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https://github.com/mcMMO-Dev/mcMMO.git
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commit
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@ -1,4 +1,5 @@
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Version 2.1.202
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Fixed a bug where mcMMO didn't reward XP for Kelp
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Fixed a bug where mcMMO marked bonemealed Azalea trees as unnatural (and thus did not give XP or get affected by Tree Feller)
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Added Amethyst_Block to experience.yml for Mining
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Added Flowering Azalea Leaves to Tree Feller's white list
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@ -251,6 +251,9 @@ public class HerbalismManager extends SkillManager {
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* @param brokenPlants plant blocks to process
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*/
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private void processHerbalismOnBlocksBroken(BlockBreakEvent blockBreakEvent, HashSet<Block> brokenPlants) {
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if(blockBreakEvent.isCancelled())
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return;
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BlockState originalBreak = blockBreakEvent.getBlock().getState();
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boolean greenThumbActivated = false;
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@ -263,16 +266,6 @@ public class HerbalismManager extends SkillManager {
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}
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}
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//When replanting a immature crop we cancel the block break event and back out
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if(greenThumbActivated) {
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if(originalBreak.getBlock().getBlockData() instanceof Ageable) {
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Ageable ageableCrop = (Ageable) originalBreak.getBlock().getBlockData();
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if(!isAgeableMature(ageableCrop)) {
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return;
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}
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}
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}
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/*
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* Mark blocks for double drops
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* Be aware of the hacky interactions we are doing with Chorus Plants
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@ -394,6 +387,7 @@ public class HerbalismManager extends SkillManager {
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//Catcus and Sugar Canes cannot be trusted
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switch(blockData.getMaterial()) {
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case CACTUS:
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case KELP:
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case SUGAR_CANE:
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return true;
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default:
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@ -530,21 +524,18 @@ public class HerbalismManager extends SkillManager {
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* @param blockBreakEvent target event
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* @return a set of plant-blocks that were broken as a result of this event
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*/
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private HashSet<Block> getBrokenHerbalismBlocks(BlockBreakEvent blockBreakEvent) {
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private HashSet<Block> getBrokenHerbalismBlocks(@NotNull BlockBreakEvent blockBreakEvent) {
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//Get an updated capture of this block
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BlockState originalBlockBlockState = blockBreakEvent.getBlock().getState();
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Material originalBlockMaterial = originalBlockBlockState.getType();
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BlockState originBlockState = blockBreakEvent.getBlock().getState();
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Material originBlockMaterial = originBlockState.getType();
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HashSet<Block> blocksBroken = new HashSet<>(); //Blocks broken
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//Check if this block is a one block plant or not
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boolean oneBlockPlant = isOneBlockPlant(originalBlockMaterial);
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//Add the initial block
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blocksBroken.add(originBlockState.getBlock());
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if(oneBlockPlant) {
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//If the block is a one-block plant return only that
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blocksBroken.add(originalBlockBlockState.getBlock());
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} else {
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if(!isOneBlockPlant(originBlockMaterial)) {
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//If the block is a multi-block structure, capture a set of all blocks broken and return that
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blocksBroken = getBrokenBlocksMultiBlockPlants(originalBlockBlockState, blockBreakEvent);
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blocksBroken = getBrokenBlocksMultiBlockPlants(originBlockState);
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}
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//Return all broken plant-blocks
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@ -580,17 +571,16 @@ public class HerbalismManager extends SkillManager {
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* The method to grab these blocks is a bit hacky and does not hook into the API
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* Basically we expect the blocks to be broken if this event is not cancelled and we determine which block are broken on our end rather than any event state captures
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*
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* @param blockBreakEvent target event
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* @return a set of plant-blocks broken from this event
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*/
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protected HashSet<Block> getBrokenBlocksMultiBlockPlants(BlockState originalBlockBroken, BlockBreakEvent blockBreakEvent) {
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protected HashSet<Block> getBrokenBlocksMultiBlockPlants(BlockState brokenBlock) {
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//Track the broken blocks
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HashSet<Block> brokenBlocks;
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if (isChorusBranch(originalBlockBroken.getType())) {
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brokenBlocks = getBrokenChorusBlocks(originalBlockBroken);
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if (isChorusBranch(brokenBlock.getType())) {
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brokenBlocks = getBrokenChorusBlocks(brokenBlock);
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} else {
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brokenBlocks = getBlocksBrokenAbove(originalBlockBroken);
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brokenBlocks = getBlocksBrokenAbove(brokenBlock, false);
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}
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return brokenBlocks;
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@ -610,21 +600,22 @@ public class HerbalismManager extends SkillManager {
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* The vertical search returns early if it runs into anything that is not a multi-block plant
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* Multi-block plants are hard-coded and kept in {@link MaterialMapStore}
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*
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* @param breakPointBlockState The point of the "break"
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* @param originBlock The point of the "break"
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* @return A set of blocks above the target block which can be assumed to be broken
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*/
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private HashSet<Block> getBlocksBrokenAbove(BlockState breakPointBlockState) {
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private HashSet<Block> getBlocksBrokenAbove(BlockState originBlock, boolean inclusive) {
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HashSet<Block> brokenBlocks = new HashSet<>();
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Block block = breakPointBlockState.getBlock();
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Block block = originBlock.getBlock();
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//Add the initial block to the set
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brokenBlocks.add(block);
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if(inclusive)
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brokenBlocks.add(block);
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//Limit our search
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int maxHeight = 255;
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int maxHeight = 512;
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// Search vertically for multi-block plants, exit early if any non-multi block plants
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for (int y = 1; y < maxHeight; y++) {
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for (int y = 0; y < maxHeight; y++) {
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//TODO: Should this grab state? It would be more expensive..
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Block relativeUpBlock = block.getRelative(BlockFace.UP, y);
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