diff --git a/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java b/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java index 49f96b40b..e47146657 100644 --- a/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java +++ b/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java @@ -1,7 +1,9 @@ package com.gmail.nossr50.skills.acrobatics; +import com.gmail.nossr50.datatypes.interactions.NotificationType; import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.SubSkillType; +import com.gmail.nossr50.util.player.NotificationManager; import com.gmail.nossr50.util.skills.SkillActivationType; import org.bukkit.entity.Entity; import org.bukkit.entity.LightningStrike; @@ -48,7 +50,7 @@ public class AcrobaticsManager extends SkillManager { ParticleEffectUtils.playDodgeEffect(player); if (mcMMOPlayer.useChatNotifications()) { - player.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc")); + NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Combat.Proc"); } // Why do we check respawn cooldown here?