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Hire an Excavation manager.
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@ -3,75 +3,23 @@ package com.gmail.nossr50.skills.excavation;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.TreasuresConfig;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.mods.ModChecks;
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import com.gmail.nossr50.skills.utilities.PerksUtils;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class Excavation {
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/**
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* Process treasure drops & XP gain for Excavation.
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*
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* @param blockState The {@link BlockState} to check ability activation for
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* @param player The {@link Player} using this ability
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*/
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public static void excavationBlockCheck(BlockState blockState, Player player) {
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McMMOPlayer mcMMOPlayer = Users.getPlayer(player);
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int xp = Config.getInstance().getXp(SkillType.EXCAVATION, blockState.getType());
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if (xp == 0 && ModChecks.isCustomExcavationBlock(blockState)) {
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xp = ModChecks.getCustomBlock(blockState).getXpGain();
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}
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if (Permissions.excavationTreasureHunter(player)) {
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List<ExcavationTreasure> treasures = getTreasures(blockState);
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if (!treasures.isEmpty()) {
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int skillLevel = mcMMOPlayer.getProfile().getSkillLevel(SkillType.EXCAVATION);
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int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.EXCAVATION);
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Location location = blockState.getLocation();
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for (ExcavationTreasure treasure : treasures) {
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if (skillLevel >= treasure.getDropLevel() && Misc.getRandom().nextDouble() * activationChance <= treasure.getDropChance()) {
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xp += treasure.getXp();
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Misc.dropItem(location, treasure.getDrop());
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}
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}
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}
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}
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mcMMOPlayer.beginXpGain(SkillType.EXCAVATION, xp);
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}
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/**
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* Process the Giga Drill Breaker ability.
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*
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* @param blockState The {@link BlockState} to check ability activation for
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* @param player The {@link Player} using this ability
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*/
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public static void gigaDrillBreaker(BlockState blockState, Player player) {
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Excavation.excavationBlockCheck(blockState, player);
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Excavation.excavationBlockCheck(blockState, player);
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}
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/**
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* Get the list of possible {@link ExcavationTreasure|ExcavationTreasures} obtained from a given block.
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*
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* @param blockState The {@link BlockState} of the block to check.
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* @return the list of treasures that could be found
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*/
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private static List<ExcavationTreasure> getTreasures(BlockState blockState) {
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protected static List<ExcavationTreasure> getTreasures(BlockState blockState) {
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switch (blockState.getType()) {
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case DIRT:
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return TreasuresConfig.getInstance().excavationFromDirt;
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@ -98,4 +46,14 @@ public class Excavation {
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return new ArrayList<ExcavationTreasure>();
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}
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}
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protected static int getBlockXP(BlockState blockState) {
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int xp = Config.getInstance().getXp(SkillType.EXCAVATION, blockState.getType());
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if (xp == 0 && ModChecks.isCustomExcavationBlock(blockState)) {
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xp = ModChecks.getCustomBlock(blockState).getXpGain();
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}
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return xp;
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}
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}
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@ -0,0 +1,59 @@
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package com.gmail.nossr50.skills.excavation;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.datatypes.McMMOPlayer;
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import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.utilities.SkillType;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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public class ExcavationManager extends SkillManager {
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public ExcavationManager(McMMOPlayer mcMMOPlayer) {
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super(mcMMOPlayer, SkillType.EXCAVATION);
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}
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/**
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* Process treasure drops & XP gain for Excavation.
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*
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* @param blockState The {@link BlockState} to check ability activation for
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* @param player The {@link Player} using this ability
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*/
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public void excavationBlockCheck(BlockState blockState) {
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int xp = Excavation.getBlockXP(blockState);
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if (Permissions.excavationTreasureHunter(getPlayer())) {
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List<ExcavationTreasure> treasures = Excavation.getTreasures(blockState);
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if (!treasures.isEmpty()) {
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int skillLevel = getSkillLevel();
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Location location = blockState.getLocation();
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for (ExcavationTreasure treasure : treasures) {
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if (skillLevel >= treasure.getDropLevel() && Misc.getRandom().nextDouble() * activationChance <= treasure.getDropChance()) {
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xp += treasure.getXp();
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Misc.dropItem(location, treasure.getDrop());
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}
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}
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}
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}
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applyXpGain(xp);
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}
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/**
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* Process the Giga Drill Breaker ability.
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*
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* @param blockState The {@link BlockState} to check ability activation for
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* @param player The {@link Player} using this ability
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*/
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public void gigaDrillBreaker(BlockState blockState) {
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excavationBlockCheck(blockState);
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excavationBlockCheck(blockState);
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}
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}
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