[[RED]]\u4f60\u5fc5\u987b\u8fbe\u5230\u7b49\u7ea7 [[YELLOW]]
|
||||
Repair.Skills.FeltEasy=[[GRAY]]\u90a3\u770b\u8d77\u6765\u5f88\u7b80\u5355.
|
||||
Repair.Skills.FullDurability=[[GRAY]]\u4f60\u7684\u88c5\u5907\u5df2\u7ecf\u6ee1\u8010\u4e45\u5ea6\u4e86
|
||||
Repair.Skills.SalvageSuccess=[[GRAY]]Item salvaged!
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can't salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]\u4fee\u7406\u7cbe\u901a: [[YELLOW]]\u989d\u5916\u56de\u590d {0}% \u8010\u4e45\u5ea6
|
||||
Repair.Skills.NotFullDurability=[[DARK_RED]]You can\'t salvage damaged items.
|
||||
Repair.Skills.Mastery=[[RED]]Repair Mastery: [[YELLOW]]Extra {0}% durability restored
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]\u4f60\u65e0\u6cd5\u4fee\u7406\u5df2\u53e0\u52a0\u7684\u7269\u54c1.
|
||||
Repair.Skills.Super.Chance=[[RED]]\u8d85\u7ea7\u4fee\u7406\u51e0\u7387: [[YELLOW]]{0}
|
||||
Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}%
|
||||
Repair.Skillup=[[YELLOW]]\u4fee\u7406\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
||||
|
||||
#Arcane Forging
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]\u9644\u9b54\u7b49\u7ea7\u964d\u4f4e\u51e0\u7387: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]\u79d8\u6cd5\u953b\u9020\u6210\u529f\u51e0\u7387: [[YELLOW]]{0}
|
||||
Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
|
||||
Repair.Arcane.Downgrade=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u7b49\u7ea7\u5df2\u4e0b\u964d.
|
||||
Repair.Arcane.Fail=[[RED]]\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54\u5df2\u6d88\u5931.
|
||||
Repair.Arcane.Lost=[[RED]]\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u4e0d\u8db3\u4ee5\u4fdd\u7559\u9644\u9b54\u5c5e\u6027.
|
||||
Repair.Arcane.Perfect=[[GREEN]]\u4f60\u6210\u529f\u5730\u4fdd\u7559\u4e86\u8fd9\u4ef6\u7269\u54c1\u7684\u9644\u9b54.
|
||||
Repair.Arcane.Rank=[[RED]]\u79d8\u6cd5\u953b\u9020: [[YELLOW]]\u7b49\u7ea7 {0}/4
|
||||
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]**\u4f60\u6536\u597d\u4e86\u4f60\u7684\u5251**
|
||||
Swords.Ability.Ready=[[GREEN]]**\u4f60\u628a\u5251\u7d27\u63e1\u5728\u4e86\u624b\u4e2d**
|
||||
Swords.Combat.Bleed.Chance=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Chance=[[RED]]Bleed Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Bleed.Length=[[RED]]\u6d41\u8840\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]\u6ce8\u610f: [[YELLOW]]\u6bcf\u4e24\u79d2\u51cf\u4e00\u6ef4\u8840
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You\'re bleeding!
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] \u4f60\u6b63\u5728\u6d41\u8840!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]\u6d41\u8840 [[GREEN]]\u5df2\u505c\u6b62[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**\u654c\u4eba\u6b63\u5728\u4e0d\u65ad\u6d41\u8840**
|
||||
Swords.Combat.Counter.Chance=[[RED]]\u53cd\u51fb\u51e0\u7387: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Chance=[[RED]]Counter Attack Chance: [[YELLOW]]{0}%
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]\u4f60\u53cd\u51fb\u4e86\u5bf9\u624b!
