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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-25 22:56:45 +01:00
Configure all the save timer
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ee83e93269
commit
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@ -71,7 +71,7 @@ public class LoadProperties {
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levelCapAcrobatics, levelCapArchery, levelCapAxes, levelCapExcavation,
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levelCapFishing, levelCapHerbalism, levelCapMining, levelCapRepair,
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levelCapSwords, levelCapTaming, levelCapUnarmed, levelCapWoodcutting,
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anvilID;
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anvilID, saveInterval;
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public static double xpbackground_r, xpbackground_g, xpbackground_b,
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xpborder_r, xpborder_g, xpborder_b, fishing_r, fishing_g,
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@ -297,6 +297,7 @@ public class LoadProperties {
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enableMotd = readBoolean("General.MOTD.Enabled", true);
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enableMySpawn = readBoolean("General.MySpawn.Enabled", true);
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enableRegen = readBoolean("General.HP_Regeneration.Enabled", true);
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saveInterval = readInteger("General.Save_Interval", 10);
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enableCobbleToMossy = readBoolean("Skills.Herbalism.Green_Thumb.Cobble_To_Mossy", true);
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enableSmoothToMossy = readBoolean("Skills.Herbalism.Green_Thumb.SmoothBrick_To_MossyBrick", true);
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@ -159,7 +159,7 @@ public class mcMMO extends JavaPlugin
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System.out.println(pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" );
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//Periodic save timer (Saves every 10 minutes)
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Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_SaveTimer, 0, 12000);
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Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_SaveTimer, 0, LoadProperties.saveInterval * 1200);
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Bukkit.getServer().getScheduler().scheduleSyncRepeatingTask(this, mcMMO_Timer, 0, 20);
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//R2+ block place fix
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@ -1,5 +1,5 @@
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/*
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This file is part of mcMMO.
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This file is part of mcMMO.
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mcMMO is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -23,18 +23,18 @@ import com.gmail.nossr50.mcMMO;
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public class mcSaveTimer implements Runnable {
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private final mcMMO plugin;
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public mcSaveTimer(final mcMMO plugin)
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public mcSaveTimer(final mcMMO plugin)
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{
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this.plugin = plugin;
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}
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public void run()
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{
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//All player data will be saved periodically through this
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for(Player player : plugin.getServer().getOnlinePlayers())
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{
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Users.getProfile(player).save();
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}
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}
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public void run()
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{
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//All player data will be saved periodically through this
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for(Player player : plugin.getServer().getOnlinePlayers())
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{
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Users.getProfile(player).save();
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}
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}
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}
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@ -257,6 +257,8 @@ General:
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Enabled: true
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MOTD:
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Enabled: true
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#Amount of time (in minutes) to wait between saves of player information
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Save_Interval: 10
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Excavation:
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Drops:
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Cake: true
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