mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-29 16:46:46 +01:00
Potential fix for loss of data due to SQL connection dropping
The idea behind this change is to send a ping every hour, which is shorter than the driver's 'dead connection' threshold of 8 hours. As a side effect, this also will fix a subset of the situations where the MySQL server is restarted.
This commit is contained in:
parent
c19ccbccac
commit
f75fe3cc89
@ -24,6 +24,7 @@ import com.gmail.nossr50.datatypes.player.PlayerProfile;
|
|||||||
import com.gmail.nossr50.datatypes.skills.AbilityType;
|
import com.gmail.nossr50.datatypes.skills.AbilityType;
|
||||||
import com.gmail.nossr50.datatypes.skills.SkillType;
|
import com.gmail.nossr50.datatypes.skills.SkillType;
|
||||||
import com.gmail.nossr50.runnables.database.SQLReconnectTask;
|
import com.gmail.nossr50.runnables.database.SQLReconnectTask;
|
||||||
|
import com.gmail.nossr50.runnables.database.SQLDatabaseKeepaliveTask;
|
||||||
import com.gmail.nossr50.util.Misc;
|
import com.gmail.nossr50.util.Misc;
|
||||||
|
|
||||||
public final class SQLDatabaseManager implements DatabaseManager {
|
public final class SQLDatabaseManager implements DatabaseManager {
|
||||||
@ -51,6 +52,8 @@ public final class SQLDatabaseManager implements DatabaseManager {
|
|||||||
|
|
||||||
protected SQLDatabaseManager() {
|
protected SQLDatabaseManager() {
|
||||||
checkStructure();
|
checkStructure();
|
||||||
|
|
||||||
|
new SQLDatabaseKeepaliveTask(this).runTaskTimerAsynchronously(mcMMO.p, 10, 60L * 60 * Misc.TICK_CONVERSION_FACTOR);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void purgePowerlessUsers() {
|
public void purgePowerlessUsers() {
|
||||||
|
@ -0,0 +1,39 @@
|
|||||||
|
package com.gmail.nossr50.runnables.database;
|
||||||
|
|
||||||
|
import java.lang.ref.WeakReference;
|
||||||
|
|
||||||
|
import org.bukkit.scheduler.BukkitRunnable;
|
||||||
|
|
||||||
|
import com.gmail.nossr50.database.SQLDatabaseManager;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This task is in charge of sending a MySQL ping over the MySQL connection
|
||||||
|
* every hour to prevent the connection from timing out and losing players'
|
||||||
|
* data when they join.
|
||||||
|
* <p>
|
||||||
|
* A WeakReference is used to keep the database instance, because
|
||||||
|
* {@link com.gmail.nossr50.commands.database.ConvertDatabaseCommand database
|
||||||
|
* conversion} may create a SQLDatabaseManager that will be thrown out. If a
|
||||||
|
* normal reference was used, the conversion would cause a combined data and
|
||||||
|
* resource leak through this task.
|
||||||
|
*/
|
||||||
|
public class SQLDatabaseKeepaliveTask extends BukkitRunnable {
|
||||||
|
WeakReference<SQLDatabaseManager> databaseInstance;
|
||||||
|
|
||||||
|
public SQLDatabaseKeepaliveTask(SQLDatabaseManager dbman) {
|
||||||
|
databaseInstance = new WeakReference<SQLDatabaseManager>(dbman);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void run() {
|
||||||
|
SQLDatabaseManager dbman = databaseInstance.get();
|
||||||
|
if (dbman != null) {
|
||||||
|
dbman.checkConnected();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// This happens when the database was started for a conversion,
|
||||||
|
// or discarded by its creator for any other reason. If this code
|
||||||
|
// was not present, we would leak the connection resources.
|
||||||
|
this.cancel();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user