|
||||
Swords.Combat.Countered=[[GREEN]]**\u53cd\u51fb\u4e86\u654c\u4eba**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]\u53d1\u52a8\u952f\u9f7f\u653b\u51fb\uff01
|
||||
@ -249,9 +228,8 @@ Swords.Skills.SS.On=[[GREEN]]**\u952f\u9f7f\u653b\u51fb\u542f\u52a8**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u952f\u9f7f\u653b\u51fb [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
|
||||
Swords.Skills.SS.Other.Off=[[RED]]\u952f\u9f7f\u653b\u51fb[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u952f\u9f7f\u653b\u51fb!
|
||||
Swords.Skillup=[[YELLOW]]Swords skill increased by {0}. Total ({1})
|
||||
Swords.SS.Length=[[RED]]\u952f\u9f7f\u5229\u5203\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=\u7075\u7334\u654f\u6377
|
||||
Taming.Ability.Bonus.1=\u72fc\u4f1a\u907f\u514d\u5371\u9669
|
||||
Taming.Ability.Bonus.2=\u539a\u5b9e\u7684\u76ae\u6bdb
|
||||
@ -261,13 +239,13 @@ Taming.Ability.Bonus.5=\u53ea\u4f1a\u53d7\u52301/6\u7684\u7206\u70b8\u4f24\u5bb3
|
||||
Taming.Ability.Bonus.6=\u5229\u722a
|
||||
Taming.Ability.Bonus.7=+2 \u4f24\u5bb3
|
||||
Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1
|
||||
Taming.Ability.Bonus.9=50% \u7684\u6982\u7387\u5728\u653b\u51fb\u65f6\u81ea\u6108
|
||||
Taming.Ability.Locked.0=\u6280\u80fd 100+ \u89e3\u9501 (\u73af\u5883\u611f\u77e5)
|
||||
Taming.Ability.Locked.1=\u6280\u80fd 250+ \u89e3\u9501 (\u539a\u5b9e\u7684\u76ae\u6bdb)
|
||||
Taming.Ability.Locked.2=\u6280\u80fd 500+ \u89e3\u9501 (\u51b2\u51fb\u62b5\u6297)
|
||||
Taming.Ability.Locked.3=\u6280\u80fd 750+ \u540e\u89e3\u9501 (\u5229\u722a)
|
||||
Taming.Ability.Locked.4=\u6280\u80fd 50+ \u89e3\u9501 (\u5feb\u9910\u670d\u52a1)
|
||||
Taming.Combat.Chance.Gore=[[RED]]\u6d41\u8840\u51e0\u7387: [[YELLOW]]{0}
|
||||
Taming.Ability.Bonus.9={0}% Chance for heal on attack
|
||||
Taming.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ENVIRONMENTALLY AWARE)
|
||||
Taming.Ability.Locked.1=LOCKED UNTIL {0}+ SKILL (THICK FUR)
|
||||
Taming.Ability.Locked.2=LOCKED UNTIL {0}+ SKILL (SHOCK PROOF)
|
||||
Taming.Ability.Locked.3=LOCKED UNTIL {0}+ SKILL (SHARPENED CLAWS)
|
||||
Taming.Ability.Locked.4=LOCKED UNTIL {0}+ SKILL (FAST FOOD SERVICE)
|
||||
Taming.Combat.Chance.Gore=[[RED]]Gore Chance: [[YELLOW]]{0}%
|
||||
Taming.Effect.0=\u9a6f\u517d\u77e5\u8bc6
|
||||
Taming.Effect.1=\u7528\u9aa8\u5934\u53f3\u952e\u5355\u51fb\u72fc\u6216\u8005\u8c79\u732b\u4ee5\u68c0\u67e5\u5b83\u4eec\u7684\u72b6\u51b5
|
||||
Taming.Effect.10=\u51b2\u51fb\u62b5\u6297
|
||||
@ -291,15 +269,13 @@ Taming.Listener=\u9a6f\u517d:
|
||||
Taming.SkillName=\u9a6f\u517d
|
||||
Taming.Skillup=[[YELLOW]]\u9a6f\u517d\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u5171 ({1})
|
||||
Taming.Summon.Complete=[[GREEN]]\u53ec\u5524\u5b8c\u6bd5
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]\u4f60\u7684\u8c79\u732b\u592a\u591a\u4e86\uff0c\u65e0\u6cd5\u7ee7\u7eed\u53ec\u5524.
