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Remove explosion from rupture, and rupture bug fixes and other tweaks
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@ -1,11 +1,18 @@
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Version 2.1.196
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Removed the explosion from Rupture
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Adjusted Rupture to play its particle effect less often
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Fixed a bug where Rupture never applied to additional targets during Serrated Strikes
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Fixed a bug where players without Rupture permission could use Rupture during Serrated Strikes
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Fixed a possible null error for our SelfListener
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Added locale string 'Swords.Combat.Rupture.Note.Update.One'
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Updated locale string 'Guides.Swords.Section.1'
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Crossbows can now be fished up with enchantments
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(API) Added McMMOEntityDamageByRuptureEvent (thanks qixils)
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NOTES:
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Rupture will be in a state of change for a while as I receive feedback (give me feedback in Discord!)
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Crossbows is not in the default fishing loot list, you'd have to add it yourself.
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For Devs: McMMOEntityDamageByRuptureEvent extends EntityDamageByEntityEvent and uses CUSTOM type damage
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Version 2.1.195
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Fixed a null connection error which affected some SQL users
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@ -91,9 +91,9 @@ public class SwordsCommand extends SkillCommand {
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ruptureLengthSecondsAgainstMobs));
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messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.TickDamage", rupturePureTickDamageAgainstPlayers, rupturePureTickDamageAgainstMobs));
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messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.ExplosionDamage", ruptureExplosionDamageAgainstPlayers, ruptureExplosionDamageAgainstMobs));
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// messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.ExplosionDamage", ruptureExplosionDamageAgainstPlayers, ruptureExplosionDamageAgainstMobs));
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messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note"));
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messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note.Update.One"));
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}
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if (canSerratedStrike) {
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@ -1141,9 +1141,9 @@ public class McMMOPlayer implements Identified {
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RuptureTaskMeta ruptureTaskMeta = (RuptureTaskMeta) getPlayer().getMetadata(mcMMO.RUPTURE_META_KEY).get(0);
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//Punish a logout
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ruptureTaskMeta.getRuptureTimerTask().explode();
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ruptureTaskMeta.getRuptureTimerTask().explode();
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ruptureTaskMeta.getRuptureTimerTask().explode();
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ruptureTaskMeta.getRuptureTimerTask().endRupture();
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ruptureTaskMeta.getRuptureTimerTask().endRupture();
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ruptureTaskMeta.getRuptureTimerTask().endRupture();
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}
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cleanup();
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@ -832,9 +832,11 @@ public class PlayerListener implements Listener {
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ChimaeraWing.activationCheck(player);
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}
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/* GREEN THUMB CHECK */
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HerbalismManager herbalismManager = mcMMOPlayer.getHerbalismManager();
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FakePlayerAnimationEvent fakeSwing = new FakePlayerAnimationEvent(event.getPlayer()); //PlayerAnimationEvent compat
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if(!event.isCancelled() || event.useInteractedBlock() != Event.Result.DENY) {
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//TODO: Is this code to set false from bone meal even needed? I'll have to double check later.
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if (heldItem.getType() == Material.BONE_MEAL) {
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switch (blockState.getType()) {
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case BEETROOTS:
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@ -844,11 +846,10 @@ public class PlayerListener implements Listener {
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case NETHER_WART_BLOCK:
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case POTATO:
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mcMMO.getPlaceStore().setFalse(blockState);
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break;
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}
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}
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FakePlayerAnimationEvent fakeSwing = new FakePlayerAnimationEvent(event.getPlayer()); //PlayerAnimationEvent compat
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if(!event.isCancelled() || event.useInteractedBlock() != Event.Result.DENY) {
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if (herbalismManager.canGreenThumbBlock(blockState)) {
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//call event for Green Thumb Block
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if(!EventUtils.callSubSkillBlockEvent(player, SubSkillType.HERBALISM_GREEN_THUMB, block).isCancelled()) {
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@ -7,13 +7,13 @@ import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.google.common.base.Objects;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.jetbrains.annotations.NotNull;
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public class RuptureTask extends BukkitRunnable {
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public static final int DAMAGE_TICK_INTERVAL = 10;
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public static final int ANIMATION_TICK_INTERVAL = 2;
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private final @NotNull McMMOPlayer ruptureSource;
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private final @NotNull LivingEntity targetEntity;
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@ -21,8 +21,9 @@ public class RuptureTask extends BukkitRunnable {
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private int ruptureTick;
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private int damageTickTracker;
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private final double pureTickDamage; //TODO: Make configurable
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private final double explosionDamage; //TODO: Make configurable
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private int animationTick;
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private final double pureTickDamage;
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private final double explosionDamage;
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public RuptureTask(@NotNull McMMOPlayer ruptureSource, @NotNull LivingEntity targetEntity, double pureTickDamage, double explosionDamage) {
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this.ruptureSource = ruptureSource;
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@ -31,6 +32,7 @@ public class RuptureTask extends BukkitRunnable {
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this.ruptureTick = 0;
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this.damageTickTracker = 0;
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this.animationTick = ANIMATION_TICK_INTERVAL; //Play an animation right away
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this.pureTickDamage = pureTickDamage;
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this.explosionDamage = explosionDamage;
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}
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@ -61,14 +63,20 @@ public class RuptureTask extends BukkitRunnable {
