Remove explosion from rupture, and rupture bug fixes and other tweaks

This commit is contained in:
nossr50 2021-04-23 11:13:59 -07:00
parent d67c561fed
commit f983f95961
8 changed files with 57 additions and 44 deletions

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@ -1,11 +1,18 @@
Version 2.1.196
Removed the explosion from Rupture
Adjusted Rupture to play its particle effect less often
Fixed a bug where Rupture never applied to additional targets during Serrated Strikes
Fixed a bug where players without Rupture permission could use Rupture during Serrated Strikes
Fixed a possible null error for our SelfListener
Added locale string 'Swords.Combat.Rupture.Note.Update.One'
Updated locale string 'Guides.Swords.Section.1'
Crossbows can now be fished up with enchantments
(API) Added McMMOEntityDamageByRuptureEvent (thanks qixils)
NOTES:
Rupture will be in a state of change for a while as I receive feedback (give me feedback in Discord!)
Crossbows is not in the default fishing loot list, you'd have to add it yourself.
For Devs: McMMOEntityDamageByRuptureEvent extends EntityDamageByEntityEvent and uses CUSTOM type damage
Version 2.1.195
Fixed a null connection error which affected some SQL users

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@ -91,9 +91,9 @@ public class SwordsCommand extends SkillCommand {
ruptureLengthSecondsAgainstMobs));
messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.TickDamage", rupturePureTickDamageAgainstPlayers, rupturePureTickDamageAgainstMobs));
messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.ExplosionDamage", ruptureExplosionDamageAgainstPlayers, ruptureExplosionDamageAgainstMobs));
// messages.add(LocaleLoader.getString("Swords.SubSkill.Rupture.Stat.ExplosionDamage", ruptureExplosionDamageAgainstPlayers, ruptureExplosionDamageAgainstMobs));
messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note"));
messages.add(LocaleLoader.getString("Swords.Combat.Rupture.Note.Update.One"));
}
if (canSerratedStrike) {

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@ -1141,9 +1141,9 @@ public class McMMOPlayer implements Identified {
RuptureTaskMeta ruptureTaskMeta = (RuptureTaskMeta) getPlayer().getMetadata(mcMMO.RUPTURE_META_KEY).get(0);
//Punish a logout
ruptureTaskMeta.getRuptureTimerTask().explode();
ruptureTaskMeta.getRuptureTimerTask().explode();
ruptureTaskMeta.getRuptureTimerTask().explode();
ruptureTaskMeta.getRuptureTimerTask().endRupture();
ruptureTaskMeta.getRuptureTimerTask().endRupture();
ruptureTaskMeta.getRuptureTimerTask().endRupture();
}
cleanup();

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@ -832,9 +832,11 @@ public class PlayerListener implements Listener {
ChimaeraWing.activationCheck(player);
}
/* GREEN THUMB CHECK */
HerbalismManager herbalismManager = mcMMOPlayer.getHerbalismManager();
FakePlayerAnimationEvent fakeSwing = new FakePlayerAnimationEvent(event.getPlayer()); //PlayerAnimationEvent compat
if(!event.isCancelled() || event.useInteractedBlock() != Event.Result.DENY) {
//TODO: Is this code to set false from bone meal even needed? I'll have to double check later.
if (heldItem.getType() == Material.BONE_MEAL) {
switch (blockState.getType()) {
case BEETROOTS:
@ -844,11 +846,10 @@ public class PlayerListener implements Listener {
case NETHER_WART_BLOCK:
case POTATO:
mcMMO.getPlaceStore().setFalse(blockState);
break;
}
}
FakePlayerAnimationEvent fakeSwing = new FakePlayerAnimationEvent(event.getPlayer()); //PlayerAnimationEvent compat
if(!event.isCancelled() || event.useInteractedBlock() != Event.Result.DENY) {
if (herbalismManager.canGreenThumbBlock(blockState)) {
//call event for Green Thumb Block
if(!EventUtils.callSubSkillBlockEvent(player, SubSkillType.HERBALISM_GREEN_THUMB, block).isCancelled()) {