|
||||
Taming.Summon.Fail.Ocelot=[[RED]]\u4f60\u4e0d\u80fd\u53ec\u5524\u8c79\u732b\u56e0\u4e3a\u4f60\u53ec\u5524\u4e86\u592a\u591a\u4e86.
|
||||
Taming.Summon.Fail.Wolf=[[RED]]\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u72fc,\u65e0\u6cd5\u53ec\u5524\u66f4\u591a.
|
||||
|
||||
#UNARMED
|
||||
Unarmed.Ability.Berserk.Length=[[RED]]\u72c2\u66b4\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}s
|
||||
Unarmed.Ability.Bonus.0=\u94c1\u8155\u6a21\u5f0f
|
||||
Unarmed.Ability.Bonus.1=\u589e\u52a0{0}\u70b9\u4f24\u5bb3
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]\u7bad\u77e2\u504f\u5411\u51e0\u7387: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]\u7f34\u68b0\u51e0\u7387: [[YELLOW]]{0}
|
||||
Unarmed.Ability.Chance.ArrowDeflect=[[RED]]Arrow Deflect Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Chance.Disarm=[[RED]]Disarm Chance: [[YELLOW]]{0}%
|
||||
Unarmed.Ability.Lower=[[GRAY]]**\u4f60\u653e\u4e0b\u4e86\u4f60\u7684\u62f3\u5934**
|
||||
Unarmed.Ability.Ready=[[GREEN]]**\u4f60\u63e1\u7d27\u4e86\u4f60\u7684\u62f3\u5934**
|
||||
Unarmed.Effect.0=\u72c2\u66b4 (\u4e3b\u52a8\u6280\u80fd)
|
||||
@ -318,37 +294,30 @@ Unarmed.Skills.Berserk.Other.Off=[[RED]]\u72c2\u66b4[[GREEN]] \u5df2\u7ecf\u7ed3
|
||||
Unarmed.Skills.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u72c2\u66b4!
|
||||
Unarmed.Skills.Berserk.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u72c2\u66b4 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86!
|
||||
Unarmed.Skillup=[[YELLOW]]\u5f92\u624b\u6280\u80fd\u4e0a\u5347\u4e86 {0}. \u603b\u7b49\u7ea7 ({1})
|
||||
|
||||
#WOODCUTTING
|
||||
Woodcutting.Ability.0=\u79cb\u98ce\u626b\u843d\u53f6
|
||||
Woodcutting.Ability.1=\u626b\u9664\u6811\u53f6
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]\u53cc\u500d\u6389\u843d\u51e0\u7387: [[YELLOW]]{0}
|
||||
Woodcutting.Ability.Chance.DDrop=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
|
||||
Woodcutting.Ability.Length=[[RED]]\u6811\u6728\u780d\u4f10\u8005\u6301\u7eed\u65f6\u95f4: [[YELLOW]]{0}\u79d2
|
||||
Woodcutting.Ability.Locked.0=\u6280\u80fd 100+ \u540e\u89e3\u9501 (\u79cb\u98ce\u626b\u843d\u53f6)
|
||||
Woodcutting.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (LEAF BLOWER)
|
||||
Woodcutting.Effect.0=\u7cbe\u9510\u4f10\u6728\u5de5(\u6280\u80fd)
|
||||
Woodcutting.Effect.1=\u7206\u53d1\u5f0f\u7684\u780d\u6811
|
||||
Woodcutting.Effect.2=\u4e71\u780d\u65e0\u53cc
|
||||
Woodcutting.Effect.3=\u79cb\u98ce\u626b\u53f6
|
||||
Woodcutting.Effect.3=\u626b\u9664\u6811\u53f6
|
||||
Woodcutting.Effect.4=\u53cc\u500d\u6389\u843d
|
||||
Woodcutting.Effect.5=\u53cc\u500d\u7269\u54c1
|
||||
Woodcutting.Effect.5=\u53cc\u500d\u6389\u843d\u7269\u54c1
|
||||
