Fixed Kelp not awarding XP

Fixed #4639 Fixed #4110
This commit is contained in:
nossr50 2021-10-05 12:39:56 -07:00
parent a2e10dbd0c
commit f8433cdbcc
2 changed files with 23 additions and 31 deletions

View File

@ -1,4 +1,5 @@
Version 2.1.202
Fixed a bug where mcMMO didn't reward XP for Kelp
Fixed a bug where mcMMO marked bonemealed Azalea trees as unnatural (and thus did not give XP or get affected by Tree Feller)
Added Amethyst_Block to experience.yml for Mining
Added Flowering Azalea Leaves to Tree Feller's white list

View File

@ -251,6 +251,9 @@ public class HerbalismManager extends SkillManager {
* @param brokenPlants plant blocks to process
*/
private void processHerbalismOnBlocksBroken(BlockBreakEvent blockBreakEvent, HashSet<Block> brokenPlants) {
if(blockBreakEvent.isCancelled())
return;
BlockState originalBreak = blockBreakEvent.getBlock().getState();
boolean greenThumbActivated = false;
@ -263,16 +266,6 @@ public class HerbalismManager extends SkillManager {
}
}
//When replanting a immature crop we cancel the block break event and back out
if(greenThumbActivated) {
if(originalBreak.getBlock().getBlockData() instanceof Ageable) {
Ageable ageableCrop = (Ageable) originalBreak.getBlock().getBlockData();
if(!isAgeableMature(ageableCrop)) {
return;
}
}
}
/*
* Mark blocks for double drops
* Be aware of the hacky interactions we are doing with Chorus Plants
@ -394,6 +387,7 @@ public class HerbalismManager extends SkillManager {
//Catcus and Sugar Canes cannot be trusted
switch(blockData.getMaterial()) {
case CACTUS:
case KELP:
case SUGAR_CANE:
return true;
default:
@ -530,21 +524,18 @@ public class HerbalismManager extends SkillManager {
* @param blockBreakEvent target event
* @return a set of plant-blocks that were broken as a result of this event
*/
private HashSet<Block> getBrokenHerbalismBlocks(BlockBreakEvent blockBreakEvent) {
private HashSet<Block> getBrokenHerbalismBlocks(@NotNull BlockBreakEvent blockBreakEvent) {
//Get an updated capture of this block
BlockState originalBlockBlockState = blockBreakEvent.getBlock().getState();
Material originalBlockMaterial = originalBlockBlockState.getType();
BlockState originBlockState = blockBreakEvent.getBlock().getState();
Material originBlockMaterial = originBlockState.getType();
HashSet<Block> blocksBroken = new HashSet<>(); //Blocks broken
//Check if this block is a one block plant or not
boolean oneBlockPlant = isOneBlockPlant(originalBlockMaterial);
//Add the initial block
blocksBroken.add(originBlockState.getBlock());
if(oneBlockPlant) {
//If the block is a one-block plant return only that
blocksBroken.add(originalBlockBlockState.getBlock());
} else {
if(!isOneBlockPlant(originBlockMaterial)) {
//If the block is a multi-block structure, capture a set of all blocks broken and return that
blocksBroken = getBrokenBlocksMultiBlockPlants(originalBlockBlockState, blockBreakEvent);
blocksBroken = getBrokenBlocksMultiBlockPlants(originBlockState);
}
//Return all broken plant-blocks
@ -580,17 +571,16 @@ public class HerbalismManager extends SkillManager {
* The method to grab these blocks is a bit hacky and does not hook into the API
* Basically we expect the blocks to be broken if this event is not cancelled and we determine which block are broken on our end rather than any event state captures
*
* @param blockBreakEvent target event
* @return a set of plant-blocks broken from this event
*/
protected HashSet<Block> getBrokenBlocksMultiBlockPlants(BlockState originalBlockBroken, BlockBreakEvent blockBreakEvent) {
protected HashSet<Block> getBrokenBlocksMultiBlockPlants(BlockState brokenBlock) {
//Track the broken blocks
HashSet<Block> brokenBlocks;
if (isChorusBranch(originalBlockBroken.getType())) {
brokenBlocks = getBrokenChorusBlocks(originalBlockBroken);
if (isChorusBranch(brokenBlock.getType())) {
brokenBlocks = getBrokenChorusBlocks(brokenBlock);
} else {
brokenBlocks = getBlocksBrokenAbove(originalBlockBroken);
brokenBlocks = getBlocksBrokenAbove(brokenBlock, false);
}
return brokenBlocks;
@ -610,21 +600,22 @@ public class HerbalismManager extends SkillManager {
* The vertical search returns early if it runs into anything that is not a multi-block plant
* Multi-block plants are hard-coded and kept in {@link MaterialMapStore}
*
* @param breakPointBlockState The point of the "break"
* @param originBlock The point of the "break"
* @return A set of blocks above the target block which can be assumed to be broken
*/
private HashSet<Block> getBlocksBrokenAbove(BlockState breakPointBlockState) {
private HashSet<Block> getBlocksBrokenAbove(BlockState originBlock, boolean inclusive) {
HashSet<Block> brokenBlocks = new HashSet<>();
Block block = breakPointBlockState.getBlock();
Block block = originBlock.getBlock();
//Add the initial block to the set
brokenBlocks.add(block);
if(inclusive)
brokenBlocks.add(block);
//Limit our search
int maxHeight = 255;
int maxHeight = 512;
// Search vertically for multi-block plants, exit early if any non-multi block plants
for (int y = 1; y < maxHeight; y++) {
for (int y = 0; y < maxHeight; y++) {
//TODO: Should this grab state? It would be more expensive..
Block relativeUpBlock = block.getRelative(BlockFace.UP, y);