Cleanup to Repair.java, fixed bug of Herbalism double drops failing,

fixed bug with Super Repair calculations.
This commit is contained in:
GJ 2012-03-15 13:11:56 -04:00
parent 558e4f4dd0
commit ebc87f46f7
2 changed files with 112 additions and 95 deletions

View File

@ -223,7 +223,7 @@ public class Herbalism {
return;
}
else {
ItemStack is = new ItemStack(mat);
ItemStack is = new ItemStack(mat, 1);
if (herbLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= herbLevel)) {
if (type.equals(Material.CACTUS)) {

View File

@ -21,14 +21,6 @@ import com.gmail.nossr50.locale.mcLocale;
public class Repair {
private static String nGold = LoadProperties.nGold;
private static String nStone = LoadProperties.nStone;
private static String nWood = LoadProperties.nWood;
private static String nDiamond = LoadProperties.nDiamond;
private static String nIron = LoadProperties.nIron;
private static String nString = LoadProperties.nString;
private static String nLeather = LoadProperties.nLeather;
/**
* Handle all the item repair checks.
*
@ -181,56 +173,64 @@ public class Repair {
}
/**
*
* @param player
* @param is
* Handles removing & downgrading enchants.
*
* @param player Player repairing the item
* @param is Item being repaired
*/
public static void addEnchants(Player player, ItemStack is)
{
private static void addEnchants(Player player, ItemStack is) {
Map<Enchantment, Integer> enchants = is.getEnchantments();
if(enchants.size() == 0)
if (enchants.size() == 0) {
return;
}
int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
if(rank == 0)
{
for(Enchantment x : enchants.keySet())
if (rank == 0) {
for (Enchantment x : enchants.keySet()) {
is.removeEnchantment(x);
}
player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
return;
}
boolean downgraded = false;
for(Entry<Enchantment, Integer> enchant : enchants.entrySet())
{
if(Math.random() * 100 <= getEnchantChance(rank))
{
for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
Enchantment enchantment = enchant.getKey();
if (Math.random() * 100 <= getEnchantChance(rank)) {
int enchantLevel = enchant.getValue();
if(LoadProperties.mayDowngradeEnchants && enchantLevel > 1)
{
if(Math.random() * 100 <= getDowngradeChance(rank))
{
is.addEnchantment(enchant.getKey(), enchantLevel--);
if (LoadProperties.mayDowngradeEnchants && enchantLevel > 1) {
if (Math.random() * 100 <= getDowngradeChance(rank)) {
is.addEnchantment(enchantment, enchantLevel--);
downgraded = true;
}
}
}
else
is.removeEnchantment(enchant.getKey());
else {
is.removeEnchantment(enchantment);
}
}
Map<Enchantment, Integer> newEnchants = is.getEnchantments();
if(newEnchants.isEmpty())
if (newEnchants.isEmpty()) {
player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
else if(downgraded || newEnchants.size() < enchants.size())
}
else if (downgraded || newEnchants.size() < enchants.size()) {
player.sendMessage(mcLocale.getString("Repair.Downgraded"));
else
}
else {
player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
}
}
/**
* Gets chance of keeping enchantment during repair.
*
*
* @param rank Arcane Forging rank
* @return The chance of keeping the enchantment
*/
@ -255,12 +255,11 @@ public class Repair {
/**
* Gets chance of enchantment being downgraded during repair.
*
*
* @param rank Arcane Forging rank
* @return The chance of the enchantment being downgraded
*/
public static int getDowngradeChance(int rank)
{
public static int getDowngradeChance(int rank) {
switch (rank) {
case 4:
return LoadProperties.downgradeRank4;
@ -281,109 +280,127 @@ public class Repair {
/**
* Computes repair bonuses.
*
*
* @param player The player repairing an item
* @param durability The durability of the item being repaired
* @param ramt The base amount of durability repaired to the item
* @return The final amount of durability repaired to the item
*/
public static short repairCalculate(Player player, short durability, int ramt){
private static short repairCalculate(Player player, short durability, int ramt) {
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
float bonus = (float)(skillLevel/500);
float bonus = (float) skillLevel / 500;
bonus = (ramt * bonus);
ramt+=bonus;
if(checkPlayerProcRepair(player))
ramt += bonus;
if (checkPlayerProcRepair(player)) {
ramt = (short) (ramt * 2);
durability-=ramt;
if(durability < 0)
