Fixed zero initialize for SkullSplitter. config nodes

This commit is contained in:
nossr50 2019-03-05 21:18:28 -08:00
parent 72663ae2d3
commit f2945569fb
2 changed files with 2 additions and 29 deletions

View File

@ -61,7 +61,7 @@ public class AdvancedConfig extends ConfigValidated {
public static final String CRITICAL_STRIKES = "CriticalStrikes"; public static final String CRITICAL_STRIKES = "CriticalStrikes";
public static final String GREATER_IMPACT = "GreaterImpact"; public static final String GREATER_IMPACT = "GreaterImpact";
public static final String ARMOR_IMPACT = "ArmorImpact"; public static final String ARMOR_IMPACT = "ArmorImpact";
public static final String SKULL_SPLITTER = "SkullSplitter."; public static final String SKULL_SPLITTER = "SkullSplitter";
public static final String MAX_PERCENTAGE_DURABILITY_DAMAGE = "MaxPercentageDurabilityDamage"; public static final String MAX_PERCENTAGE_DURABILITY_DAMAGE = "MaxPercentageDurabilityDamage";
public static final String SHAKE = "Shake"; public static final String SHAKE = "Shake";
public static final String MINING = "Mining"; public static final String MINING = "Mining";

View File

@ -174,7 +174,6 @@ Skills:
# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
PVP_Modifier: 1.5 PVP_Modifier: 1.5
PVE_Modifier: 2.0 PVE_Modifier: 2.0
GreaterImpact: GreaterImpact:
# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
@ -182,7 +181,6 @@ Skills:
Chance: 25.0 Chance: 25.0
KnockbackModifier: 1.5 KnockbackModifier: 1.5
BonusDamage: 2.0 BonusDamage: 2.0
ArmorImpact: ArmorImpact:
# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1 # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
# Chance: Chance of hitting with ArmorImpact # Chance: Chance of hitting with ArmorImpact
@ -190,7 +188,6 @@ Skills:
IncreaseLevel: 5 IncreaseLevel: 5
Chance: 25.0 Chance: 25.0
MaxPercentageDurabilityDamage: 20.0 MaxPercentageDurabilityDamage: 20.0
SkullSplitter: SkullSplitter:
# DamageModifier: Damage will get divided by this modifier # DamageModifier: Damage will get divided by this modifier
DamageModifier: 2.0 DamageModifier: 2.0
@ -198,7 +195,6 @@ Skills:
# Settings for Fishing # Settings for Fishing
### ###
Fishing: Fishing:
ShakeChance: ShakeChance:
Rank_1: 15.0 Rank_1: 15.0
Rank_2: 15.0 Rank_2: 15.0
@ -208,7 +204,6 @@ Skills:
Rank_6: 55.0 Rank_6: 55.0
Rank_7: 65.0 Rank_7: 65.0
Rank_8: 75.0 Rank_8: 75.0
# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values. # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
VanillaXPMultiplier: VanillaXPMultiplier:
Rank_1: 1 Rank_1: 1
@ -219,11 +214,9 @@ Skills:
Rank_6: 4 Rank_6: 4
Rank_7: 5 Rank_7: 5
Rank_8: 5 Rank_8: 5
FishermansDiet: FishermansDiet:
# This determines when Fisherman's Diet adds extra hunger recovery to food # This determines when Fisherman's Diet adds extra hunger recovery to food
RankChange: 20 RankChange: 20
MasterAngler: MasterAngler:
# BoatMultiplier: Catch rate is multiplied by this modifier # BoatMultiplier: Catch rate is multiplied by this modifier
# BiomeModifier: Catch rate is multiplied by this modifier # BiomeModifier: Catch rate is multiplied by this modifier
@ -233,7 +226,6 @@ Skills:
# Settings for Herbalism # Settings for Herbalism
### ###
Herbalism: Herbalism:
GreenThumb: GreenThumb:
# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax> # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
@ -241,7 +233,6 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
DoubleDrops: DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
@ -249,7 +240,6 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
HylianLuck: HylianLuck:
# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax> # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
@ -257,7 +247,6 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
ShroomThumb: ShroomThumb:
# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher # ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax> # MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
