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Add additional info about horse speed in Beast Lore
An additional string containing info about the horse's movement speed (in blocks per second) is now concat'd to the end of the Beast Lore info. Also, added a Combat.BeastLoreHorseSpeed locale string to service this info.
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@ -27,6 +27,7 @@ import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.entity.*;
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import org.bukkit.inventory.ItemStack;
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@ -254,6 +255,12 @@ public class TamingManager extends SkillManager {
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}
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message = message.concat(LocaleLoader.getString("Combat.BeastLoreHealth", target.getHealth(), target.getMaxHealth()));
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if (beast instanceof AbstractHorse) {
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AbstractHorse horse = (AbstractHorse) beast;
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message = message.concat("\n" + LocaleLoader.getString("Combat.BeastLoreHorseSpeed", horse.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).getValue() * 43));
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}
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player.sendMessage(message);
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}
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@ -555,6 +555,7 @@ Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
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Combat.BeastLore=[[GREEN]]**BEAST LORE**
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Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
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Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
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Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]Horse Movement Speed ([[GREEN]]{0} blocks/s[[DARK_AQUA]])
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Combat.Gore=[[GREEN]]**GORED**
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Combat.StruckByGore=**YOU HAVE BEEN GORED**
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Combat.TargetDazed=Target was [[DARK_RED]]Dazed
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