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Don't fail out of saves just because a single player fails.
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@ -52,7 +52,14 @@ public final class UserManager {
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mcMMO.p.debug("Saving mcMMOPlayers... (" + onlinePlayers.size() + ")");
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for (Player player : onlinePlayers) {
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getPlayer(player).getProfile().save();
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try
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{
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getPlayer(player).getProfile().save();
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}
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catch (Exception e)
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{
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mcMMO.p.getLogger().warning("Could not save mcMMO player data for player: " + player.getName());
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}
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}
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}
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