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if (event.isCancelled() || damage <= 0 || healthBeforeRuptureIsApplied - damage <= 0)
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return;
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if(animationTick >= ANIMATION_TICK_INTERVAL) {
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ParticleEffectUtils.playBleedEffect(targetEntity); //Animate
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animationTick = 0;
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} else {
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animationTick++;
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}
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double damagedHealth = healthBeforeRuptureIsApplied - damage;
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targetEntity.setHealth(damagedHealth); //Hurt entity without the unwanted side effects of damage()}
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}
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}
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} else {
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explode();
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endRupture();
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}
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} else {
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targetEntity.removeMetadata(mcMMO.RUPTURE_META_KEY, mcMMO.p);
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@ -81,18 +89,18 @@ public class RuptureTask extends BukkitRunnable {
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ruptureTick = 0;
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}
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public void explode() {
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targetEntity.setMetadata(mcMMO.EXPLOSION_FROM_RUPTURE, new FixedMetadataValue(mcMMO.p, "null"));
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ParticleEffectUtils.playGreaterImpactEffect(targetEntity); //Animate
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if(ruptureSource.getPlayer() != null && ruptureSource.getPlayer().isValid()) {
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targetEntity.damage(getExplosionDamage(), ruptureSource.getPlayer());
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} else {
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targetEntity.damage(getExplosionDamage(), null);
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}
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targetEntity.removeMetadata(mcMMO.RUPTURE_META_KEY, mcMMO.p);
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public void endRupture() {
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// targetEntity.setMetadata(mcMMO.EXPLOSION_FROM_RUPTURE, new FixedMetadataValue(mcMMO.p, "null"));
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//
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// ParticleEffectUtils.playGreaterImpactEffect(targetEntity); //Animate
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//
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// if(ruptureSource.getPlayer() != null && ruptureSource.getPlayer().isValid()) {
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// targetEntity.damage(getExplosionDamage(), ruptureSource.getPlayer());
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// } else {
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// targetEntity.damage(getExplosionDamage(), null);
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// }
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//
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// targetEntity.removeMetadata(mcMMO.RUPTURE_META_KEY, mcMMO.p);
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this.cancel(); //Task no longer needed
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}
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@ -63,6 +63,9 @@ public class SwordsManager extends SkillManager {
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* @param target The defending entity
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*/
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public void processRupture(@NotNull LivingEntity target) {
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if(!canUseRupture())
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return;
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if(target.hasMetadata(mcMMO.RUPTURE_META_KEY)) {
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RuptureTaskMeta ruptureTaskMeta = (RuptureTaskMeta) target.getMetadata(mcMMO.RUPTURE_META_KEY).get(0);
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@ -134,10 +137,6 @@ public class SwordsManager extends SkillManager {
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return 1;
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}
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public int getRuptureBleedTicks(boolean isTargetPlayer) {
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return mcMMO.p.getAdvancedConfig().getRuptureDurationSeconds(isTargetPlayer) / RuptureTask.DAMAGE_TICK_INTERVAL;
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}
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/**
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* Handle the effects of the Counter Attack ability
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*
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@ -93,10 +93,8 @@ public final class CombatUtils {
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}
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if(target.getHealth() - event.getFinalDamage() > 0) {
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if (swordsManager.canUseRupture()) {
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swordsManager.processRupture(target);
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}
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}
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//Add Stab Damage
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if(swordsManager.canUseStab())
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@ -406,7 +406,7 @@ Anvil.Unbreakable=This item is unbreakable!
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#SWORDS
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Swords.Ability.Lower=&7You lower your sword.
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Swords.Ability.Ready=&3You &6ready&3 your Sword.
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Swords.Combat.Rupture.Note=&7(Rupture Note): Periodic damage is non-lethal occuring twice a second and bypasses armor, explosion damage is lethal and does not bypass armor/resistances
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Swords.Combat.Rupture.Note.Update.One=&7(Rupture Note): Periodic damage is non-lethal occurring twice a second and bypasses armor
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Swords.Combat.Bleeding.Started=&4 You're bleeding!
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Swords.Combat.Bleeding.Stopped=&7The bleeding has &astopped&7!
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Swords.Combat.Bleeding=&a**ENEMY BLEEDING**
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@ -944,7 +944,7 @@ Guides.Salvage.Section.4=&3How does Arcane Salvage work?\n&eThis ability allows
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Guides.Smelting.Section.0=Coming soon...
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##Swords
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Guides.Swords.Section.0=&3About Swords:\n&eThis skill awards combat bonuses to anyone fighting with a\n&esword.\n\n&3XP GAIN:\n&eXP is gained based on the amount of damage dealt to mobs or \n&eother players when wielding a sword.
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Guides.Swords.Section.1=&3How does Serrated Strikes work?\n&eSerrated Strikes is an active ability, you can activate it by\n&eright-clicking with a sword. This ability allows you to deal \n&ean AoE (Area of Effect) hit. This AoE will do a bonus 25%\n&edamage and will inflict a bleed effect that lasts for 5 ticks.
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Guides.Swords.Section.1=&3How does Serrated Strikes work?\n&eSerrated Strikes is an active ability, you can activate it by\n&eright-clicking with a sword. This ability allows you to deal \n&ean AoE (Area of Effect) hit. This AoE will do a bonus 25%\n&edamage and may apply Rupture
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Guides.Swords.Section.2=&3How does Counter Attack work?\n&eCounter Attack is an active ability. When blocking and taking\n&ehits from mobs, you will have a chance to reflect 50% of \nðe damage that was taken.
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Guides.Swords.Section.3=&3How does Rupture work?\n&eRupture causes enemies to take damage every two seconds. The \n&etarget will bleed until the effect wears off, or death, \n&ewhichever comes first.\n&eThe duration of the bleed is increased by your sword skill.
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##Taming
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