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Fix display values for RNG
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@ -1,5 +0,0 @@
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package com.gmail.nossr50.util.random;
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public class InvalidActivationException extends Exception {
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//Weee
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}
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@ -59,7 +59,7 @@ public class RandomChanceUtil {
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public static double chanceOfSuccessPercentage(@NotNull Player player, @NotNull SubSkillType subSkillType, boolean isLucky) {
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public static double chanceOfSuccessPercentage(@NotNull Player player, @NotNull SubSkillType subSkillType, boolean isLucky) {
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Probability probability = SkillUtils.getSubSkillProbability(subSkillType, player);
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Probability probability = SkillUtils.getSubSkillProbability(subSkillType, player);
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//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
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//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
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double percentageValue = probability.getValue() * 100;
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double percentageValue = probability.getValue(); //Doesn't need to be scaled
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//Apply lucky modifier
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//Apply lucky modifier
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if(isLucky) {
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if(isLucky) {
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@ -71,7 +71,7 @@ public class RandomChanceUtil {
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public static double chanceOfSuccessPercentage(@NotNull Probability probability, boolean isLucky) {
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public static double chanceOfSuccessPercentage(@NotNull Probability probability, boolean isLucky) {
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//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
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//Probability values are on a 0-1 scale and need to be "transformed" into a 1-100 scale
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double percentageValue = probability.getValue() * 100;
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double percentageValue = probability.getValue();
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//Apply lucky modifier
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//Apply lucky modifier
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if(isLucky) {
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if(isLucky) {
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