Bleed no longer tells you when a target has stopped bleeding, because its obvious!

This commit is contained in:
nossr50 2019-01-23 15:08:04 -08:00
parent 8f906af99c
commit e5e86246f3

View File

@ -58,9 +58,9 @@ public class BleedTimerTask extends BukkitRunnable {
entry.setValue(entry.getValue() - 1); entry.setValue(entry.getValue() - 1);
if (entry.getValue() <= 0) { /*if (entry.getValue() <= 0) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped"); NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
} }*/
} }
else { else {
damage = AdvancedConfig.getInstance().getRuptureDamageMobs(); damage = AdvancedConfig.getInstance().getRuptureDamageMobs();