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https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-27 11:14:44 +02:00
Add more configuration to shake treasures
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@ -18,16 +18,10 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.adapter.BiomeAdapter;
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public final class Fishing {
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// The order of the values is extremely important, a few methods depend on it to work properly
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public enum Tier {
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EIGHT(8),
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SEVEN(7),
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SIX(6),
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FIVE(5),
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FOUR(4),
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THREE(3),
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TWO(2),
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ONE(1);
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EIGHT(8), SEVEN(7), SIX(6), FIVE(5), FOUR(4), THREE(3), TWO(2), ONE(1);
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int numerical;
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@ -59,103 +53,29 @@ public final class Fishing {
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public static int fishermansDietMaxLevel = fishermansDietRankLevel1 * 5;
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public static Set<Biome> masterAnglerBiomes = BiomeAdapter.WATER_BIOMES;
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public static Set<Biome> iceFishingBiomes = BiomeAdapter.ICE_BIOMES;
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public static Set<Biome> iceFishingBiomes = BiomeAdapter.ICE_BIOMES;
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private Fishing() {}
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/**
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* Finds the possible drops of an entity
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*
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* @param target Targeted entity
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* @param target
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* Targeted entity
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* @return possibleDrops List of ItemStack that can be dropped
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*/
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protected static List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
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switch (target.getType()) {
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case BLAZE:
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return TreasureConfig.getInstance().shakeFromBlaze;
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if (TreasureConfig.getInstance().shakeMap.containsKey(target.getType()))
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return TreasureConfig.getInstance().shakeMap.get(target.getType());
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case CAVE_SPIDER:
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return TreasureConfig.getInstance().shakeFromCaveSpider;
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case CHICKEN:
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return TreasureConfig.getInstance().shakeFromChicken;
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case COW:
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return TreasureConfig.getInstance().shakeFromCow;
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case CREEPER:
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return TreasureConfig.getInstance().shakeFromCreeper;
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case ENDERMAN:
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return TreasureConfig.getInstance().shakeFromEnderman;
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case GHAST:
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return TreasureConfig.getInstance().shakeFromGhast;
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case IRON_GOLEM:
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return TreasureConfig.getInstance().shakeFromIronGolem;
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case MAGMA_CUBE:
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return TreasureConfig.getInstance().shakeFromMagmaCube;
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case MUSHROOM_COW:
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return TreasureConfig.getInstance().shakeFromMushroomCow;
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case PIG:
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return TreasureConfig.getInstance().shakeFromPig;
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case PIG_ZOMBIE:
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return TreasureConfig.getInstance().shakeFromPigZombie;
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case PLAYER:
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return TreasureConfig.getInstance().shakeFromPlayer;
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case SHEEP:
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return TreasureConfig.getInstance().shakeFromSheep;
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case SHULKER:
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return TreasureConfig.getInstance().shakeFromShulker;
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case SKELETON:
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return TreasureConfig.getInstance().shakeFromSkeleton;
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case SLIME:
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return TreasureConfig.getInstance().shakeFromSlime;
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case SNOWMAN:
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return TreasureConfig.getInstance().shakeFromSnowman;
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case SPIDER:
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return TreasureConfig.getInstance().shakeFromSpider;
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case SQUID:
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return TreasureConfig.getInstance().shakeFromSquid;
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case WITCH:
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return TreasureConfig.getInstance().shakeFromWitch;
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case WITHER_SKELETON:
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return TreasureConfig.getInstance().shakeFromWitherSkeleton;
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case ZOMBIE:
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return TreasureConfig.getInstance().shakeFromZombie;
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case RABBIT:
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return TreasureConfig.getInstance().shakeFromRabbit;
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case GUARDIAN:
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if (((Guardian) target).isElder())
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return TreasureConfig.getInstance().shakeFromElderGuardian;
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return TreasureConfig.getInstance().shakeFromGuardian;
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default:
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return null;
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}
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return null;
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}
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/**
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* Randomly chooses a drop among the list
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*
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* @param possibleDrops List of ItemStack that can be dropped
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* @param possibleDrops
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* List of ItemStack that can be dropped
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* @return Chosen ItemStack
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*/
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protected static ItemStack chooseDrop(List<ShakeTreasure> possibleDrops) {
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