Woodcutting.Listener=\u4f10\u6728:(WOODCUTTING)
|
||||
Woodcutting.SkillName=\u4f10\u6728
|
||||
Woodcutting.Skills.TreeFeller.Off=[[RED]]**\u4f10\u6728\u6280\u80fd\u5df2\u7ed3\u675f**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u4f10\u6728\u673a\u6280\u80fd\u6fc0\u6d3b**
|
||||
Woodcutting.Skills.TreeFeller.On=[[GREEN]]**\u4f10\u6728\u6280\u80fd\u6fc0\u6d3b**
|
||||
Woodcutting.Skills.TreeFeller.Refresh=[[GREEN]]\u4f60\u7684 [[YELLOW]]\u4f10\u6728 [[GREEN]]\u6280\u80fd\u5df2\u7ecf\u53ef\u4ee5\u4f7f\u7528\u4e86\uff01
|
||||
Woodcutting.Skills.TreeFeller.Other.Off=[[RED]]\u4f10\u6728\u6280\u80fd[[GREEN]] \u5df2\u7ecf\u7ed3\u675f\u4e86 [[YELLOW]]{0}
|
||||
Woodcutting.Skills.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [[RED]]\u4f10\u6728\u6280\u80fd!
|
||||
Woodcutting.Skills.TreeFeller.Splinter=[[RED]]\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
|
||||
Woodcutting.Skills.TreeFellerThreshold=[[RED]]\u90a3\u68f5\u6811\u592a\u5927\u4e86!
|
||||
Woodcutting.Skillup=[[YELLOW]]\u4f10\u6728\u6280\u80fd\u63d0\u5347 {0}. \u603b\u5171 ({1})
|
||||
|
||||
#ABILITY
|
||||
##generic
|
||||
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
Ability.Generic.Template=[[RED]]{0}: [[YELLOW]]{1}
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411**
|
||||
Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]\u751f\u547d\u503c ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
@ -359,9 +328,6 @@ Combat.Ignition=[[RED]]**\u70b9\u71c3**
|
||||
Combat.StruckByGore=[[RED]]**\u4f60\u5f00\u59cb\u6d41\u8840\u4e86**
|
||||
Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]] \u9879\u76ee:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90\u7684[[GOLD]] RPG\u63d2\u4ef6,[[GOLD]]\u5236\u4f5c\u8005\u662f[[BLUE]]nossr50[[GOLD]]. \u5b83\u7684\u76ee\u6807\u662f\u63d0\u4f9bRPG\u7684\u611f\u53d7.,[[DARK_AQUA]]\u5c0f\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcc[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/SKILLNAME[[GREEN]] \u6765\u67e5\u770b\u6307\u4ee4\u7684\u8be6\u7ec6\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u9879\u76ee\u603b\u7ba1),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9996\u5e2d\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[DARK_AQUA]]\u6709\u7528\u7684\u94fe\u63a5:,[[GOLD]] - [[GREEN]]issues.mcmmo.org[[GOLD]] BUG\u62a5\u544a,[[GOLD]] - [[GREEN]]#mcmmo @ irc.esper.net[[GOLD]] IRC \u8054\u7cfb,[[GOLD]] - [[GREEN]]http://bit.ly/H6XwFb[[GOLD]] Bukkit \u5730\u5740
|
||||
Commands.Ability.Off=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5173\u95ed
|
||||
Commands.Ability.On=\u6280\u80fd\u4f7f\u7528 [[GREEN]]\u5f00\u542f
|
||||
@ -394,25 +360,27 @@ Commands.Party.Kick=[[RED]]\u4f60\u5df2\u88ab {0} \u8e22\u51fa!
