From de3b2b8024384730c001a7f6f697a82731da949a Mon Sep 17 00:00:00 2001 From: t00thpick1 Date: Sat, 23 Nov 2013 12:34:14 -0500 Subject: [PATCH] Damage should probably actually be fatal I would think. --- .../com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java b/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java index 7afe4962e..8bce08230 100644 --- a/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java +++ b/src/main/java/com/gmail/nossr50/skills/acrobatics/AcrobaticsManager.java @@ -151,7 +151,7 @@ public class AcrobaticsManager extends SkillManager { } private boolean isFatal(double damage) { - return getPlayer().getHealth() - damage < 1; + return getPlayer().getHealth() - damage <= 0; } private float calculateRollXP(double damage, boolean isRoll) {