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Add back in the comment about min quantity
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#
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#
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# Repair configuration
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# Repair configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
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# Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config
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# All repair configs have a main section titled "Repairables"
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# All repair configs have a main section titled "Repairables"
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## Valid values are ARMOR, TOOL, and OTHER.
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## Valid values are ARMOR, TOOL, and OTHER.
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## This defaults to OTHER.
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## This defaults to OTHER.
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#
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#
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# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions.
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# ItemMaterialCategory: This is the type of the material of the item to be repaired, this is only important for permissions.
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## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
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## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
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## This defaults to OTHER.
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## This defaults to OTHER.
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#
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#
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## Valid values are => 0
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## Valid values are => 0
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## This defaults to 0
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## This defaults to 0
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#
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#
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# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses.
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## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3
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## If this isn't set, mcMMO will try to look up the minimum quantity for the item via recipes. It is not necessary to define this field.
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#
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# XpMultiplier: This is the amount to multiply the xp bonus by.
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# XpMultiplier: This is the amount to multiply the xp bonus by.
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## This defaults to 1
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## This defaults to 1
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#
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#
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