Add full Repairable support in tools config files

You can now fully configure a tool to be repairable from the tools.yml
config files.

Adds Repair_MinimumLevel and Repair_XpMultiplier to tools.yml
This commit is contained in:
TfT_02 2014-06-15 17:28:54 +02:00
parent 883ada01f8
commit f2b892b7d5
3 changed files with 66 additions and 1 deletions

View File

@ -15,6 +15,7 @@ Version 1.5.01-dev
+ Added support for `MATERIAL|data` format in treasures.yml
+ Added API to experience events to get XP gain reason
+ Added API to check if an entity is bleeding
+ Added full support for repairables in tools.yml config files
= Fixed bug where pistons would mess with the block tracking
= Fixed bug where the Updater was running on the main thread.
= Fixed bug when players would use /ptp without being in a party

View File

@ -93,13 +93,16 @@ public class CustomToolConfig extends ConfigLoader {
repairQuantity = config.getInt(toolType + "." + toolName + ".Repair_Material_Data_Quantity", 2);
}
int repairMinimumLevel = config.getInt(toolType + "." + toolName + ".Repair_MinimumLevel", 0);
double repairXpMultiplier = config.getDouble(toolType + "." + toolName + ".Repair_XpMultiplier", 1);
short durability = toolMaterial.getMaxDurability();
if (durability == 0) {
durability = (short) config.getInt(toolType + "." + toolName + ".Durability", 60);
}
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, 0, repairQuantity, durability, ItemType.TOOL, MaterialType.OTHER, 1.0));
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, repairMinimumLevel, repairQuantity, durability, ItemType.TOOL, MaterialType.OTHER, repairXpMultiplier));
}
double multiplier = config.getDouble(toolType + "." + toolName + ".XP_Modifier", 1.0);

View File

@ -1,4 +1,41 @@
#
# Tools example configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Any file named tools.*.yml in the mod folder will be loaded as a tools config
# For every tool type there is a separate section.
# The names of each subitem should be the exact material name.
# The bare minimum of a Tool is that it has a Repair_Material
#
#
#
# XP_Modifier: This is the xp modifier of the tool, xp is multiplied by this modifier.
## Valid values are > 0
## This defaults to 1.0.
#
# Repair_Material: This is the material name of the item used to repair this repairable.
## This is required to be set if you want to be able to repair the item.
#
# Repair_Material_Data_Value: This is the metadata of the item used to repair this repairable.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# Repair_Material_Quantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 9
#
# Repair_MinimumLevel: This is the minimum repair level needed to repair this item.
## Valid values are => 0
## This defaults to 0
#
# Repair_XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
# Durability: This is the maximum durability of the tool.
## Valid values are >= 1
#
###
#
# Settings for Axes
###
Axes:
@ -10,6 +47,8 @@ Axes:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Axe_2:
XP_Modifier: 1.0
@ -19,6 +58,8 @@ Axes:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Bows
@ -32,6 +73,8 @@ Bows:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Bow_2:
XP_Modifier: 1.0
@ -41,6 +84,8 @@ Bows:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Hoes
@ -54,6 +99,8 @@ Hoes:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Hoe_2:
XP_Modifier: 1.0
@ -63,6 +110,8 @@ Hoes:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Pickaxes
@ -76,6 +125,8 @@ Pickaxes:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Pickaxe_2:
XP_Modifier: 1.0
@ -85,6 +136,8 @@ Pickaxes:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Shovels
@ -98,6 +151,8 @@ Shovels:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Shovel_2:
XP_Modifier: 1.0
@ -107,6 +162,8 @@ Shovels:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
#
# Settings for Swords
@ -120,6 +177,8 @@ Swords:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999
Sword_2:
XP_Modifier: 1.0
@ -129,4 +188,6 @@ Swords:
Repair_Material: REPAIR_MATERIAL_NAME
Repair_Material_Data_Value: 0
Repair_Material_Quantity: 9
Repair_MinimumLevel: 0
Repair_XpMultiplier: 1.0
Durability: 9999