|
||||
Commands.Party.Leave=[[RED]]\u4f60\u79bb\u5f00\u4e86\u8fd9\u652f\u961f\u4f0d
|
||||
Commands.Party.Members=[[GREEN]]\u961f\u4f0d\u6210\u5458: {0}
|
||||
Commands.Party.None=[[RED]]\u4f60\u4e0d\u5728\u961f\u4f0d\u4e2d.
|
||||
Commands.Party.Quit=[[RED]]- \u79bb\u5f00\u4f60\u73b0\u5728\u7684\u961f\u4f0d
|
||||
Commands.Party.Quit=[[RED]]- \u79bb\u5f00\u4f60\u73b0\u6709\u7684\u961f\u4f0d
|
||||
Commands.Party.Teleport=<player> [[RED]]- \u4f20\u9001\u5230\u961f\u4f0d\u6210\u5458
|
||||
Commands.Party.Toggle=[[RED]]- \u5207\u6362\u961f\u4f0d\u804a\u5929
|
||||
Commands.Party=[\u961f\u4f0d\u540d] [[RED]]- \u521b\u5efa/\u52a0\u5165\u5df2\u5b58\u5728\u7684\u961f\u4f0d
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] \u80fd\u529b\u7b49\u7ea7 [[YELLOW]]\u6392\u884c\u699c--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]POWER LEVEL: [[GREEN]]{0} [[DARK_RED]]MAX LEVEL: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]\u80fd\u529b\u7b49\u7ea7: [[GREEN]]{0}
|
||||
Commands.Reset.All=[[GREEN]]All of your skill levels have been reset successfully.
|
||||
Commands.Reset.Single=[[GREEN]]Your {0} skill level has been reset successfully.
|
||||
Commands.Reset=[[RED]]Reset a skill\'s level to 0
|
||||
Commands.Skill.Invalid=[[RED]]\u8fd9\u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u6280\u80fd\u540d\u5b57!
|
||||
Commands.Skill.Leaderboard=[[YELLOW]]--mcMMO [[BLUE]]{0}[[YELLOW]] \u6392\u884c\u699c--
|
||||
Commands.SkillInfo=/<skill> [[RED]]- \u67e5\u770b\u6280\u80fd\u7684\u8be6\u7ec6\u4fe1\u606f
|
||||
Commands.Stats.Self=\u4f60\u7684\u4fe1\u606f
|
||||
Commands.Stats=[[RED]]- \u67e5\u770b\u4f60\u7684mcMMO\u7edf\u8ba1\u4fe1\u606f
|
||||
Commands.ToggleAbility=[[RED]]- \u7528\u9f20\u6807\u53f3\u952e\u5207\u6362\u6280\u80fd\u6fc0\u6d3b\u6a21\u5f0f
|
||||
mcMMO.MOTD=[[BLUE]]\u6b64\u670d\u52a1\u5668\u5b89\u88c5\u4e86mcmmo {0}! \n\u8bf7\u8f93\u5165 [[YELLOW]]/mcmmo[[BLUE]] \u4ee5\u5bfb\u6c42\u5e2e\u52a9.
|
||||
mcMMO.MOTD=[[BLUE]]\u670d\u52a1\u5668\u6b63\u5728\u8fd0\u884c mcMMO {0}! \n\u8f93\u5165 [[YELLOW]]/mcmmo[[BLUE]] \u83b7\u53d6\u5e2e\u52a9.
|
||||
mcMMO.NoInvites=[[RED]]\u4f60\u73b0\u5728\u6ca1\u6709\u6536\u5230\u4efb\u4f55\u9080\u8bf7
|
||||
mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\u5982\u679c\u4f60\u6ca1\u6709\u67d0\u4e2a\u6280\u80fd\u7684\u4f7f\u7528\u6743\u9650\u90a3\u4e48\u4ed6\u5c06\u4e0d\u4f1a\u5728\u8fd9\u91cc\u663e\u793a.
