From e5e86246f31b507d2cf9ffde79c2716092ec8e72 Mon Sep 17 00:00:00 2001 From: nossr50 Date: Wed, 23 Jan 2019 15:08:04 -0800 Subject: [PATCH] Bleed no longer tells you when a target has stopped bleeding, because its obvious! --- .../com/gmail/nossr50/runnables/skills/BleedTimerTask.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/runnables/skills/BleedTimerTask.java b/src/main/java/com/gmail/nossr50/runnables/skills/BleedTimerTask.java index 4d60980f1..60daa157e 100644 --- a/src/main/java/com/gmail/nossr50/runnables/skills/BleedTimerTask.java +++ b/src/main/java/com/gmail/nossr50/runnables/skills/BleedTimerTask.java @@ -58,9 +58,9 @@ public class BleedTimerTask extends BukkitRunnable { entry.setValue(entry.getValue() - 1); - if (entry.getValue() <= 0) { + /*if (entry.getValue() <= 0) { NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped"); - } + }*/ } else { damage = AdvancedConfig.getInstance().getRuptureDamageMobs();