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Cleanup to Repair.java, fixed bug of Herbalism double drops failing,
fixed bug with Super Repair calculations.
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@ -223,7 +223,7 @@ public class Herbalism {
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return;
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}
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else {
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ItemStack is = new ItemStack(mat);
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ItemStack is = new ItemStack(mat, 1);
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if (herbLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= herbLevel)) {
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if (type.equals(Material.CACTUS)) {
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