|
||||
mcMMO.Website=[[GREEN]]http://forums.mcmmo.info[[BLUE]] - mcMMO \u5b98\u65b9\u7f51\u7ad9
|
||||
|
||||
##party
|
||||
Commands.Party.InParty=[[GREEN]]\u961f\u4f0d: {0}
|
||||
Party.Forbidden=[mcMMO] \u961f\u4f0d\u529f\u80fd\u4e0d\u5141\u8bb8\u5728\u8fd9\u4e2a\u4e16\u754c\u5f00\u542f (\u8be6\u60c5\u8bf7\u770b\u6743\u9650\u914d\u7f6e)
|
||||
Party.Help.0=[[RED]]\u4f7f\u7528 /party <party-name> \u6765\u52a0\u5165\u6216 /party q \u6765\u9000\u51fa
|
||||
@ -438,8 +406,6 @@ Party.Teleport.Hurt=[[RED]]\u4f60\u5df2\u7ecf\u5728 {0} \u79d2\u524d\u53d7\u4f24
|
||||
Party.Teleport.Player=[[GREEN]]\u4f60\u5df2\u7ecf\u4f20\u9001\u5230 {0}.
|
||||
Party.Teleport.Target=[[GREEN]]{0} \u5df2\u7ecf\u4f20\u9001\u5230\u4f60\u8eab\u8fb9.
|
||||
Party.Unlocked=[[GRAY]]\u961f\u4f0d\u5df2\u89e3\u9501
|
||||
|
||||
##xp
|
||||
Commands.XPGain.Acrobatics=\u6389\u843d
|
||||
Commands.XPGain.Archery=\u7a7a\u624b\u653b\u51fb\u602a\u7269
|
||||
Commands.XPGain.Axes=\u653b\u51fb\u602a\u7269
|
||||
@ -462,14 +428,9 @@ Commands.xprate.proper.2=[[RED]]\u8bf7\u6307\u5b9a true \u6216 false \u6765\u886
|
||||
Commands.xprate.started.0=[[GOLD]] mcMMO \u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u5df2\u5f00\u59cb!
|
||||
Commands.xprate.started.1=[[GOLD]]mcMMO \u7ecf\u9a8c\u83b7\u53d6\u7387\u73b0\u5728\u4e3a {0}x!
|
||||
XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u9ad8\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d
|
||||
|
||||
#EFFECTS
|
||||
##generic
|
||||
Effects.Effects=\u6548\u679c
|
||||
Effects.Level=[[DARK_GRAY]]\u7b49\u7ea7: [[GREEN]]{0} [[DARK_AQUA]]XP[[YELLOW]]([[GOLD]]{1}[[YELLOW]]/[[GOLD]]{2}[[YELLOW]])
|
||||
Effects.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
|
||||
#GUIDES
|
||||
Guides.Acrobatics=[[DARK_AQUA]]\u5173\u4e8e\u6742\u6280:\n[[YELLOW]]\u6742\u6280\u662f\u4e00\u95e8\u4f18\u96c5\u7684\u79fb\u52a8\u827a\u672f.\n[[YELLOW]]\u4ed6\u53ef\u4ee5\u63d0\u4f9b\u6218\u6597\u65f6\u7684\u989d\u5916\u5c5e\u6027\u5956\u52b1\u5e76\u4e14\u662f\u4f60\u7684\u79fb\u52a8\u66f4\u52a0\u65b9\u4fbf.\n[[DARK_AQUA]]\u63d0\u5347\u7ecf\u9a8c:\n[[YELLOW]]\u901a\u8fc7\u5728\u6218\u6597\u4e2d\u95ea\u907f\u5bf9\u624b\u6216\u8005\u4ece\u9ad8\u5904\u8dcc\u843d\u4e0d\u6b7b\u6765\u63d0\u5347\u8be5\u6280\u80fd\u7684\u7ecf\u9a8c.\n[[DARK_AQUA]]\u7ffb\u6eda\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u7ffb\u6eda\u65f6\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd,\u5728\u4f60\u4ece\u9ad8\u7a7a\u6389\u843d\u65f6\uff0c\u4ed6\u6709\u4e00\u5b9a\u51e0\u7387\u51cf\u5c11\u6216\u8005\u5b8c\u5168\u6d88\u9664\u4f60\u6240\u53d7\u5230\u7684\u4f24\u5bb3\n[[YELLOW]]This triggers a Graceful Roll instead of a standard one.\n[[YELLOW]]Graceful Rolls are like regular rolls but are twice as likely to\n[[YELLOW]]occur and provide more damage safety than regular rolls.\n[[YELLOW]]\u7ffb\u6eda\u7684\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173\n[[DARK_AQUA]]\u95ea\u907f\u662f\u5982\u4f55\u5de5\u4f5c\u7684?\n[[YELLOW]]\u95ea\u907f\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\uff0c\u4ed6\u5728\u4f60\u88ab\u653b\u51fb\u65f6\u6709\u4e00\u5b9a\u51e0\u7387\u88ab\u6fc0\u53d1.\n[[YELLOW]]\u8fd9\u4e2a\u51e0\u7387\u548c\u4f60\u7684\u6280\u80fd\u7b49\u7ea7\u6709\u5173.
