Merge pull request #3300 from EasyMFnE/master

Add automatic Alchemy potion colorization and custom color config
This commit is contained in:
t00thpick1 2017-10-05 19:44:47 -04:00 committed by GitHub
commit eb4960f307
3 changed files with 59 additions and 2 deletions

View File

@ -6,6 +6,7 @@ import java.util.List;
import java.util.Map;
import org.bukkit.ChatColor;
import org.bukkit.Color;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
@ -165,6 +166,14 @@ public class PotionConfig extends ConfigLoader {
}
}
}
Color color = null;
if (potion_section.contains("Color")) {
color = Color.fromRGB(potion_section.getInt("Color"));
}
else {
color = this.generateColor(effects);
}
Map<ItemStack, String> children = new HashMap<ItemStack, String>();
if (potion_section.contains("Children")) {
@ -179,7 +188,7 @@ public class PotionConfig extends ConfigLoader {
}
}
return new AlchemyPotion(material, data, name, lore, effects, children);
return new AlchemyPotion(material, data, name, lore, effects, color, children);
}
catch (Exception e) {
mcMMO.p.getLogger().warning("Failed to load Alchemy potion: " + potion_section.getName());
@ -251,4 +260,36 @@ public class PotionConfig extends ConfigLoader {
}
return null;
}
public Color generateColor(List<PotionEffect> effects) {
if (effects != null && !effects.isEmpty()) {
List<Color> colors = new ArrayList<Color>();
for (PotionEffect effect : effects) {
if (effect.getType().getColor() != null) {
colors.add(effect.getType().getColor());
}
}
if (!colors.isEmpty()) {
if (colors.size() > 1) {
return calculateAverageColor(colors);
}
return colors.get(0);
}
}
return null;
}
public Color calculateAverageColor(List<Color> colors) {
int red = 0;
int green = 0;
int blue = 0;
for (Color color : colors) {
red += color.getRed();
green += color.getGreen();
blue += color.getBlue();
}
Color color = Color.fromRGB(red/colors.size(), green/colors.size(), blue/colors.size());
return color;
}
}

View File

@ -4,6 +4,7 @@ import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Color;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.PotionMeta;
@ -19,15 +20,17 @@ public class AlchemyPotion {
private String name;
private List<String> lore;
private List<PotionEffect> effects;
private Color color;
private Map<ItemStack, String> children;
public AlchemyPotion(Material material, PotionData data, String name, List<String> lore, List<PotionEffect> effects, Map<ItemStack, String> children) {
public AlchemyPotion(Material material, PotionData data, String name, List<String> lore, List<PotionEffect> effects, Color color, Map<ItemStack, String> children) {
this.material = material;
this.data = data;
this.lore = lore;
this.name = name;
this.effects = effects;
this.children = children;
this.color = color;
}
public String toString() {
@ -52,6 +55,10 @@ public class AlchemyPotion {
meta.addCustomEffect(effect, true);
}
}
if (this.getColor() != null) {
meta.setColor(this.getColor());
}
potion.setItemMeta(meta);
return potion;
@ -97,6 +104,14 @@ public class AlchemyPotion {
this.effects = effects;
}
public Color getColor() {
return color;
}
public void setColor(Color color) {
this.color = color;
}
public Map<ItemStack, String> getChildren() {
return children;
}

View File

@ -45,6 +45,7 @@ Concoctions:
# Name: <name> Custom display name for this potion (optional)
# Material: <material> Material for this potion, defaults to POTION
# Data: <data_value> Data value for this potion (if this is not present it will read from identifier)
# Color: <color> Custom color for the potion in RGB integer (e.g. 0xFF000, optional)
# Lore: ["lore1","lore2"...] Custom lore for this potion (section is optional)
# Children: The potential children of this potion (section is optional)
# <INGREDIENT>: <NEW_IDENTIFIER> The ingredient used, and resultant potion's identifier