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Realized that it wasn't only happening in the Nether
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@ -51,7 +51,7 @@ Version 1.4.06-dev
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= Fixed bug with Blast Mining where the Ability refreshed message was being send too early
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= Fixed bug with Blast Mining where the Ability refreshed message was being send too early
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= Fixed bug where the chance of a successful Gracefull Roll was twice as high as displayed
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= Fixed bug where the chance of a successful Gracefull Roll was twice as high as displayed
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= Fixed bug where lucky perks where not working
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= Fixed bug where lucky perks where not working
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= Fixed bug with Ice Fishing in the Nether
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= Fixed bug with Ice Fishing on a single block of ice
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! Changed Spout notification tiers to be stored in SpoutConfig instead of AdvancedConfig
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! Changed Spout notification tiers to be stored in SpoutConfig instead of AdvancedConfig
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! Changed Berserk to add items to inventory rather than denying pickup
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! Changed Berserk to add items to inventory rather than denying pickup
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! Changed Call of the Wild, newly summoned pet's will have a custom name. (added permission node to disable this)
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! Changed Call of the Wild, newly summoned pet's will have a custom name. (added permission node to disable this)
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@ -12,7 +12,6 @@ import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.WeatherType;
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import org.bukkit.WeatherType;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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import org.bukkit.block.Biome;
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import org.bukkit.block.Biome;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockFace;
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@ -177,19 +176,15 @@ public class FishingManager extends SkillManager {
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return false;
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return false;
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}
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}
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if (block.getWorld().getEnvironment() == Environment.NETHER) {
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return false;
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}
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if (block.getType() != Material.ICE) {
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if (block.getType() != Material.ICE) {
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return false;
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return false;
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}
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}
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// Make sure this is a body of water, not just a block of ice.
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// Make sure this is a body of water, not just a block of ice.
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Biome biome = block.getBiome();
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Biome biome = block.getBiome();
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boolean isFrozenBiome = (biome == Biome.FROZEN_OCEAN || biome == Biome.FROZEN_RIVER);
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boolean isFrozenBiome = (biome == Biome.FROZEN_OCEAN || biome == Biome.FROZEN_RIVER || biome == Biome.TAIGA || biome == Biome.TAIGA_HILLS || biome == Biome.ICE_PLAINS || biome == Biome.ICE_MOUNTAINS);
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if (!isFrozenBiome && block.getRelative(BlockFace.DOWN, 3).getType() == (Material.STATIONARY_WATER)) {
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if (!isFrozenBiome && (block.getRelative(BlockFace.DOWN, 3).getType() != Material.STATIONARY_WATER)) {
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return false;
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return false;
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}
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}
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