From e1dcb65888780e5fa2ce466904494e4240b1f341 Mon Sep 17 00:00:00 2001 From: nossr50 Date: Tue, 11 Jun 2019 03:52:45 -0700 Subject: [PATCH] Add back in the comment about min quantity --- src/main/resources/repair.vanilla.yml | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/main/resources/repair.vanilla.yml b/src/main/resources/repair.vanilla.yml index 2a1c496cf..49eec21d7 100644 --- a/src/main/resources/repair.vanilla.yml +++ b/src/main/resources/repair.vanilla.yml @@ -1,6 +1,5 @@ # # Repair configuration -# Last updated on ${project.version}-b${BUILD_NUMBER} # # Any file named repair.*.yml in the mcmmmo folder will be loaded as a repair config # All repair configs have a main section titled "Repairables" @@ -11,7 +10,7 @@ ## Valid values are ARMOR, TOOL, and OTHER. ## This defaults to OTHER. # -# MaterialType: This is the type of the material of the item to be repaired, this is only important for permissions. +# ItemMaterialCategory: This is the type of the material of the item to be repaired, this is only important for permissions. ## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER ## This defaults to OTHER. # @@ -29,6 +28,10 @@ ## Valid values are => 0 ## This defaults to 0 # +# MinimumQuantity: This is the minimum number of items needed to repair this item ignoring all other repair bonuses. +## This is typically the number of the repair material needed to create a new item, for example for a sword it is 2, for an axe it is 3 +## If this isn't set, mcMMO will try to look up the minimum quantity for the item via recipes. It is not necessary to define this field. +# # XpMultiplier: This is the amount to multiply the xp bonus by. ## This defaults to 1 #