Add back in the comment about min quantity

This commit is contained in:
nossr50 2019-06-11 03:52:45 -07:00
parent 9062dbcaae
commit e1dcb65888

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@ -1,6 +1,5 @@
# #
# Repair configuration # Repair configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
# #
# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config # Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
# All repair configs have a main section titled "Repairables" # All repair configs have a main section titled "Repairables"
@ -11,7 +10,7 @@
## Valid values are ARMOR, TOOL, and OTHER. ## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER. ## This defaults to OTHER.
# #
# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions. # ItemMaterialCategory: This is the type of the material of the item to be repaired, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER ## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
## This defaults to OTHER. ## This defaults to OTHER.
# #
@ -29,6 +28,10 @@
## Valid values are => 0 ## Valid values are => 0
## This defaults to 0 ## This defaults to 0
# #
# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## If this isn't set, mcMMO will try to look up the minimum quantity for the item via recipes. It is not necessary to define this field.
#
# XpMultiplier: This is the amount to multiply the xp bonus by. # XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1 ## This defaults to 1
# #