Remove level based bonus from Master Angler

Let's try this another way, instead of removing this passive ability all togheter I think it would be nice to keep the boat/biome catch rate boost. The level based boost was out of hand and counter-intuitive as it made leveling easier on high skill levels.
This commit is contained in:
TfT_02
2013-10-10 19:12:25 +02:00
parent 82f8c4ce36
commit ed8197bd50
6 changed files with 40 additions and 7 deletions

View File

@ -207,6 +207,18 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
reason.add("Skills.Fishing.IceFishing.UnlockLevel should be at least 1!");
}
if (getMasterAnglerUnlockLevel() < 1) {
reason.add("Skills.Fishing.MasterAngler.UnlockLevel should be at least 1!");
}
if (getMasterAnglerBoatModifier() < 1) {
reason.add("Skills.Fishing.MasterAngler.BoatModifier should be at least 1!");
}
if (getMasterAnglerBiomeModifier() < 1) {
reason.add("Skills.Fishing.MasterAngler.BiomeModifier should be at least 1!");
}
/* HERBALISM */
if (getFarmerDietRankChange() < 1) {
reason.add("Skills.Herbalism.FarmersDiet.RankChange should be at least 1!");
@ -655,6 +667,10 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public int getIceFishingUnlockLevel() { return config.getInt("Skills.Fishing.IceFishing.UnlockLevel", 50); }
public int getMasterAnglerUnlockLevel() {return config.getInt("Skills.Fishing.MasterAngler.UnlockLevel", 125); }
public double getMasterAnglerBoatModifier() {return config.getDouble("Skills.Fishing.MasterAngler.BoatModifier", 2.0); }
public double getMasterAnglerBiomeModifier() {return config.getDouble("Skills.Fishing.MasterAngler.BiomeModifier", 2.0); }
/* HERBALISM */
public int getFarmerDietRankChange() { return config.getInt("Skills.Herbalism.FarmersDiet.RankChange", 200); }