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Fixed zero initialize for SkullSplitter. config nodes
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@ -61,7 +61,7 @@ public class AdvancedConfig extends ConfigValidated {
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public static final String CRITICAL_STRIKES = "CriticalStrikes";
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public static final String CRITICAL_STRIKES = "CriticalStrikes";
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public static final String GREATER_IMPACT = "GreaterImpact";
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public static final String GREATER_IMPACT = "GreaterImpact";
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public static final String ARMOR_IMPACT = "ArmorImpact";
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public static final String ARMOR_IMPACT = "ArmorImpact";
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public static final String SKULL_SPLITTER = "SkullSplitter.";
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public static final String SKULL_SPLITTER = "SkullSplitter";
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public static final String MAX_PERCENTAGE_DURABILITY_DAMAGE = "MaxPercentageDurabilityDamage";
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public static final String MAX_PERCENTAGE_DURABILITY_DAMAGE = "MaxPercentageDurabilityDamage";
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public static final String SHAKE = "Shake";
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public static final String SHAKE = "Shake";
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public static final String MINING = "Mining";
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public static final String MINING = "Mining";
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@ -174,7 +174,6 @@ Skills:
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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PVP_Modifier: 1.5
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PVP_Modifier: 1.5
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PVE_Modifier: 2.0
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PVE_Modifier: 2.0
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GreaterImpact:
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GreaterImpact:
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# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
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# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
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# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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@ -182,7 +181,6 @@ Skills:
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Chance: 25.0
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Chance: 25.0
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KnockbackModifier: 1.5
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KnockbackModifier: 1.5
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BonusDamage: 2.0
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BonusDamage: 2.0
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ArmorImpact:
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ArmorImpact:
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# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
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# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
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# Chance: Chance of hitting with ArmorImpact
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# Chance: Chance of hitting with ArmorImpact
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@ -190,7 +188,6 @@ Skills:
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IncreaseLevel: 5
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IncreaseLevel: 5
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Chance: 25.0
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Chance: 25.0
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MaxPercentageDurabilityDamage: 20.0
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MaxPercentageDurabilityDamage: 20.0
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SkullSplitter:
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SkullSplitter:
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# DamageModifier: Damage will get divided by this modifier
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# DamageModifier: Damage will get divided by this modifier
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DamageModifier: 2.0
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DamageModifier: 2.0
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@ -198,7 +195,6 @@ Skills:
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# Settings for Fishing
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# Settings for Fishing
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###
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###
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Fishing:
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Fishing:
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ShakeChance:
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ShakeChance:
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Rank_1: 15.0
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Rank_1: 15.0
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Rank_2: 15.0
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Rank_2: 15.0
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@ -208,7 +204,6 @@ Skills:
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Rank_6: 55.0
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Rank_6: 55.0
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Rank_7: 65.0
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Rank_7: 65.0
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Rank_8: 75.0
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Rank_8: 75.0
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# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
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# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
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VanillaXPMultiplier:
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VanillaXPMultiplier:
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Rank_1: 1
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Rank_1: 1
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@ -219,11 +214,9 @@ Skills:
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Rank_6: 4
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Rank_6: 4
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Rank_7: 5
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Rank_7: 5
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Rank_8: 5
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Rank_8: 5
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FishermansDiet:
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FishermansDiet:
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# This determines when Fisherman's Diet adds extra hunger recovery to food
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# This determines when Fisherman's Diet adds extra hunger recovery to food
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RankChange: 20
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RankChange: 20
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MasterAngler:
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MasterAngler:
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# BoatMultiplier: Catch rate is multiplied by this modifier
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# BoatMultiplier: Catch rate is multiplied by this modifier
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# BiomeModifier: Catch rate is multiplied by this modifier
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# BiomeModifier: Catch rate is multiplied by this modifier
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@ -233,7 +226,6 @@ Skills:
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# Settings for Herbalism
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# Settings for Herbalism
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###
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###
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Herbalism:
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Herbalism:
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GreenThumb:
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GreenThumb:
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# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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@ -241,7 +233,6 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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DoubleDrops:
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DoubleDrops:
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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@ -249,7 +240,6 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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HylianLuck:
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HylianLuck:
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
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# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
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@ -257,7 +247,6 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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ShroomThumb:
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ShroomThumb:
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# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
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# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
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@ -277,7 +266,6 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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BlastMining:
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BlastMining:
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# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
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# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
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BlastDamageDecrease:
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BlastDamageDecrease:
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@ -289,7 +277,6 @@ Skills:
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Rank_6: 50.0
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Rank_6: 50.0
