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mirror of https://github.com/mcMMO-Dev/mcMMO.git synced 2025-04-05 11:16:24 +02:00

Damage should probably actually be fatal I would think.

This commit is contained in:
t00thpick1 2013-11-23 12:34:14 -05:00
parent 02a064ffc6
commit de3b2b8024

@ -151,7 +151,7 @@ public class AcrobaticsManager extends SkillManager {
}
private boolean isFatal(double damage) {
return getPlayer().getHealth() - damage < 1;
return getPlayer().getHealth() - damage <= 0;
}
private float calculateRollXP(double damage, boolean isRoll) {