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simply if code
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@ -777,18 +777,14 @@ public final class CombatUtils {
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}
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// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
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if (getFakeDamageFinalResult(player, entity, 1.0) == 0) {
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return false;
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}
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return getFakeDamageFinalResult(player, entity, 1.0) != 0;
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}
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else if (entity instanceof Tameable) {
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if (isFriendlyPet(player, (Tameable) entity)) {
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// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
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// So we can make some assumptions here, about our casting and our check
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Player owner = (Player) ((Tameable) entity).getOwner();
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if (!(Permissions.friendlyFire(player) && Permissions.friendlyFire(owner))) {
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return false;
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}
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return Permissions.friendlyFire(player) && Permissions.friendlyFire(owner);
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}
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}
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@ -850,11 +846,7 @@ public final class CombatUtils {
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public static boolean canDamage(Entity attacker, Entity target, DamageCause damageCause, double damage) {
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EntityDamageEvent damageEvent = sendEntityDamageEvent(attacker, target, damageCause, damage);
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if (damageEvent.isCancelled()) {
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return false;
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}
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return true;
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return !damageEvent.isCancelled();
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}
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public static EntityDamageEvent sendEntityDamageEvent(Entity attacker, Entity target, DamageCause damageCause, double damage) {
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