RandomChanceUtil refactor part 3

This commit is contained in:
nossr50
2021-02-18 12:48:16 -08:00
parent fe889cf1c5
commit e30c7110eb
10 changed files with 65 additions and 60 deletions

View File

@@ -10,7 +10,6 @@ import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
@@ -116,10 +115,10 @@ public class ArcheryManager extends SkillManager {
* @param oldDamage The raw damage value of this arrow before we modify it
*/
public double skillShot(double oldDamage) {
if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.ARCHERY_SKILL_SHOT, getPlayer())) {
return Archery.getSkillShotBonusDamage(getPlayer(), oldDamage);
} else {
return oldDamage;
}
return Archery.getSkillShotBonusDamage(getPlayer(), oldDamage);
}
}

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@@ -11,8 +11,10 @@ import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.random.SkillProbabilityType;
import com.gmail.nossr50.util.skills.*;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageEvent.DamageModifier;
@@ -69,11 +71,11 @@ public class AxesManager extends SkillManager {
* Handle the effects of the Axe Mastery ability
*/
public double axeMastery() {
if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
return 0;
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.AXES_AXE_MASTERY, getPlayer())) {
return Axes.getAxeMasteryBonusDamage(getPlayer());
}
return Axes.getAxeMasteryBonusDamage(getPlayer());
return 0;
}
/**

View File

@@ -17,7 +17,6 @@ import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
import org.bukkit.block.BlockState;
@@ -72,7 +71,7 @@ public class UnarmedManager extends SkillManager {
}
public boolean blockCrackerCheck(@NotNull BlockState blockState) {
if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
if (!SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_BLOCK_CRACKER, getPlayer())) {
return false;
}
@@ -149,11 +148,11 @@ public class UnarmedManager extends SkillManager {
* Handle the effects of the Iron Arm ability
*/
public double calculateSteelArmStyleDamage() {
if (!SkillUtils.isSkillRNGSuccessful(SkillActivationType.ALWAYS_FIRES, SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
return 0;
if (SkillUtils.isNonRNGSkillActivationSuccessful(SubSkillType.UNARMED_STEEL_ARM_STYLE, getPlayer())) {
return getSteelArmStyleDamage();
}
return getSteelArmStyleDamage();
return 0;
}
public double getSteelArmStyleDamage() {