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Minor fixes
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parent
a0ecb3e09e
commit
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@ -205,7 +205,7 @@ public class vMinecraftCommands{
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}
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//Check if they are a higher rank than the other person
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if(other.hasControlOver(player))
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if(player != other && other.hasControlOver(player))
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{
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vMinecraftChat.sendMessage(player, player, Colors.Rose
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+ "The player you specified is a higher rank than you.");
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@ -294,7 +294,7 @@ public class vMinecraftCommands{
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}
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//Check if they are a higher rank than the other person
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if(other.hasControlOver(player))
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if(player != other && other.hasControlOver(player))
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{
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vMinecraftChat.sendMessage(player, player, Colors.Rose
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+ "The player you specified is a higher rank than you.");
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@ -357,7 +357,7 @@ public class vMinecraftCommands{
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}
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//Check if they are a higher rank than the other person
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if(other.hasControlOver(player))
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if(player != other && other.hasControlOver(player))
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{
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vMinecraftChat.sendMessage(player, player, Colors.Rose
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+ "The player you specified is a higher rank than you.");
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@ -421,7 +421,7 @@ public class vMinecraftCommands{
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}
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//Check if they are a higher rank than the other person
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if(other.hasControlOver(player))
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if(player != other && other.hasControlOver(player))
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{
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vMinecraftChat.sendMessage(player, player, Colors.Rose
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+ "The player you specified is a higher rank than you.");
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@ -484,7 +484,7 @@ public class vMinecraftCommands{
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}
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//Check if they are a higher rank than the other person
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if(other.hasControlOver(player))
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if(player != other && other.hasControlOver(player))
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{
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vMinecraftChat.sendMessage(player, player, Colors.Rose
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+ "The player you specified is a higher rank than you.");
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@ -546,7 +546,7 @@ public class vMinecraftCommands{
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}
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//Check if they are a higher rank than the other person
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if(other.hasControlOver(player))
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if(player != other && other.hasControlOver(player))
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{
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vMinecraftChat.sendMessage(player, player, Colors.Rose
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+ "The player you specified is a higher rank than you.");
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@ -639,7 +639,7 @@ public class vMinecraftCommands{
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{
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//Make sure a player is specified
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if (args.length > 1) {
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if (args.length < 2) {
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vMinecraftChat.sendMessage(player, player, Colors.Rose
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+ "Usage is /msg [player] [message]");
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return EXIT_SUCCESS;
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