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Bleed no longer tells you when a target has stopped bleeding, because its obvious!
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@ -58,9 +58,9 @@ public class BleedTimerTask extends BukkitRunnable {
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entry.setValue(entry.getValue() - 1);
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if (entry.getValue() <= 0) {
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/*if (entry.getValue() <= 0) {
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NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
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}
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}*/
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}
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else {
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damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
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