@ -277,7 +266,6 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
BlastMining: BlastMining:
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease: BlastDamageDecrease:
@ -289,7 +277,6 @@ Skills:
Rank_6: 50.0 Rank_6: 50.0
Rank_7: 50.0 Rank_7: 50.0
Rank_8: 100.0 Rank_8: 100.0
# OreBonus Ranks: % of extra ores received when Blast Mining # OreBonus Ranks: % of extra ores received when Blast Mining
OreBonus: OreBonus:
Rank_1: 35.0 Rank_1: 35.0
@ -300,7 +287,6 @@ Skills:
Rank_6: 60.0 Rank_6: 60.0
Rank_7: 65.0 Rank_7: 65.0
Rank_8: 70.0 Rank_8: 70.0
# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
DebrisReduction: DebrisReduction:
Rank_1: 10.0 Rank_1: 10.0
@ -311,7 +297,6 @@ Skills:
Rank_6: 30.0 Rank_6: 30.0
Rank_7: 30.0 Rank_7: 30.0
Rank_8: 30.0 Rank_8: 30.0
# DropMultiplier Ranks: # of times each ore will drop # DropMultiplier Ranks: # of times each ore will drop
DropMultiplier: DropMultiplier:
Rank_1: 1 Rank_1: 1
@ -322,7 +307,6 @@ Skills:
Rank_6: 2 Rank_6: 2
Rank_7: 3 Rank_7: 3
Rank_8: 3 Rank_8: 3
# BlastRadiusModifier Ranks: Increases the blast radius by this amount # BlastRadiusModifier Ranks: Increases the blast radius by this amount
BlastRadiusModifier: BlastRadiusModifier:
Rank_1: 1.0 Rank_1: 1.0
@ -344,7 +328,6 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
SuperRepair: SuperRepair:
# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax> # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
@ -352,7 +335,6 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
ArcaneForging: ArcaneForging:
May_Lose_Enchants: true May_Lose_Enchants: true
Keep_Enchants_Chance: Keep_Enchants_Chance:
@ -416,14 +398,12 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
FluxMining: FluxMining:
# Chance: Chance for Flux Mining to activate # Chance: Chance for Flux Mining to activate
Chance: 33.0 Chance: 33.0
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values. # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier: VanillaXPMultiplier:
Rank_1: 1 Rank_1: 1
@ -434,7 +414,6 @@ Skills:
Rank_6: 4 Rank_6: 4
Rank_7: 5 Rank_7: 5
Rank_8: 5 Rank_8: 5
# #
# Settings for Swords # Settings for Swords
### ###
@ -446,7 +425,6 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
# DamagePlayer: Bleeding damage dealt to players # DamagePlayer: Bleeding damage dealt to players
# DamageMobs: Bleeding damage dealt to mobs # DamageMobs: Bleeding damage dealt to mobs
DamagePlayer: 2.0 DamagePlayer: 2.0
@ -455,9 +433,7 @@ Skills:
# These settings determine how long the Bleeding effect lasts # These settings determine how long the Bleeding effect lasts
MaxTicks: 8 MaxTicks: 8
BaseTicks: 2 BaseTicks: 2
CounterAttack: CounterAttack:
# ChanceMax: Maximum chance of triggering a counter attack # ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax> # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
ChanceMax: 30.0 ChanceMax: 30.0
@ -520,7 +496,6 @@ Skills:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
AntiTheft: false AntiTheft: false
ArrowDeflect: ArrowDeflect:
# ChanceMax: Maximum chance of deflecting arrows # ChanceMax: Maximum chance of deflecting arrows
# MaxBonusLevel: Level when the maximum chance to deflect is reached # MaxBonusLevel: Level when the maximum chance to deflect is reached
@ -528,7 +503,6 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
IronGrip: IronGrip:
# ChanceMax: Maximum chance of preventing being disarmed # ChanceMax: Maximum chance of preventing being disarmed
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
@ -536,7 +510,6 @@ Skills:
MaxBonusLevel: MaxBonusLevel:
Standard: 100 Standard: 100
RetroMode: 1000 RetroMode: 1000
IronArmStyle: IronArmStyle:
# BonusMin: Minimum bonus damage for unarmed # BonusMin: Minimum bonus damage for unarmed
# BonusMax: Maximum bonus damage for unarmed # BonusMax: Maximum bonus damage for unarmed