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Rank_7: 50.0
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Rank_7: 50.0
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Rank_8: 100.0
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Rank_8: 100.0
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# OreBonus Ranks: % of extra ores received when Blast Mining
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# OreBonus Ranks: % of extra ores received when Blast Mining
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OreBonus:
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OreBonus:
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Rank_1: 35.0
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Rank_1: 35.0
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@ -300,7 +287,6 @@ Skills:
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Rank_6: 60.0
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Rank_6: 60.0
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Rank_7: 65.0
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Rank_7: 65.0
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Rank_8: 70.0
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Rank_8: 70.0
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# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
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# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
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DebrisReduction:
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DebrisReduction:
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Rank_1: 10.0
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Rank_1: 10.0
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@ -311,7 +297,6 @@ Skills:
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Rank_6: 30.0
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Rank_6: 30.0
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Rank_7: 30.0
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Rank_7: 30.0
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Rank_8: 30.0
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Rank_8: 30.0
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# DropMultiplier Ranks: # of times each ore will drop
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# DropMultiplier Ranks: # of times each ore will drop
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DropMultiplier:
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DropMultiplier:
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Rank_1: 1
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Rank_1: 1
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@ -322,7 +307,6 @@ Skills:
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Rank_6: 2
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Rank_6: 2
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Rank_7: 3
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Rank_7: 3
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Rank_8: 3
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Rank_8: 3
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# BlastRadiusModifier Ranks: Increases the blast radius by this amount
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# BlastRadiusModifier Ranks: Increases the blast radius by this amount
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BlastRadiusModifier:
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BlastRadiusModifier:
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Rank_1: 1.0
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Rank_1: 1.0
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@ -344,7 +328,6 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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SuperRepair:
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SuperRepair:
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# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
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# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
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# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
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@ -352,7 +335,6 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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ArcaneForging:
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ArcaneForging:
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May_Lose_Enchants: true
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May_Lose_Enchants: true
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Keep_Enchants_Chance:
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Keep_Enchants_Chance:
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@ -416,14 +398,12 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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FluxMining:
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FluxMining:
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# Chance: Chance for Flux Mining to activate
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# Chance: Chance for Flux Mining to activate
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Chance: 33.0
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Chance: 33.0
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
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# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
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VanillaXPMultiplier:
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VanillaXPMultiplier:
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Rank_1: 1
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Rank_1: 1
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@ -434,7 +414,6 @@ Skills:
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Rank_6: 4
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Rank_6: 4
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Rank_7: 5
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Rank_7: 5
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Rank_8: 5
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Rank_8: 5
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#
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#
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# Settings for Swords
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# Settings for Swords
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###
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###
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@ -446,7 +425,6 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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# DamagePlayer: Bleeding damage dealt to players
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# DamagePlayer: Bleeding damage dealt to players
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# DamageMobs: Bleeding damage dealt to mobs
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# DamageMobs: Bleeding damage dealt to mobs
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DamagePlayer: 2.0
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DamagePlayer: 2.0
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@ -455,9 +433,7 @@ Skills:
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# These settings determine how long the Bleeding effect lasts
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# These settings determine how long the Bleeding effect lasts
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MaxTicks: 8
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MaxTicks: 8
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BaseTicks: 2
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BaseTicks: 2
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CounterAttack:
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CounterAttack:
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# ChanceMax: Maximum chance of triggering a counter attack
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# ChanceMax: Maximum chance of triggering a counter attack
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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ChanceMax: 30.0
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ChanceMax: 30.0
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@ -520,7 +496,6 @@ Skills:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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AntiTheft: false
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AntiTheft: false
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ArrowDeflect:
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ArrowDeflect:
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# ChanceMax: Maximum chance of deflecting arrows
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# ChanceMax: Maximum chance of deflecting arrows
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# MaxBonusLevel: Level when the maximum chance to deflect is reached
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# MaxBonusLevel: Level when the maximum chance to deflect is reached
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@ -528,7 +503,6 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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IronGrip:
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IronGrip:
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# ChanceMax: Maximum chance of preventing being disarmed
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# ChanceMax: Maximum chance of preventing being disarmed
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# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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@ -536,7 +510,6 @@ Skills:
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MaxBonusLevel:
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MaxBonusLevel:
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Standard: 100
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Standard: 100
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RetroMode: 1000
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RetroMode: 1000
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IronArmStyle:
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IronArmStyle:
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# BonusMin: Minimum bonus damage for unarmed
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# BonusMin: Minimum bonus damage for unarmed
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# BonusMax: Maximum bonus damage for unarmed
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# BonusMax: Maximum bonus damage for unarmed
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