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@ -7,13 +7,13 @@ import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.google.common.base.Objects;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.scheduler.BukkitRunnable;
import org.jetbrains.annotations.NotNull;
public class RuptureTask extends BukkitRunnable {
public static final int DAMAGE_TICK_INTERVAL = 10;
public static final int ANIMATION_TICK_INTERVAL = 2;
private final @NotNull McMMOPlayer ruptureSource;
private final @NotNull LivingEntity targetEntity;
@ -21,8 +21,9 @@ public class RuptureTask extends BukkitRunnable {
private int ruptureTick;
private int damageTickTracker;
private final double pureTickDamage; //TODO: Make configurable
private final double explosionDamage; //TODO: Make configurable
private int animationTick;
private final double pureTickDamage;
private final double explosionDamage;
public RuptureTask(@NotNull McMMOPlayer ruptureSource, @NotNull LivingEntity targetEntity, double pureTickDamage, double explosionDamage) {
this.ruptureSource = ruptureSource;
@ -31,6 +32,7 @@ public class RuptureTask extends BukkitRunnable {
this.ruptureTick = 0;
this.damageTickTracker = 0;
this.animationTick = ANIMATION_TICK_INTERVAL; //Play an animation right away
this.pureTickDamage = pureTickDamage;
this.explosionDamage = explosionDamage;
}
@ -61,14 +63,20 @@ public class RuptureTask extends BukkitRunnable {
if (event.isCancelled() || damage <= 0 || healthBeforeRuptureIsApplied - damage <= 0)
return;
if(animationTick >= ANIMATION_TICK_INTERVAL) {
ParticleEffectUtils.playBleedEffect(targetEntity); //Animate
animationTick = 0;
} else {
animationTick++;
}
double damagedHealth = healthBeforeRuptureIsApplied - damage;
targetEntity.setHealth(damagedHealth); //Hurt entity without the unwanted side effects of damage()}
}
}
} else {
explode();
endRupture();
}
} else {
targetEntity.removeMetadata(mcMMO.RUPTURE_META_KEY, mcMMO.p);
@ -81,18 +89,18 @@ public class RuptureTask extends BukkitRunnable {
ruptureTick = 0;
}
public void explode() {
targetEntity.setMetadata(mcMMO.EXPLOSION_FROM_RUPTURE, new FixedMetadataValue(mcMMO.p, "null"));
ParticleEffectUtils.playGreaterImpactEffect(targetEntity); //Animate
if(ruptureSource.getPlayer() != null && ruptureSource.getPlayer().isValid()) {
targetEntity.damage(getExplosionDamage(), ruptureSource.getPlayer());
} else {
targetEntity.damage(getExplosionDamage(), null);
}
targetEntity.removeMetadata(mcMMO.RUPTURE_META_KEY, mcMMO.p);
public void endRupture() {
// targetEntity.setMetadata(mcMMO.EXPLOSION_FROM_RUPTURE, new FixedMetadataValue(mcMMO.p, "null"));
//
// ParticleEffectUtils.playGreaterImpactEffect(targetEntity); //Animate
//
// if(ruptureSource.getPlayer() != null && ruptureSource.getPlayer().isValid()) {
// targetEntity.damage(getExplosionDamage(), ruptureSource.getPlayer());
// } else {
// targetEntity.damage(getExplosionDamage(), null);
// }
//
// targetEntity.removeMetadata(mcMMO.RUPTURE_META_KEY, mcMMO.p);
this.cancel(); //Task no longer needed
}

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@ -63,6 +63,9 @@ public class SwordsManager extends SkillManager {
* @param target The defending entity
*/
public void processRupture(@NotNull LivingEntity target) {
if(!canUseRupture())
return;
if(target.hasMetadata(mcMMO.RUPTURE_META_KEY)) {
RuptureTaskMeta ruptureTaskMeta = (RuptureTaskMeta) target.getMetadata(mcMMO.RUPTURE_META_KEY).get(0);
@ -134,10 +137,6 @@ public class SwordsManager extends SkillManager {
return 1;
}
public int getRuptureBleedTicks(boolean isTargetPlayer) {
return mcMMO.p.getAdvancedConfig().getRuptureDurationSeconds(isTargetPlayer) / RuptureTask.DAMAGE_TICK_INTERVAL;
}
/**
* Handle the effects of the Counter Attack ability
*

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@ -93,10 +93,8 @@ public final class CombatUtils {
}
if(target.getHealth() - event.getFinalDamage() > 0) {
if (swordsManager.canUseRupture()) {
swordsManager.processRupture(target);
}
}
//Add Stab Damage
if(swordsManager.canUseStab())

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@ -406,7 +406,7 @@ Anvil.Unbreakable=This item is unbreakable!
#SWORDS
Swords.Ability.Lower=&7You lower your sword.
Swords.Ability.Ready=&3You &6ready&3 your Sword.
Swords.Combat.Rupture.Note=&7(Rupture Note): Periodic damage is non-lethal occuring twice a second and bypasses armor, explosion damage is lethal and does not bypass armor/resistances
Swords.Combat.Rupture.Note.Update.One=&7(Rupture Note): Periodic damage is non-lethal occurring twice a second and bypasses armor
Swords.Combat.Bleeding.Started=&4 You're bleeding!
Swords.Combat.Bleeding.Stopped=&7The bleeding has &astopped&7!
Swords.Combat.Bleeding=&a**ENEMY BLEEDING**
@ -944,7 +944,7 @@ Guides.Salvage.Section.4=&3How does Arcane Salvage work?\n&eThis ability allows
Guides.Smelting.Section.0=Coming soon...
##Swords
Guides.Swords.Section.0=&3About Swords:\n&eThis skill awards combat bonuses to anyone fighting with a\n&esword.\n\n&3XP GAIN:\n&eXP is gained based on the amount of damage dealt to mobs or \n&eother players when wielding a sword.
Guides.Swords.Section.1=&3How does Serrated Strikes work?\n&eSerrated Strikes is an active ability, you can activate it by\n&eright-clicking with a sword. This ability allows you to deal \n&ean AoE (Area of Effect) hit. This AoE will do a bonus 25%\n&edamage and will inflict a bleed effect that lasts for 5 ticks.
Guides.Swords.Section.1=&3How does Serrated Strikes work?\n&eSerrated Strikes is an active ability, you can activate it by\n&eright-clicking with a sword. This ability allows you to deal \n&ean AoE (Area of Effect) hit. This AoE will do a bonus 25%\n&edamage and may apply Rupture
Guides.Swords.Section.2=&3How does Counter Attack work?\n&eCounter Attack is an active ability. When blocking and taking\n&ehits from mobs, you will have a chance to reflect 50% of \n&ethe damage that was taken.
Guides.Swords.Section.3=&3How does Rupture work?\n&eRupture causes enemies to take damage every two seconds. The \n&etarget will bleed until the effect wears off, or death, \n&ewhichever comes first.\n&eThe duration of the bleed is increased by your sword skill.
##Taming