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Bleed no longer tells you when a target has stopped bleeding, because its obvious!

This commit is contained in:
nossr50
2019-01-23 15:08:04 -08:00
parent 8f906af99c
commit e5e86246f3

@ -58,9 +58,9 @@ public class BleedTimerTask extends BukkitRunnable {
entry.setValue(entry.getValue() - 1);
if (entry.getValue() <= 0) {
/*if (entry.getValue() <= 0) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
}
}*/
}
else {
damage = AdvancedConfig.getInstance().getRuptureDamageMobs();