mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Cleanup to Repair.java, fixed bug of Herbalism double drops failing,
fixed bug with Super Repair calculations.
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558e4f4dd0
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ebc87f46f7
@ -223,7 +223,7 @@ public class Herbalism {
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return;
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}
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else {
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ItemStack is = new ItemStack(mat);
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ItemStack is = new ItemStack(mat, 1);
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if (herbLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= herbLevel)) {
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if (type.equals(Material.CACTUS)) {
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@ -21,14 +21,6 @@ import com.gmail.nossr50.locale.mcLocale;
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public class Repair {
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private static String nGold = LoadProperties.nGold;
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private static String nStone = LoadProperties.nStone;
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private static String nWood = LoadProperties.nWood;
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private static String nDiamond = LoadProperties.nDiamond;
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private static String nIron = LoadProperties.nIron;
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private static String nString = LoadProperties.nString;
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private static String nLeather = LoadProperties.nLeather;
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/**
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* Handle all the item repair checks.
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*
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@ -181,56 +173,64 @@ public class Repair {
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}
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/**
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*
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* @param player
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* @param is
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* Handles removing & downgrading enchants.
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*
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* @param player Player repairing the item
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* @param is Item being repaired
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*/
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public static void addEnchants(Player player, ItemStack is)
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{
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private static void addEnchants(Player player, ItemStack is) {
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Map<Enchantment, Integer> enchants = is.getEnchantments();
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if(enchants.size() == 0)
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if (enchants.size() == 0) {
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return;
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}
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int rank = getArcaneForgingRank(Users.getProfile(player).getSkillLevel(SkillType.REPAIR));
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if(rank == 0)
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{
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for(Enchantment x : enchants.keySet())
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if (rank == 0) {
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for (Enchantment x : enchants.keySet()) {
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is.removeEnchantment(x);
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}
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player.sendMessage(mcLocale.getString("Repair.LostEnchants"));
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return;
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}
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boolean downgraded = false;
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for(Entry<Enchantment, Integer> enchant : enchants.entrySet())
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{
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if(Math.random() * 100 <= getEnchantChance(rank))
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{
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for (Entry<Enchantment, Integer> enchant : enchants.entrySet()) {
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Enchantment enchantment = enchant.getKey();
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if (Math.random() * 100 <= getEnchantChance(rank)) {
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int enchantLevel = enchant.getValue();
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if(LoadProperties.mayDowngradeEnchants && enchantLevel > 1)
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{
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if(Math.random() * 100 <= getDowngradeChance(rank))
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{
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is.addEnchantment(enchant.getKey(), enchantLevel--);
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if (LoadProperties.mayDowngradeEnchants && enchantLevel > 1) {
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if (Math.random() * 100 <= getDowngradeChance(rank)) {
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is.addEnchantment(enchantment, enchantLevel--);
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downgraded = true;
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}
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}
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}
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else
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is.removeEnchantment(enchant.getKey());
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else {
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is.removeEnchantment(enchantment);
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}
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}
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Map<Enchantment, Integer> newEnchants = is.getEnchantments();
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if(newEnchants.isEmpty())
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if (newEnchants.isEmpty()) {
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player.sendMessage(mcLocale.getString("Repair.ArcaneFailed"));
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else if(downgraded || newEnchants.size() < enchants.size())
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}
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else if (downgraded || newEnchants.size() < enchants.size()) {
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player.sendMessage(mcLocale.getString("Repair.Downgraded"));
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else
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}
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else {
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player.sendMessage(mcLocale.getString("Repair.ArcanePerfect"));
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}
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}
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/**
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* Gets chance of keeping enchantment during repair.
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*
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*
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* @param rank Arcane Forging rank
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* @return The chance of keeping the enchantment
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*/
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@ -255,12 +255,11 @@ public class Repair {
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/**
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* Gets chance of enchantment being downgraded during repair.
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*
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*
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* @param rank Arcane Forging rank
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* @return The chance of the enchantment being downgraded
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*/
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public static int getDowngradeChance(int rank)
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{
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public static int getDowngradeChance(int rank) {
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switch (rank) {
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case 4:
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return LoadProperties.downgradeRank4;
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@ -281,109 +280,127 @@ public class Repair {
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/**
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* Computes repair bonuses.
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*
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*
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* @param player The player repairing an item
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* @param durability The durability of the item being repaired
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* @param ramt The base amount of durability repaired to the item
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* @return The final amount of durability repaired to the item
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*/
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public static short repairCalculate(Player player, short durability, int ramt){
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private static short repairCalculate(Player player, short durability, int ramt) {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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float bonus = (float)(skillLevel/500);
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float bonus = (float) skillLevel / 500;
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bonus = (ramt * bonus);
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ramt+=bonus;
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if(checkPlayerProcRepair(player))
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ramt += bonus;
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if (checkPlayerProcRepair(player)) {
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ramt = (short) (ramt * 2);
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durability-=ramt;
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if(durability < 0)
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}
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durability -= ramt;
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if (durability < 0) {
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durability = 0;
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}
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return durability;
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}
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/**
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* Gets the base durability amount to repair an item.
