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Damage should probably actually be fatal I would think.
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@ -151,7 +151,7 @@ public class AcrobaticsManager extends SkillManager {
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}
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private boolean isFatal(double damage) {
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return getPlayer().getHealth() - damage < 1;
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return getPlayer().getHealth() - damage <= 0;
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}
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private float calculateRollXP(double damage, boolean isRoll) {
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