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This check was unneeded, we already verify that the player is, in fact,
a player before this check is ever called.
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@ -3,8 +3,6 @@ package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.util.Misc;
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public abstract class AcrobaticsEventHandler {
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protected AcrobaticsManager manager;
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@ -53,7 +51,7 @@ public abstract class AcrobaticsEventHandler {
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protected boolean isFatal(int damage) {
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Player player = manager.getMcMMOPlayer().getPlayer();
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if (Misc.isNPCEntity(player) || player.getHealth() - damage < 1) {
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if (player.getHealth() - damage < 1) {
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return true;
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}
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