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Add additional info about horse speed in Beast Lore

An additional string containing info about the horse's movement speed (in blocks per second) is now concat'd to the end of the Beast Lore info. Also, added a Combat.BeastLoreHorseSpeed locale string to service this info.
This commit is contained in:
Daniel Jarski 2019-08-21 13:10:43 -05:00
parent 4bb8e20b59
commit f70f2321f2
2 changed files with 8 additions and 0 deletions
src/main
java/com/gmail/nossr50/skills/taming
resources/locale

@ -27,6 +27,7 @@ import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.*;
import org.bukkit.inventory.ItemStack;
@ -254,6 +255,12 @@ public class TamingManager extends SkillManager {
}
message = message.concat(LocaleLoader.getString("Combat.BeastLoreHealth", target.getHealth(), target.getMaxHealth()));
if (beast instanceof AbstractHorse) {
AbstractHorse horse = (AbstractHorse) beast;
message = message.concat("\n" + LocaleLoader.getString("Combat.BeastLoreHorseSpeed", horse.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).getValue() * 43));
}
player.sendMessage(message);
}

@ -555,6 +555,7 @@ Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
Combat.BeastLore=[[GREEN]]**BEAST LORE**
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]Horse Movement Speed ([[GREEN]]{0} blocks/s[[DARK_AQUA]])
Combat.Gore=[[GREEN]]**GORED**
Combat.StruckByGore=**YOU HAVE BEEN GORED**
Combat.TargetDazed=Target was [[DARK_RED]]Dazed