Damage should probably actually be fatal I would think.

This commit is contained in:
t00thpick1 2013-11-23 12:34:14 -05:00
parent 02a064ffc6
commit de3b2b8024

View File

@ -151,7 +151,7 @@ public class AcrobaticsManager extends SkillManager {
} }
private boolean isFatal(double damage) { private boolean isFatal(double damage) {
return getPlayer().getHealth() - damage < 1; return getPlayer().getHealth() - damage <= 0;
} }
private float calculateRollXP(double damage, boolean isRoll) { private float calculateRollXP(double damage, boolean isRoll) {