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Add full Repairable support in tools config files
You can now fully configure a tool to be repairable from the tools.yml config files. Adds Repair_MinimumLevel and Repair_XpMultiplier to tools.yml
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@ -15,6 +15,7 @@ Version 1.5.01-dev
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+ Added support for `MATERIAL|data` format in treasures.yml
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+ Added API to experience events to get XP gain reason
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+ Added API to check if an entity is bleeding
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+ Added full support for repairables in tools.yml config files
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= Fixed bug where pistons would mess with the block tracking
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= Fixed bug where the Updater was running on the main thread.
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= Fixed bug when players would use /ptp without being in a party
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@ -93,13 +93,16 @@ public class CustomToolConfig extends ConfigLoader {
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repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Quantity", 2);
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}
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int repairMinimumLevel = config.getInt(toolType + "." + toolName + ".Repair_MinimumLevel", 0);
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double repairXpMultiplier = config.getDouble(toolType + "." + toolName + ".Repair_XpMultiplier", 1);
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short durability = toolMaterial.getMaxDurability();
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if (durability == 0) {
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durability = (short) config.getInt(toolType + "." + toolName + ".Durability", 60);
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}
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repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, 0, repairQuantity, durability, ItemType.TOOL, MaterialType.OTHER, 1.0));
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repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, repairMinimumLevel, repairQuantity, durability, ItemType.TOOL, MaterialType.OTHER, repairXpMultiplier));
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}
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double multiplier = config.getDouble(toolType + "." + toolName + ".XP_Modifier", 1.0);
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@ -1,4 +1,41 @@
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#
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# Tools example configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# Any file named tools.*.yml in the mod folder will be loaded as a tools config
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# For every tool type there is a separate section.
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# The names of each subitem should be the exact material name.
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# The bare minimum of a Tool is that it has a Repair_Material
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#
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#
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#
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# XP_Modifier: This is the xp modifier of the tool, xp is multiplied by this modifier.
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## Valid values are > 0
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## This defaults to 1.0.
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#
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# Repair_Material: This is the material name of the item used to repair this repairable.
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## This is required to be set if you want to be able to repair the item.
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#
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# Repair_Material_Data_Value: This is the metadata of the item used to repair this repairable.
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## A value of -1 means to ignore all metadata when repairing.
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## This defaults to -1
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#
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# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
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## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
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## This defaults to 9
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#
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# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
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## Valid values are => 0
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## This defaults to 0
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#
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# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
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## This defaults to 1
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#
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# Durability: This is the maximum durability of the tool.
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## Valid values are >= 1
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#
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###
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#
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# Settings for Axes
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###
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Axes:
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@ -10,6 +47,8 @@ Axes:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Axe_2:
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XP_Modifier: 1.0
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@ -19,6 +58,8 @@ Axes:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Bows
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@ -32,6 +73,8 @@ Bows:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Bow_2:
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XP_Modifier: 1.0
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@ -41,6 +84,8 @@ Bows:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Hoes
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@ -54,6 +99,8 @@ Hoes:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Hoe_2:
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XP_Modifier: 1.0
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@ -63,6 +110,8 @@ Hoes:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Pickaxes
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@ -76,6 +125,8 @@ Pickaxes:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Pickaxe_2:
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XP_Modifier: 1.0
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@ -85,6 +136,8 @@ Pickaxes:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Shovels
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@ -98,6 +151,8 @@ Shovels:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Shovel_2:
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XP_Modifier: 1.0
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@ -107,6 +162,8 @@ Shovels:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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#
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# Settings for Swords
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@ -120,6 +177,8 @@ Swords:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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Sword_2:
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XP_Modifier: 1.0
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@ -129,4 +188,6 @@ Swords:
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Repair_Material: REPAIR_MATERIAL_NAME
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Repair_Material_Data_Value: 0
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Repair_Material_Quantity: 9
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Repair_MinimumLevel: 0
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Repair_XpMultiplier: 1.0
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Durability: 9999
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