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*
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*
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* @param is The item being repaired
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* @param player The player repairing the item
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* @return The final amount of durability repaired to the item
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*/
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public static short getRepairAmount(ItemStack is, Player player){
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short durability = is.getDurability();
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private static short getRepairAmount(ItemStack is, Player player){
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short maxDurability = is.getType().getMaxDurability();
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int ramt = 0;
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if(ItemChecks.isShovel(is))
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if (ItemChecks.isShovel(is)) {
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ramt = maxDurability;
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else if(ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS))
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}
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else if (ItemChecks.isHoe(is) || ItemChecks.isSword(is) || is.getType().equals(Material.SHEARS)) {
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ramt = maxDurability / 2;
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else if(ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW))
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}
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else if (ItemChecks.isAxe(is) || ItemChecks.isMiningPick(is) || is.getType().equals(Material.BOW)) {
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ramt = maxDurability / 3;
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else if(ItemChecks.isBoots(is))
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}
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else if (ItemChecks.isBoots(is)) {
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ramt = maxDurability / 4;
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else if(ItemChecks.isHelmet(is))
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}
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else if (ItemChecks.isHelmet(is)) {
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ramt = maxDurability / 5;
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else if(ItemChecks.isPants(is))
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}
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else if (ItemChecks.isPants(is)) {
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ramt = maxDurability / 7;
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else if(ItemChecks.isChestplate(is))
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}
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else if (ItemChecks.isChestplate(is)) {
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ramt = maxDurability / 8;
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return repairCalculate(player, durability, ramt);
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}
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return repairCalculate(player, is.getDurability(), ramt);
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}
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/**
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* Informs a player that the repair has failed.
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*
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*
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* @param is The item being repaired
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* @param player The player repairing the item
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*/
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public static void needMoreVespeneGas(ItemStack is, Player player)
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{
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private static void needMoreVespeneGas(ItemStack is, Player player) {
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int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR);
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if(is.getAmount() > 1)
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if (is.getAmount() != 1) {
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player.sendMessage(mcLocale.getString("Skills.StackedItems"));
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else
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{
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if(ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is))
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{
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if(skillLevel < LoadProperties.repairdiamondlevel)
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}
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else {
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if (ItemChecks.isDiamondTool(is) || ItemChecks.isDiamondArmor(is)) {
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if (skillLevel < LoadProperties.repairdiamondlevel) {
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player.sendMessage(mcLocale.getString("Skills.AdeptDiamond"));
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else
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.BLUE+ nDiamond);
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.BLUE + LoadProperties.nDiamond);
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}
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}
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else if(ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is))
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{
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if(skillLevel < LoadProperties.repairIronLevel)
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else if (ItemChecks.isIronTool(is) || ItemChecks.isIronArmor(is)) {
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if (skillLevel < LoadProperties.repairIronLevel) {
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player.sendMessage(mcLocale.getString("Skills.AdeptIron"));
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else
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+ nIron);
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+ " " + ChatColor.GRAY + LoadProperties.nIron);
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}
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}
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else if(ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is))
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{
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if(skillLevel < LoadProperties.repairGoldLevel)
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else if (ItemChecks.isGoldTool(is) || ItemChecks.isGoldArmor(is)) {
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if (skillLevel < LoadProperties.repairGoldLevel) {
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player.sendMessage(mcLocale.getString("Skills.AdeptGold"));
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else
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+nGold);
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.GOLD + LoadProperties.nGold);
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}
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}
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else if(ItemChecks.isStoneTool(is))
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{
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if(skillLevel < LoadProperties.repairStoneLevel)
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else if (ItemChecks.isStoneTool(is)) {
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if (skillLevel < LoadProperties.repairStoneLevel) {
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player.sendMessage(mcLocale.getString("Skills.AdeptStone"));
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else
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GRAY+nStone);
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}
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else {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.GRAY + LoadProperties.nStone);
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}
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}
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else if (ItemChecks.isWoodTool(is)) {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.DARK_GREEN + LoadProperties.nWood);
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}
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else if (ItemChecks.isLeatherArmor(is)) {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + LoadProperties.nLeather);
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}
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else if (is.getType().equals(Material.BOW)) {
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player.sendMessage(mcLocale.getString("Skills.NeedMore") + " " + ChatColor.YELLOW + LoadProperties.nString);
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}
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else if(ItemChecks.isWoodTool(is))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.DARK_GREEN+ nWood);
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else if (ItemChecks.isLeatherArmor(is))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
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else if (is.getType().equals(Material.BOW))
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
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}
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}
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/**
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* Checks for Super Repair bonus.
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*
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*
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* @param player The player repairing an item
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* @return true if bonus granted, false otherwise
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*/
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