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Merge pull request #140 from nossr50/master
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commit
e54500fa90
@ -37,7 +37,7 @@ public class Archery
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pluginx.misc.arrowTracker.put(x, 0);
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pluginx.misc.arrowTracker.put(x, 0);
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if(attacker != null)
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if(attacker != null)
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{
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{
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if( (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) || PPa.getSkillLevel(SkillType.ARCHERY) > 1000)
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if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
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{
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{
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pluginx.misc.arrowTracker.put(x, 1);
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pluginx.misc.arrowTracker.put(x, 1);
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}
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}
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@ -48,7 +48,7 @@ public class Archery
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{
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{
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if(attacker != null)
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if(attacker != null)
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{
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{
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if( (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)) || PPa.getSkillLevel(SkillType.ARCHERY) > 1000)
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if(PPa.getSkillLevel(SkillType.ARCHERY) > 1000 || (Math.random() * 1000 <= PPa.getSkillLevel(SkillType.ARCHERY)))
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{
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{
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pluginx.misc.arrowTracker.put(x, 1);
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pluginx.misc.arrowTracker.put(x, 1);
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}
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}
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@ -170,7 +170,7 @@ public class Mining
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{
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{
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PlayerProfile PP = Users.getProfile(player);
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PlayerProfile PP = Users.getProfile(player);
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if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING)) || PP.getSkillLevel(SkillType.MINING) > 1000)
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if(PP.getSkillLevel(SkillType.MINING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.MINING)))
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{
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{
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blockProcSimulate(block, player);
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blockProcSimulate(block, player);
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return;
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return;
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@ -742,7 +742,7 @@ public class Repair {
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PlayerProfile PP = Users.getProfile(player);
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PlayerProfile PP = Users.getProfile(player);
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if(player != null)
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if(player != null)
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{
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{
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if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)) || PP.getSkillLevel(SkillType.REPAIR) > 1000)
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if(PP.getSkillLevel(SkillType.REPAIR) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.REPAIR)))
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{
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{
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player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
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player.sendMessage(mcLocale.getString("Skills.FeltEasy"));
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return true;
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return true;
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@ -49,7 +49,7 @@ public class WoodCutting
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Material mat = Material.getMaterial(block.getTypeId());
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Material mat = Material.getMaterial(block.getTypeId());
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if(player != null)
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if(player != null)
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{
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{
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if((Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)) || PP.getSkillLevel(SkillType.WOODCUTTING) > 1000)
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if(PP.getSkillLevel(SkillType.WOODCUTTING) > 1000 || (Math.random() * 1000 <= PP.getSkillLevel(SkillType.WOODCUTTING)))
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{
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{
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ItemStack item = new ItemStack(mat, 1, (short) 0, type);
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ItemStack item = new ItemStack(mat, 1, (short) 0, type);
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m.mcDropItem(block.getLocation(), item);
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m.mcDropItem(block.getLocation(), item);
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