|
||||
Guides.Archery=\u8bf4\u660e\u5373\u5c06\u5230\u6765....
|
||||
Guides.Axes=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
||||
@ -482,32 +443,22 @@ Guides.Swords=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
||||
Guides.Taming=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
||||
Guides.Unarmed=\u8bf4\u660e\u5373\u5c06\u5230\u6765...
|
||||
Guides.Woodcutting=\u6682\u65e0\u8bb2\u89e3
|
||||
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650!
|
||||
Inspect.OfflineStats=\u4e0d\u5728\u7ebf\u73a9\u5bb6\u7684mcmmo\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
|
||||
Inspect.Stats=[[GREEN]]mcMMO \u7684\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
|
||||
Inspect.TooFar=[[RED]]\u4f60\u65e0\u6cd5\u68c0\u67e5\u90a3\u4e2a\u73a9\u5bb6\u56e0\u4e3a\u4f60\u4eec\u8ddd\u79bb\u592a\u8fdc\u4e86!
|
||||
|
||||
#ITEM
|
||||
Item.ChimaeraWing.Fail=**\u5947\u7f8e\u62c9\u4e4b\u7ffc\u5931\u8d25\u4e86!**
|
||||
Item.ChimaeraWing.Pass=**\u5947\u7f8e\u62c9\u4e4b\u7ffc**
|
||||
Item.Injured.Wait=\u4f60\u6700\u8fd1\u53d7\u4f24\u4e86\u6240\u4ee5\u4f60\u5fc5\u987b\u7b49\u4e00\u6bb5\u65f6\u95f4\u624d\u80fd\u4f7f\u7528\u8fd9\u4e2a. [[YELLOW]]({0}s)
|
||||
|
||||
#SKILLS
|
||||
Skills.Disarmed=[[DARK_RED]]\u4f60\u88ab\u7f34\u68b0\u4e86!
|
||||
Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
|
||||
Skills.NeedMore=[[DARK_RED]]\u4f60\u9700\u8981\u66f4\u591a
|
||||
Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.TooTired=[[RED]]\u4f60\u73b0\u5728\u592a\u7d2f\u4e86\u6240\u4ee5\u4f60\u65e0\u6cd5\u4f7f\u7528\u8fd9\u4e2a\u6280\u80fd.
|
||||
|
||||
#STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=\u683c\u6597\u6280\u80fd=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=\u91c7\u96c6\u6280\u80fd=-
|
||||
Stats.Header.Misc=[[GOLD]]-=\u6742\u9879\u6280\u80fd=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] \u7edf\u8ba1\u4fe1\u606f
|
||||
|
||||
#PERKS
|
||||
Perks.xp.name=Experience
|
||||
Perks.xp.desc=Receive {0}x XP.
|
||||
Perks.lucky.name=Luck
|
||||
|
Loading…
Reference in New Issue
Block a user