}
durability -= ramt;
if (durability < 0) {
durability = 0;
}
return durability;
}
/**
* Gets the base durability amount to repair an item.
*
*
* @param is The item being repaired
* @param player The player repairing the item
* @return The final amount of durability repaired to the item
*/
public static short getRepairAmount(ItemStack is, Player player){
short durability = is.getDurability();
private static short getRepairAmount(ItemStack is, Player player){
short maxDurability = is.getType().getMaxDurability();
int ramt = 0;
if(ItemChecks.isShovel(is))
if (ItemChecks.isShovel(is)) {
ramt = maxDurability;
else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS))
}
else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS)) {
ramt = maxDurability / 2;
else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW))
}
else if (ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW)) {
ramt = maxDurability / 3;
else if(ItemChecks.isBoots(is))
}
else if (ItemChecks.isBoots(is)) {
ramt = maxDurability / 4;
else if(ItemChecks.isHelmet(is))
}
else if (ItemChecks.isHelmet(is)) {
ramt = maxDurability / 5;
else if(ItemChecks.isPants(is))
}
else if (ItemChecks.isPants(is)) {
ramt = maxDurability / 7;
else if(ItemChecks.isChestplate(is))
}
else if (ItemChecks.isChestplate(is)) {
ramt = maxDurability / 8;
return repairCalculate(player, durability, ramt);
}
return repairCalculate(player, is.getDurability(), ramt);
}
/**
* Informs a player that the repair has failed.
*
*
* @param is The item being repaired
* @param player The player repairing the item
*/
public static void needMoreVespeneGas(ItemStack is, Player player)
{
private static void needMoreVespeneGas(ItemStack is, Player player) {
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
if(is.getAmount() > 1)
if (is.getAmount() != 1) {
player.sendMessage(mcLocale.getString("Skills.StackedItems"));
else
{
if(ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is))
{
if(skillLevel < LoadProperties.repairdiamondlevel)
}
else {
if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
if (skillLevel < LoadProperties.repairdiamondlevel) {
player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
}
else {
player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.BLUE + LoadProperties.nDiamond);
}
}
else if(ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is))
{
if(skillLevel < LoadProperties.repairIronLevel)
else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
if (skillLevel < LoadProperties.repairIronLevel) {
player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
}
else {
player.sendMessage(mcLocale.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + LoadProperties.nIron);
}
}
else if(ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is))
{
if(skillLevel < LoadProperties.repairGoldLevel)
else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
if (skillLevel < LoadProperties.repairGoldLevel) {
player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
}
else {
player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.GOLD + LoadProperties.nGold);
}
}
else if(ItemChecks.isStoneTool(is))
{
if(skillLevel < LoadProperties.repairStoneLevel)
else if (ItemChecks.isStoneTool(is)) {
if (skillLevel < LoadProperties.repairStoneLevel) {
player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
else
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
}
else {
player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.GRAY + LoadProperties.nStone);
}
}
else if (ItemChecks.isWoodTool(is)) {
player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + LoadProperties.nWood);
}
else if (ItemChecks.isLeatherArmor(is)) {
player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + LoadProperties.nLeather);
}
else if (is.getType().equals(Material.BOW)) {
player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + LoadProperties.nString);
}
else if(ItemChecks.isWoodTool(is))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
else if (ItemChecks.isLeatherArmor(is))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
else if (is.getType().equals(Material.BOW))
player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
}
}
/**
* Checks for Super Repair bonus.
*
*
* @param player The player repairing an item
* @return true if bonus granted, false otherwise
*/