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All skills now use the ActionBar
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parent
1769df98dc
commit
ee04bebcd9
@ -1,7 +1,9 @@
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package com.gmail.nossr50.skills.acrobatics;
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package com.gmail.nossr50.skills.acrobatics;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.datatypes.skills.SubSkillType;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LightningStrike;
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import org.bukkit.entity.LightningStrike;
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@ -48,7 +50,7 @@ public class AcrobaticsManager extends SkillManager {
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ParticleEffectUtils.playDodgeEffect(player);
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ParticleEffectUtils.playDodgeEffect(player);
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if (mcMMOPlayer.useChatNotifications()) {
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if (mcMMOPlayer.useChatNotifications()) {
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player.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc"));
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Combat.Proc");
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}
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}
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// Why do we check respawn cooldown here?
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// Why do we check respawn cooldown here?
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