RandomChanceUtil refactor part 3

This commit is contained in:
nossr50
2021-02-18 12:48:16 -08:00
parent fe889cf1c5
commit e30c7110eb
10 changed files with 65 additions and 60 deletions

View File

@@ -11,8 +11,10 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.SkillProbabilityType;
import com.gmail.nossr50.util.skills.*;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
@@ -69,11 +71,11 @@ public class AxesManager extends SkillManager {
* Handle the effects of the Axe Mastery ability
*/
public double axeMastery() {
if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
return 0;
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
return Axes.getAxeMasteryBonusDamage(getPlayer());
}
return Axes.getAxeMasteryBonusDamage(getPlayer());
return 0;
}
/**