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RandomChanceUtil refactor part 3
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@@ -10,7 +10,6 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Location;
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import org.bukkit.entity.Entity;
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@@ -116,10 +115,10 @@ public class ArcheryManager extends SkillManager {
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* @param oldDamage The raw damage value of this arrow before we modify it
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*/
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public double skillShot(double oldDamage) {
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if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
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if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
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return Archery.getSkillShotBonusDamage(getPlayer(), oldDamage);
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} else {
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return oldDamage;
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}
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return Archery.getSkillShotBonusDamage(getPlayer(), oldDamage);
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}
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}
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@@ -11,8 +11,10 @@ import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.util.ItemUtils;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.random.SkillProbabilityType;
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import com.gmail.nossr50.util.skills.*;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
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@@ -69,11 +71,11 @@ public class AxesManager extends SkillManager {
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* Handle the effects of the Axe Mastery ability
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*/
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public double axeMastery() {
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if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
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return 0;
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if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
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return Axes.getAxeMasteryBonusDamage(getPlayer());
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}
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return Axes.getAxeMasteryBonusDamage(getPlayer());
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return 0;
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}
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/**
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@@ -17,7 +17,6 @@ import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.player.UserManager;
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import com.gmail.nossr50.util.skills.RankUtils;
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import com.gmail.nossr50.util.skills.SkillActivationType;
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import com.gmail.nossr50.util.skills.SkillUtils;
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import org.bukkit.Material;
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import org.bukkit.block.BlockState;
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@@ -72,7 +71,7 @@ public class UnarmedManager extends SkillManager {
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}
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public boolean blockCrackerCheck(@NotNull BlockState blockState) {
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if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
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if (!SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
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return false;
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}
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@@ -149,11 +148,11 @@ public class UnarmedManager extends SkillManager {
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* Handle the effects of the Iron Arm ability
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*/
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public double calculateSteelArmStyleDamage() {
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if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
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return 0;
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if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
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return getSteelArmStyleDamage();
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}
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return getSteelArmStyleDamage();
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return 0;
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}
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public double getSteelArmStyleDamage() {
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